-
Posts
4194 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by C2B
-
Well, it has Brian Fargo at least. He's the former CEO of Interplay. And Matthew Findely was at Interplay too, but I don't know in what role. Yeah, but BIS as the division specifically.
-
Side thing that I noticed while reading comments on the Interplay BS revival. Did I miss something or why do people believe Inxile has several ex-BS employees?
-
This http://forums.steampowered.com/forums/showthread.php?t=2792634
-
Colin McComb joined as a writer Colin McComb You guyyyyyyyyyyyyys.
-
This still doesn't change the fact that Obsidian has no influence on the pre-order decision. If you want to complain, complain to thq. Better use of your time.
-
Well, this is promising. Beneath a Steel Sky already featured Gibbon's Art.
-
Was anyone in the Beta? What are your impressions so far? Eager to hear.
-
Secret World Launch Trailer Just came out today. Can't play it though for a few weeks.
-
Some Gamelab related stuff http://www.realitypa...om/archives/494 http://www.control-o...oor-publishers/ http://www.zonablade...-a-kickstarter/
-
Simpsons Hit&Run and Hulk: Ultimate Destruction both belong to the most highly regarded games based on animated/comic properties. Granted, that isn't the highest bar, but still. Also if we include arbitary stuff regarding quality both of these games have a metacritic score of 80+. (Hulk has a User Score of 9.4)
-
please stop reading my opinions as facts that count for everyone. "no one is going to miss" is specific. Then again, it's nitpicking and I may be overreacting. So yeah, let's drop it.
-
I'm really tempted by the $500 reward
-
There's plenty of people that really liked the two Prototype games. Not to mention Huke Ultimate Destruction which started it all. They do have a following. Don't present your opinion as some fact that counts for everyone.
-
Regarding FF: (Happy News for me IMO) http://www.gamasutra.com/view/news/173093/Square_Enix_to_avoid_largescale_internal_development_after_Final_Fantasy_XIII2.php?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+GamasutraNews+%28Gamasutra+News%29
-
Wait, what? Why do I think you talk like you are in your 30's/40's? *schocking revelations .txt updated* Anyway, same situation as Tigranes actually. Though, I did more on our 95 pc at the time.
-
Well think about it if they changed a minute detail they risk the wrath of a thousand fans and FFVII fans are among the worst. Funny fact. The Translation of FFVII is so bad that it retroactivly ****ed up continuity. Plotpoints that were caused by the bad translation are now canon. I just hope that the steam version has mod support http://forums.qhimm.com/index.php?topic=11867.0
-
I agree, but that's the reality of modern game development. Time's are changing. And especially old-time japanese devs suffer from it. Look at Capcom, Konami and SEGA. Also about those long-time taking Square games. It's to note that the developers in all of these projects have been working on other stuff as well in the meantime. So, it's not like these games were developed one at a time (Which may be one of the faults in development. Too many franchises made by the same few people). Edit: Example on that: The World ends with You. Surprisingly the leading team on that hasn't had major work since.
-
The whole thing is partly the fans fault, imo. Focus on graphics and cutscenes by demand that carried over from the PS1 era. It's still happening if you just look at the reactions to the Agni's Philosphy tech demo. I'm hopeful (due to XIII-2) that they learned their lesson though but you never know. I don't blame the fans. They've shown incompetence on more than one project. Look at the mess that was FFXIV. Besides, FFXIII was announced before they had something to show other than CG. There was no actual game. What's your point here exactly? Also, yes. Square Enix does what market (fans) demands and from PS1 to PS2 that was graphics to cutscenes. Which was the complete wrong decision for the PS3 era. The whole thing was a time and moneysink as in the post-mortem resulting in the designers and writers beeing constraint by it with no way to change or adjust stuff. I agree in general of course, that there were several incompetent and dumb decisions made (XIV being the prime example as you said). Funny though since its basically just a repeat of XI just on a much larger scale (from what I hear at least). As in: First version terrible, apology, then gradually improved.
-
The whole thing is partly the fans fault, imo. Focus on graphics and cutscenes by demand that carried over from the PS1 era. It's still happening if you just look at the reactions to the Agni's Philosphy tech demo. I'm hopeful (due to XIII-2) that they learned their lesson though but you never know.
-
Obsidian currently working on next-gen console title
C2B replied to funcroc's topic in Obsidian General
They never had the Wheel of Time rights. They were just contracted to help out on a potential game. Red Eagle Games is, but so far they seem little more than a name with some people attached to it. Their website hasn't been updated since 2009 -
http://gamestar.ru/article/1940.html
-
Except they weren't? Well, he worked on the scenario and probably wrote the original story and setting (the second being pretty good imo), but the Lead Writer for both games has been the same guy that wrote X, X-2 and XII. Daisuke Watanabe. XIII-2 was pretty good imo, too. And while 3rd Birthday was terrible I still really liked Bahamut Lagoon. Edit: Also Versus is written by the same guy that wrote Advent Children and FFVIII. Personally, ranks lower by me. The thing about FFXIII is that I actually thought the story could have been very interesting, Toriyama or not. They just waste it all by having most important bits in a codex. Other games have codexes, but they are there to flesh out story and lore. In FFXIII, they have all the important bits in the codex. I was lost before reading the entries you unlocked. I can't comment on Versus yet, but if it lets me explore and not just run through (beautiful) corridors, I'll be happy. I don't care if they do it like FFXII or like the old FF games with a world map. All FF games are linear, but FFXIII took it to a new level in the first half of the game. XIII-2 improved on all that stuff. The main story is a bit convoluted but if you use your head not that hard to understand. Also has a really well done take on Time Travel (And they do fun stuff with it. Like re-attempting unwinnable boss fights later on or in post-game). There's still important bits in the codex but its side stuff like learning what other charachters from XIII have been up to. It's also not nearly as linear and opens up quite a bit. They really did an admirable job at listening to fan critisism and in such a short development time too. And about XIII that's partly the cutscenes fault which basically directed the whole game (had to be done first and then basically the entire game was done around them), that's also why the postgame in XIII was as big as it was.
-
Except they weren't? Well, he worked on the scenario and probably wrote the original story and setting (the second being pretty good imo), but the Lead Writer for both games has been the same guy that wrote X, X-2 and XII. Daisuke Watanabe. XIII-2 was pretty good imo, too. And while 3rd Birthday was terrible I still really liked Bahamut Lagoon. Edit: Also Versus is written by the same guy that wrote Advent Children and FFVIII. Personally, ranks lower by me.