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So I had this idea for how I'd like the monster compendium/beastiary to work in the game: Monster Lore There are 3 components of monster lore to each entry in the monster compendium; you are rewarded with XP for each component you unlock and gold from a quest node for completed entries. 1. Initial contact with the monster Whenever you meet a new monster you get an entry in the Monster Compendium, concept art sketches of it and a basic description. 2. Extended familiarity with the monster Discovering a monsters attributes or killing a number of them grants you another entry on the monster, detailing its strengths and weaknesses. 3. Obtaining expert research on the monster The final entry deals with the monsters behaviour and ecology or possibly some relevant history. This can usually only be obtained by finding expert field researchers or rare books on the subject. Rare Monsters There should be a few rare monsters that can only be found through exploration to give the monster hunters something to chew on. These don't have to be completely new models, using an existing model with a different color and a different set of attributes would work fine. These monsters could only come out at night, or have some other condition that might make them harder to find. Completion Reward Finally, you are rewarded with a special bonus from a quest node for fully completing all monster entries. It could be simple XP/gold, an item, a skill, a title, a pet or something else. I imagine it to be like a book and you flip through the pages, I think having the concept art would look really cool in this context and fit in well with the idea that your party is sketching and writing the 'book' as you go along.
Anyone else here getting the feeling Obsidian is spreading themselves really thin with all this talk on BIG goals. And that Mega dungeons a WHOLE new story in itself if its the same creatures and monsters on "every" floor. Yeah, Just imagine it. This big huge world filled with a miniscule amount of wildlife and fauna, that after like two hours of playing you'd have seen near everything? Does that sound fun?! I can see it now, they'll be all like, "We got bears,wolves, and boars, that's a wrap for wild animals". And lets not get started with a lackluster variety of undead(there's more then zombies and skeletons), but I'm sure some folks don't even want to see "that". You know what I'd like to see, Maybe not as they are in our prehistoria... But I'd love to see dinosaurs, Yeah YOU can bet JURASS I'd like to see dinosaurs! Though once again I'm sure AGAIN people wouldn't want to see this either... Or better yet, how about some original Creations? Dungeons and Dragons was Bloated with the sort. From Carrion Crawlers, to Ankhegs, to Vrocks(You know, the demons)... And even I remember my first encounter with the now WAY overdone Gelatinous cube(still welcome sight) Do people even care if their adventure is full of bizarre creatures? Maybe folks really do just want to kill the same things... Over and over and over... And never want to slay something truly Bizarre and monstrous... I'm sure Obsidian knows this too... Do "you" care if they save their budget on this feature, and keep the creature variety limited to an amount countable on ones hands? If there were only "ten" creatures in the game(not including the main humanoid races), would that be something that hurts your enjoyment of this game? Hell, What creatures would you be upset "not" seeing? Or better yet, what creatures would you "BE" upset seeing?