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Magister Lajciak

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About Magister Lajciak

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    (11) Wizard
    (11) Wizard
  1. What is the conversion rate from game time to real time and vice versa? If I remember correctly, in the Baldur's Gate series, 6 minutes of real time were equivalent to 24 hour of game time. What is the ratio in Pillars of Eternity? I guess, I could test this myself, but it is probably already mentioned in the documentation somewhere.
  2. Thanks guys - I will probably exclude the Druid for now, since one of the main conceptual attractions for me was the shapechanging (spiritshift) and I like thinking long-term. Wizards seem cool due to their diversity of spells, but I guess I am now thinking of Ciphers and Monks as my primary options. Will probably go with a Cipher, as I just like "magical" characters too much.
  3. I am unsure what race and class to chose. Generally, I enjoy playing "magical" characters. There are quite a few options here, though I will probably exclude the Priest and the Chanter (which seems to be an awesome supporting character, but will most likely be available as a party member). That leaves the Cipher, the Druid and the Wizard as options and all seem to be excellent and interesting. For some reason, the Monk, has also grabbed my attention as interesting. So out of these four classes ( Cipher, Druid, Monk and Wizard), which would you recommend? How about races to go along with them? Aumaua seems well suited to the Monk, Human for the Druid, Orlan for the Wizard and Godlike for the Cipher, but these are just my first impressions from glancing at the stats. Also, the Godlike's lack of headgear seems like a major hadicap though, so perhaps something else would be advisable? Of course, it would also be interesting to know whether there are race/class based story elements (without actually saying what they are - I don't want spoilers). Any advice?
  4. I am unsure what race and class to choose. Generally, I enjoy playing "magical" characters. There are quite a few options here, though I will probably exclude the Priest and the Chanter (which seem to be an awesome supporting characters, but will most likely be available as a party members). That leaves the Cipher, the Druid and the Wizard as options and all seem to be excellent and interesting. For some reason, the Monk, has also grabbed my attention as interesting. So out of these four classes ( Cipher, Druid, Monk and Wizard), which would you recommend? How about the races to go along with them? Aumaua seems well suited to the Monk, Human for the Druid, Orlan for the Wizard and Godlike for the Cipher, but these are just my first impressions from glancing at the stats. Also, the Godlike's lack of headgear seems like a major hadicap though, so perhaps something else would be advisable (Elf, Dwarf)? Of course, it would also be interesting to know whether there are race/class based story elements (without actually saying what they are - I don't want spoilers). Any advice?
  5. It is perfectly possible to use the OGL for Pathfinder CRPGs. Many people are confusing the OGL with the d20 license, but they are not the same. d20 license was much more restrictive than the OGL, in return allowing the companies to use the d20 logo to indicate their compatibility with D&D. The OGL does not allow for such branding, but in return allows for much greater freedom in the usage of the material.
  6. I am excited by the parnership and am looking forward to the CRPGs that will result from it. Hopefully, such games will be free of online DRM.
  7. I will probably not get Wasteland 2, as I am not that interested in post-apocalyptic RPGs, but I am looking forward to the Torment release from the same company. As to Dragon Age 3, I will also probably not buy it, as it is likely to include online DRM. I really liked Dragon Age 1, but I simply don't purchase games with online dependency, be it for play or installation/activation (which is the vast majority of games these days). That leaves me with Project Eternity.
  8. I had not become a backer for Pillars of Eternity during the Kickstarter phase. so once that phase is over - is it too late to back the project? Say I wanted to back it now, would it still be feasible? I guess the game is close enough to release that I can just wait to purchase it (and at this stage it won't make a difference to game content), but this is also useful info for future times Kickstarter is used to fund projects. As to purchasing the game, I would like to buy the DRM-free version - is that going to be a direct download from Obsidian?
  9. I honestly don't remember. Having played PnP RPGs, I tried out some CRPGs but didn't get into them at first. The first CRPG that I remember well was the awesome Dark Sun: Shattered Lands game.
  10. So, Obsidian is pitching a new Star Wars RPG according to Rock, Paper, Shotgun (http://www.rockpapershotgun.com/2013/02/08/new-republic-obsidian-actively-pitching-more-star-wars/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RPSfull+). That's great news! Having said that, KOTOR 3 would still have been a great pitch. I would venture a guess that TOR, as an MMO, didn't appeal to a lot of single player KOTOR fans. I certainly didn't buy it and I would guess there were many KOTOR fans who likewise exchewed it. Besides, it did get a couple of million sales - it's just that the MMO couldn't keep them for a long time, which is where it makes its revenue.
  11. Sounds good to me! Having said that, KOTOR 3 would still have been a great pitch. I would venture a guess that TOR, as an MMO, didn't appeal to a lot of single player KOTOR fans. I certainly didn't buy it and I would guess there were many KOTOR fans who likewise exchewed it. Besides, it did get a couple of million sales - it's just that the MMO couldn't keep them for a long time, which is where it makes its revenue.
  12. Over the past few years, my participation in the market for games has essentially drawn to a halt. The main reason behind this is the proliferation of online DRM, which I am unwilling to tolerate on the products I purchase. The last Obsidian Entertainment product I have bought, for example, was The Mask of the Betrayer (an awesome game, btw) and I haven't purchased many other companies' games since then either (I have bought King's Bonuty, Dragon Age and maybe a couple of other games). Of course, replaying older games is still a favorite past-time, as are PnP games and game design, but I have practically stopped even following the development of new games, as I can pretty much automatically assume they will have an online DRM system - an instant interest-killer for me. Recently, though, whereas it does seem that the transition to online DRM is pretty much complete among major publishers, smaller developers are working on independent projects that are interesting and online DRM free, so I am wondering if instead of exiting the gaming market altogether, I may be simply transitioning from the mainstream market to more independent projects. Just yesterday, I bought a game again after a long, long time: Torchlight 2 and it seems that a DRM-free Grim Dawn is coming next year from the makers of Titan Quest. Today, I have just learned that Obsidian Entertainment is planning to release a DRM-free game in about two years and even held a Kickstarter for that. So the news is not quite as bleak as I had assumed in computer gaming (I thought I would have to remain content with the games I had purchased in the past). Goof as they were, there might be no more Blizzard or Bioware Games that I can buy, but promising CRPGs without online DRM are still on the horizon.
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