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Oner

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Everything posted by Oner

  1. http://auto.indavideo.hu/video/A_simaszk
  2. I'm TheLazyOneNA.
  3. I realized we have a small logistical problem. Namely Team Obsidian is likely on the NA servers and we're on the EU. Ping problems + if we register there (no, I won't transfer ) we'll have level 1 characters and only the free roster and vice versa.
  4. I can top or mid. Though my specialty is adc. And Saturdays would be best for me too. Oh and likewise GMT +1.
  5. I like co-op, IWD2 was loads of fun with some friends back in the day.
  6. An old classic, done differently: Astral Vampire If someone has his soul ripped out, that person dies. Should he only have part of his soul ripped, tearing it in half, he becomes an astral vampire. Feeling the emptiness where his very being is supposed to be, he starts craving something. That "hunger" becomes worse and worse, robbing him of logical thought, reducing him to a beast, until he sates his appetite and consumes somebody else's soul. His own soul is complete again...for a time. His normal personality returns, though possibly distorted by the absorbed person's. After a while the new soul is "used up", announced by the return of the hunger.
  7. To be fair, IIRC when Crucible was cancelled CM was still the 4 player co-op horror game it was planned to be instead of ...this.
  8. ^This actually gave me an idea: Imaginary Friend: The Cipher "summons" and invisible something that keeps attacking your opponents.
  9. From what I've seen, you get two columns, one pertaining to the NPC/mission, the other to your party. Keywords are categorized between the two an you pick given words out (ex. Rangers, Help, Animals) or type in whatever you want.
  10. https://i.chzbgr.com/maxW500/7041782272/h6DD3B33B/ From Zettai Karen Children, in case you're curious.
  11. It looks like classes will be distinguished by their (combat) mechanics instead of the acquirable skills. Which is a good thing, imo.
  12. \o/ Even if "jedi are being killed off" sounds rather boring, I'm hopeful there's something good woven deeper in the story. Though personally I would prefer a story set after Ep 6. I just like that "era" more. OTOH ,Imperial regime and potencially seeing those red robed guys in action sounds good too.
  13. GhostofAnakin, on 09 Feb 2013 - 17:25, said: "Agreed. I think a lot of that has to do with Sleeping Dogs' combat. GTA's combat has always been frustratingly bad." I disliked the whole story (up to the part I gave up, I mean), the cahracter interactions - not the minigame, the conversations. And the animations, gawd. hose snail like movements I have to suffer through to even shoot back at someone.. or getting knocked over from touching people... or spending half a minute in the air because of a car crash... .... ....
  14. Emphasis on a bit. I couldn't finish GTA IV, it was painful. SD isn't perfect but it's leagues better imo.
  15. Those 15 minutes sure flew away fast.. Looks good, can't wait.
  16. It was either Enchantasy, the demo of Magic and Mayhem, or the demo of Betrayal at Krondor. All 3 were fun. :D
  17. Not video game related per se, but it's Warhammer, so you get this anyway: http://mcahogarth.org/?p=10593 Writer sued by Games Workshop for using the Space Marine term. On a different note: http://www.kickstarter.com/projects/461687407/kickstarter-open-source-death-star
  18. http://cdr.xpaw.ru/app/216760/ http://cdr.xpaw.ru/app/216780/ http://cdr.xpaw.ru/app/216800/ The Halo trilogy is coming to Steam too, apparently.
  19. It's psychometry, reading "imprints" left by the user(s) of an object. http://en.wikipedia.org/wiki/Psychometry_%28paranormal%29
  20. I like this one. I think the last time I saw a giant in game was that fire giant battle in BG2 TOB. NwN 1 had giants too!
  21. *shrugs* I wouldn't mind. If they made it stretch goal for a sequel KS, they may make a lot of money with it, which makes lets them make the game better in general, everybody wins. Though I'd go for general co-op too.
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