Everything posted by C2B
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50,000 Backers. Wow!
People would be disappointed (as it was announced for the 50k backers) and I don't really see the benefit. Or what do you mean?
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50,000 Backers. Wow!
Yup. We are awaiting the promised Update Obsidian
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Party size limitation
Can't stand all of these things, to be honest. It should still be possible to take them with you together and exactly because of their rivalery/whatever there should be interesting situations because of it. For me, it's just arbitary and the game saying "No, you can't do that. Here's exchangeable story reason #234343442.* The game should encourage taking different companions with us by providing lots of reactivity. For example, you get a quest where one of the solutions is a sneaky one. So, for one if you bring two people that hate eachother their quarrel could result in you being detected. Or...... Possibilities for reactivity is endless (naturally too much to really account for everything. Don't expect that though)). So, the content itself should give me reason to assemble a certain team (and give me corresponding results if I'm doing it differently). This shouldn't be forced by preventing me to try something.
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Project Eternity Composer: In-house or External
http://en.wikipedia.org/wiki/Rik_Schaffer
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Project Eternity Composer: In-house or External
Thanks Justin
- How about postponing the releasedate to december 2014
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Update #12: Reddit Q&A with Tim Cain
Tim Cain had nothing to do with Baldur's Gate. I'm pretty sure you're thinking of Feargus. Tim *created* Fallout, Arcanum and was the Project Lead/Lead Designer of TOEE, which is the single best D&D implentation to date (as in gameplay systems/combat). Which is why I'm regarding him as a CRPG designer even more important than Avellone and Sawyer. And why this is a incredible trifecta.
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Project Eternity: Wiki
He is the Lead Artist. In the Pitch Video the guy who you see shortly going *boom* with his hands, then to the drawing board. http://robnesler.com/bio.html Basically, he started out as an Artist at Interplay. Then became Art Director (later on Art Technical Director) at Interplay, which gave him higher level (managing not direct) involvment with many of Interplay's titles including Fallout and Baldur's Gate II. As for direct involment, he was the rendering director on Stonekeep, Earthworm Jim 3D and was involved in Interplay's Fallout 3 (though I do not know in which capacity) among other stuff. He then went on to be Art Director on Enter the Matrix and Hunted: Demon's Forge You can look at his work here http://robnesler.com/portfolio.html Edit: Naturally, this info may not be 100% correct for obvious reasons.
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[Merged] George Ziets as as the 2.8 million stretch goal
Actually, I'm in full favor of your propostion It's the infamous FO3 skillcheck. I know. That's why. Anyway, what was your favourite MOTB charachter?
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Most anticipated games of 2013
What about Moebius?
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[Merged] George Ziets as as the 2.8 million stretch goal
I'm not sure if this is meant sarcastically.
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[Merged] George Ziets as as the 2.8 million stretch goal
*Bump*
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Project Eternity: Wiki
Yup, though if possible we should use the profiles from the Vault as a template. Though, Ausir would have to say how he wants it. If you have currently a question about the developers and their previous work you can ask me.
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[Update 02.10.12] Project Eternity: Known Information
OR DID HE? *spooky music*
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Update #10: Characteriztion with Chris Avellone
If their only purpose is fanservice I'd rather have them left. Eternity should be a unique world and the start to something entirly new.
- Which artistic style do you prefer for artwork?
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Update #10: Characteriztion with Chris Avellone
Well, it's still a boobplate in the sense of that there is quite a visible bust. But, it's a nice comprismise and somewhat realistic (Especially if the armor was custom-made, which this one seems to be)
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[Update 02.10.12] Project Eternity: Known Information
Another Interview with Feargus http://www.theplaguedgamer.com/2012/09/obsidian-entertainment-co-founder.html
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[Update 02.10.12] Project Eternity: Known Information
Great Interview as always
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Gamestar.ru Chris Avellone Interview
http://gamestar.ru/english/interview_kickstarter_chris_avellone_project_eternity_english.html
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PA Report about Eternity and Brennecke - new concept art
Edair has the same, actually. Did people notice it before? Is it maybe something intentional?
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PA Report about Eternity and Brennecke - new concept art
For me, the main problem is not the armor itself, but how she is gonna fire her gun with her armor-clad fingers. Yeah, noticed that too. Maybe someone can offer an explanation?
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PA Report about Eternity and Brennecke - new concept art
Actually its more historically accurate than you think as plate and firearms developed together. Read up on Demi-Lancers who wore plate on horseback and wielded pistols. The Musketeers also wore plate cuirasses and was a deciding factor in some battles. The Spanish Konquistadors wore Cuirasses and wielded pistols/muskets for example. But a cuirass is not the same as a full suit of plate mail. You're currently a little too far in history. (Or am I misremembering which time period Eternity takes as model?)
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Project Eternity: Wiki
IMO, the wiki should contain information, not have entries about fan groups as cool as they are.
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PA Report about Eternity and Brennecke - new concept art
Well it's still a *boob plate* in the larger sense. Rounded, though.