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Everything posted by Skie Nightfall
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Update #66: Double Whammy
Skie Nightfall replied to BAdler's topic in Pillars of Eternity: Announcements & News
I do find it odd the constructions give bonuses though. Reminds me of how items give you sudden bonuses at Fallout 3.- 208 replies
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- Project Eternity
- Darren Monahan
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Update #65: Ciphers
Skie Nightfall replied to BAdler's topic in Pillars of Eternity: Announcements & News
Damn I love this Orlan art. Is there an high res somewhere? Really nice and detailed update. Seems like a unique class so far!- 201 replies
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- Cipher
- Project Eternity
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Update #63: Stronghold!
Skie Nightfall replied to BAdler's topic in Pillars of Eternity: Announcements & News
When I read this update back when it came out I had more of a mixed feeling regarding it. It all sounds cool and awesome but also like it's a toy to appeal the masses. Is the stronghold forced on us? Since it's suppose to be a fun addition I'm mainly worried as how it's connected to the story and plot. Does it make sense in it? Act 1 sounds so early. I'm not sure how our PC begins the game, but if s/he is a no one, getting a stronghold suddenly has a major effect on the story.- 455 replies
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- Stronghold
- Project Eternity
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Well, I was neutral regarding crafting and its effect on durability, it didn't sound too bad, but it is sad to see durability completely gone in general. Regarding wealth and economy, I can't understand why is it so hard to not shower the players with money. In a low magic world, unique expensive items are rare anyway. In a high magic world, shops shouldn't be impressed when you sell them a +1 sword and pay you a lot for it. What games usually break is: Insanely high rewards. Rewards that scale up to your level (yes this poor merchant can now give you more gold than he makes in a lifetime) High magic world that pays you endless money for your items. Broken mechanics like being able to steal back all the money you paid way too easily (just one example for a broken mechanic). Finding all the items you need along they way and not needing to buy anything (namely healing material like potions). I'd like to play a game where money choices are important.
- 633 replies
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- project eternity
- crafting
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Just please make crafting balanced and reasonable.
- 633 replies
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- project eternity
- crafting
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I'm starting to lean into playing an Orlan
- 248 replies
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- project eternity
- update
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Really like Polina's art. Though the other godlike pictures looks kitch and unexciting.
- 114 replies
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- project eternity
- rob nesler
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I think I'm gonna love those orlans. Great portrait!
- 160 replies
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- project eternity
- orlan
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How big world do you want?
Skie Nightfall replied to Osvir's topic in Pillars of Eternity: Stories (Spoiler Warning!)
This big. -
Something along the lines of BG2 would be nice.
- 127 replies
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- Stronghold
- Housing
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Level cap or no level cap?
Skie Nightfall replied to Cariannis's topic in Pillars of Eternity: Stories (Spoiler Warning!)
It always annoys me when there's XP to gain, but nothing is gained due to level cap. Instead of capping, a better planning of the xp system is preferred. -
good and bad from Arcanum
Skie Nightfall replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Easily picked: The impact of race on how you were reacted to and treated in the game. It was the first (and only) game I played where being an half orc, or not beautiful, actually impacted dialogue. Lots of other great things about the game though -
Update #21: 5 days left!
Skie Nightfall replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Hee Pretty cool doing those streams. Hope I can catch a bit Also, the full list of rewards need some updating.- 88 replies
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- project eternity
- update 21
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