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Showing results for tags 'Monsters'.
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Well, I know this is quite trivial and that I can easily test it, but perhaps I can get a quick answer here. So, during the Council of Stars quest you pray to the gods and you have to tell them the right words, or else they summon monsters to attack you. Either way your praying conversation continues and the quest progresses. My question is, does it benefit me to answer correctly or not? Do I get more xp perhaps? I'd like to kill more monsters instead, for xp, for loot, for fun... But I am not sure about the potential rewards xp-wise. What's the difference in those two approaches then, anyone
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- Teir Evron
- Council of Stars
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Hi Obsidian ! Let's make a deal : Since we haven't reached the 4.75M Stretch Goal for "Sea Monsters & Fishing". BUT, went pretty close to it, having raised roughly about 4.7M. So, for the lack of these missing 50K.... You could just cut out the Fishing part & give us Sea Monsters ? What do you say ? Deal ? After all, 200k were raised for that goal right ? PS : The wait is....... HYPING.
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In keeping with the design a god thread, and the creatures in project eternity thread. I present the Design a monster thread. I'll start: ----- The Ragman Ever wondered "Why does no-one do something to help those poor souls?" When the beggars come calling. I mean, not you, obviously, you'd love to help. Sometimes you even donate. But why isn't anything really done? The Ragman is why. Help the ragman and he'll take your place. And you become the Ragman. A shambling ragged creature, he looks like a pitiful man, down on his luck, shaking with a small cup. He's a true picture
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http://www.fearnet.com/news/news-article/official-godzilla-2014-trailer-leaves-path-destruction-its-wake Looks entirely epic.
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I believe we've discussed this issue indirectly before, but I wanted to make a poll about it. This may seem like a small thing, but I think it's things like this that greatly determine the overall "feel" of the setting (comfortable, uncertain, risky, etc.). Keep in mind this only applies to the overworld; there could be hidden entrances to dungeons in areas considered "safe". Obviously this kind of thing would vary a bit from town to town depending on where they were located (ex. on the frontier, or in the heartland of a political state), but I still think that many RPGs demonstrate a pattern
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- wilderness
- civilization
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Update by Bobby Null, Designer and Beast Master Greetings, everyone! I'm on update duty this week, and while this will be relatively brief, I'll give you a little insider info I hope you find interesting. Today we will be talking about the bestiary. Yeah, that's right... it's time to talk about monsters. One of my responsibilities has been creating the bestiary for Project Eternity. I'll admit, it's been a lot of work, but it's also been a lot fun. Like most of the things we do here at Obsidian, the process has been very collaborative. We have a few high-level goals regarding this process
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- project eternity
- bobby null
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Friends, Why not list creature types, old or new, you'd like to see in P:E. Or just brainstorm some weird and wonderful creature combos as inspiration for game content. Some examples. Undead Variations - Ogre Mummy - Sand Wraith - Undead Troll - Undead Harpy - Drider Mummy Spider Variations Special Ability - Wraith Spider [Necrotic Damage | Fear] - Troll Spider [Regeneration] - Mage Spider [spellcasting | Spell Resistance] - Sand Spider [blindness] - Crypt Spider [Disease - Mummy Rot] - Festering Spider [Disease - Acid Pustules]
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Anyone else here getting the feeling Obsidian is spreading themselves really thin with all this talk on BIG goals. And that Mega dungeons a WHOLE new story in itself if its the same creatures and monsters on "every" floor. Yeah, Just imagine it. This big huge world filled with a miniscule amount of wildlife and fauna, that after like two hours of playing you'd have seen near everything? Does that sound fun?! I can see it now, they'll be all like, "We got bears,wolves, and boars, that's a wrap for wild animals". And lets not get started with a lackluster variety of undead(there's
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One thing I find that makes a big difference for me in games is monster variety. For example, one thing that I find realy disappointing about Skyrim is the slim selection of monsthers, there are basically just bandits, skeletons, vampires, dragons, trolls, animals, and a couple other minor ones that you hardly ever see like hagravens. I realy hope that PE can come up with a fun and varied selection of monster types. So, how do people feel about Greek Mythological monster types? I realize that Pegasus would probably be game-breaking if they could be tamed, but it could be made
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Does anyone know if these types of creatures are confirmed to be in game? How do people feel about them if they are in the game?
- 71 replies
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- werewolves
- vampires
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I've been thinking about the kinds of creatures and monsters which might inhabit the world of Project Eternity while adhering to the themes and the nature of the world. Here's a few main "types" I've come up with: 1. Soul-Swapped These are wildlife or people that have accidentally been assigned or possessed by other souls. Perhaps a person's soul was accidentally transfered to an animal, and both the physical animal and soul within become changed and twisted over time. This should allow an interesting menagerie of were-creatures - some good, some aggressive, while still adhering to the "n