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Everything posted by Oner
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Random Cipher ideas: Walking animation: A casual stroll, with hands behind their backs. Like this: After all, who gives a fork if the puny unter-creatures want to shout and wave their compensators around? Cipher are too chill for that. (Maybe floating at higher levels? ) Enhance physique/Transcend Your Limitations/However Fancy You Like To Name Your Abilities: Boost a physical Stat. Always useful! United Minds/Souls: As long as the Cipher maintains this power, the party members use his/her magical and otherwise supernatural resistances instead of their own. Or the highest one in the party, whichever. Force of Will: Enemies make a Strength or whatever check or fly backwards. With this cheap and reliable pwer, rodent problems are in the past! Mind Control (I saw this one in the thread earlier, but I'll just write down my version instead of making vague references to that one): Cipher focuses, gains control of one "mook" (think regular ork). At later levels, maybe more than one mook or one elite (~ork chieftain bodyguard) and can mentally harass bosses (ork chieftain). Like, I dunno, make casting harder, or a small stun for one turn, something like that.
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- ciphers
- class mechanics
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Maybe make your next SP game subscription based, just to be sure.
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NASA Johnson Style http://waldorph.tumblr.com/post/41774829093/artofobservation-expositionfairy-in-which
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You have to hunt down and earn skill points to buy utility skills.
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Starcraft II.
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Number 3 is Cadegung, who is a priestess.
- 265 replies
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- project eternity
- update 39
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They do allude to some kind of rage mechanics. From KS update 15: "Barbarians come from many of the more remote cultures found across the world. In the Dyrwood, they are commonly found among Glanfathan elf communities. They are distinguished from fighters by their recklessness, ferocity, and their predilection to substitute raw aggression for discipline. Barbarians are a challenge to deal with on a battlefield, though they are vulnerable to exhaustion if they don't pace themselves." Great update, awesome sounding Cypher. My only gripe is with the X use/day abilities. I find that a very articifial limitation, that is of course circumvented with rest spamming. Though if it's only a part of the barbarian mechanics (vulnerable to exhaustion), then I guess that could work?
- 265 replies
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- project eternity
- update 39
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Don't know about the Torment part, but after reading up on Numenera, I'm happy someone's making a game in that setting.
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- Planescape: Torment
- Brian Fargo
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I saw 3 trailers for this game, the only good one was the story trailer. The one that doesn't show gameplay.
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And there's more!
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https://i.chzbgr.com/maxW500/6976366080/h97784949/
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Great, now I WANT BG3.
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What's not to like in Tactics?
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I hope it bombs. Why do you want it to bomb? Probably because Ninja Theory has been insufferable and pretentious for all development and the game hasn't been developed in-house. Going from the demo and the streams, it seems like an okay action game with a story that takes itself way too seriously despite being just as bad as the first 3 games, and some really impressive art here and there (though monster and character designs are kinda so-so imo). I'll probably grab it at a Steam sale. I wish some games would have a story as "bad" as 3's.
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You're a funny one.
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Whining starts a long way before anyone's come close to dying. But sure, sometimes people are catastrophically bad. I mean the fun died.
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http://filmbuzi.hu/archives/2013/01/11/rovidfilm-r%C2%B4ha/ R'ha, a short movie made by one guy.
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Died after having to repeat a raid the nth time because someone messed up, I guess?
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GFWL = No co-op. I couldn't log in on that crap even if I wanted to.
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I wanted to say I think only her limbs are artificial, but then remembered her face is bulletproof. Guess most of her is gone then.
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Someone always complains.
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Dark Souls: Holy crap the game gave me a decent boss fight. Suddenly I made it the first time (if barely)! Mind=blown! Seriously, that fight was fun. The bell gargoyles, if you're wondering.
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