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About nicethugbert

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    (2) Evoker
  1. "NWN10" I don't care if it's FR or D&D. I want a toolset based game where I can make my own PW, in Linux. Where I can choose the rules as I please for my PW and you can choose the rules as you please for your PW.
  2. The link works fine for me. Are you guys mental health professionals?
  3. A game with the positive aspects of Dragon's Dogma(Dragon's Dogma Review) but without the negative aspects. Positives: Grab System - Boss Battles the way they SHOULD be! Action-oriented combat with tons of variety. Flexible Class system lets you try out all 9 Vocations on a single character! Day/Night Cycle with dynamic enemies. Pawns are helpful in battle for the most part. Negatives: Restrictive Fast Travel System leads to tons of backtracking. Pawns wont SHUT THE HELL UP! Lackluster Storyline and Quests. Lacks Overall Polish with bad lip-snycing & poorly detailed character models.
  4. I was talking about my personal preferences. I don't play games that I like over and over again. Just having a long checkbox list of features does not make a game any better by default. In fact, focusing on a limited list of features tends to make for a more coherent and better overall game experience. A hypothetical toolset that takes resources to develop and reaches 1/5 of the players at best is not a good investment for any publisher. Yeah, were all talking about our personal preferences, but, that does not rule out being reasonable about our personal preferences. But, you must have not enjoyed the NWN/NWN2 series. Good modules are still being produced for it and I get to enjoy them. I'm not proposing just having a long check box list of features, I specifically mentioned a better feature set. Have fun with your "long checkbox list of features" straw man.
  5. You don't really get my point, do you? Developers don't have infinite teams that can delay a game indefinitely, that's something reserved for a giant like Blizzard, not a little , and honestly on the verge of dying, developer like Obsidian. They have to choose priorities. They've decided that going with the single player + multiplayer route was more than enough and focused on that. You can disagree on their priorities, but, as I've already pointed out, the intention behind it certainly isn't screwing the modding community. Developers have publishers to foot the bill. I never claimed that they were out to screw the modding community or that they are. But, by all means enjoy your straw man. Being that I have in mind a game with longevity, not a flash in the pan, they can release their toolset and improve it over time. They'll profit from our feedback. After all, if it's easy for me to use, then it increases a pro's productivity greatly and so the expansions will be easier/faster to produce and they'll make more money.
  6. NWN2 had inferior animation, stealth, and AI. I guess that NWN2 is a good example of why creating games with superior animations, stealth, and AI is pretty difficult. You can take anyone's failings as an excuse for them to never do anything. For instance, I'm seeing video reviews of Alpha Protocol that demonstrate it's inferior animations, stealth, and AI. I guess I should expect the same from Dungeon Siege II, or any OEI game for that matter.
  7. Re: Flash in the pan Steam/Gamer's Gate/Good Old Games/retail sales, bargain bin, etc? Generally I only play a game once, this has nothing to do with the quality of the game. Re: Toolsets While the polish level of a game and the presence of a toolset are not connected, it is obvious that releasing a toolset requires extra time/manpower/money that is better spent on marketing, for example. Especially for multiplatform games where only the PC version would have the toolset anyway. Re: Flash In The Pan A game that is so good that it is worth playing over again is obviously better than a game that is worth playing only once just like a game that is worth playing instead of another game is better than the other game. Re: Toolsets A good game is worth marketing. A better game is worth marketing more than a lesser game. A better feature set makes a game better therefore more marketable. A good toolset makes the feature set better which makes the game better therefore more marketable.
  8. It depends. Look at all the road blocks placed on NWN2 modding by requiring Granny/Discontinued Copy of 3DS Max. That game had great potential but it was hobbled from the start so it didn't live up to it's potential. And, the lawsuit does not help.
  9. In other words, another flash in the pan, such as Call of Duty: Modern Warfare 2, etc. etc. etc. A flash in the pan is perfectly fine with me, there are so many games per month these days(plus the ever-present backlog) that a nice flash in the pan is better than a lackluster fizz and the potential for smaller bangs later on. I already have more than enough "flash in the pan" type games, even though I have bought only 14 game in 20 years, and I will not buy anymore any time soon. Do you think that people who find it difficult to buy a $150 video card, which a lot of gamers, will buy three flash in the pan games at $60 each? I don't. You do realize that a game that you throw away so soon is actually a low quality game, right? What kind of an argument is that? Lots of games with toolsets lack polish as well. Exactly, polish has nothing to do with the game having a toolset for the users to use. The "toolsets" that the devs use are more often than not command line tools with pages upon pages of technical manuals. The kind of toolsets that get released with games require a lot of extra work to at least appear user friendly. We could use the documentation for a change. Additionally, the better the toolset, the better The Dev's productivity hence the better the game.
  10. In other words, another flash in the pan, such as Call of Duty: Modern Warfare 2, etc. etc. etc. Lot's of games without toolsets lack polish, btw. Besides, The Devs will make a toolset to make the game so it's not like they have to make one just for us.
  11. Please, will someone in the game industry be the first to get the camera right? Please, OEI, let it be you. The problem with cameras in games is not the endless debate about zoom and person. Although, that too needs a solution. But, it's trivial: let the player choose instead of imposing it on them. The one thing no one has come close to solving, to my knowledge, is camera pitch. No one goes up a slope with their face in it unless they are climbing, even then, they get to look up and around. But that's what happens in games. Every hill no matter how small is right in the players face as the PC walks up it. It's like someone takiing his mommy to seriously when she said watch where you are going. Or, was it one to many purple worm ambushes?. The camera angle is all wrong in all these games when going up a slope. Somebody plz fix this for once by letting the camera follow the terrain. Thx. Well, there is another problem all too common in computer game cameras, it drags the mouse around. Try clicking on the ground some where for your PC to move there and right clicking on your opponent. Even if he stays in one spot, the camera will drag the mouse pointer away making it difficult to point for no reason. The best solution I have seen so far, as it's not good enough. Is near cam in NWN2. The idea is right. But it's hard coded too near. The camera does not need to drag the mouse until the PC is at the edge of the screen. To add, I like the DA camera, all things considered. My only problem with it, besides the two above, is that it needs a few intermediate angles in it's zoom range. The change from high to low angles is a bit too abrupt. Some more zoom would be good too in some areas where the FOV is blocked by tall stuff.
  12. Will DS3 have MP? Will it be moddable? Will it have a toolset? Etc.
  13. Does Onyx do d20 rules, dual spellcasting, custom spellbooks?
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