Everything posted by Skie Nightfall
- Update #66: Double Whammy
- Update #65: Ciphers
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Update #63: Stronghold!
When I read this update back when it came out I had more of a mixed feeling regarding it. It all sounds cool and awesome but also like it's a toy to appeal the masses. Is the stronghold forced on us? Since it's suppose to be a fun addition I'm mainly worried as how it's connected to the story and plot. Does it make sense in it? Act 1 sounds so early. I'm not sure how our PC begins the game, but if s/he is a no one, getting a stronghold suddenly has a major effect on the story.
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Update #58: Crafting with Tim Cain!
Well, I was neutral regarding crafting and its effect on durability, it didn't sound too bad, but it is sad to see durability completely gone in general. Regarding wealth and economy, I can't understand why is it so hard to not shower the players with money. In a low magic world, unique expensive items are rare anyway. In a high magic world, shops shouldn't be impressed when you sell them a +1 sword and pay you a lot for it. What games usually break is: Insanely high rewards. Rewards that scale up to your level (yes this poor merchant can now give you more gold than he makes in a lifetime) High magic world that pays you endless money for your items. Broken mechanics like being able to steal back all the money you paid way too easily (just one example for a broken mechanic). Finding all the items you need along they way and not needing to buy anything (namely healing material like potions). I'd like to play a game where money choices are important.
- Update #58: Crafting with Tim Cain!
- Update #56: Paladins and Wild Orlans
- Update #50: So... Project Eternity!
- Update #49: Water, Trees, Day/Night, Lighting... All That Jazz
- Update #43: Pretty and Technical
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Subduing Enemies: Alternative paths to Combat resolution
It's a good concept I remember from old pen and paper games. The questions is if subdueing has a rule in the game or not. It would be a nice addition, but don't know if it should be high on prioreties
- Update #40: Orlan First Look and Ziets on Pantheon Design
- Project Eternity Update #36: Off to our elfhomes, but first...
- Update #33: PayPal Ends Soon! Current Developments
- Update #31: Enter the Story Zone
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How big world do you want?
This big.
- What's Everyone Looking For In Strongholds?
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How do you want armour to work?
Skie Nightfall replied to limaxophobiacq's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Really like the Fallout 1&2 method, where different armors respond differently to different type of damages. Not sure how it would work in a fantasy setting though.
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What type of quest journal would you like to have?
Skie Nightfall replied to Darkpriest's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Like BG2 or PS:T would be nice. I like having the option to edit them like in BG2.
- Level cap or no level cap?
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My short list of things that must be in this game
Go **** yourself. Thank you.
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My short list of things that must be in this game
I wish there would be some kind of unique race like your first point, but I doubt it will happen.
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This supposed 14 level megadungeon
Still is a silly way to decide how many levels it's going to have. The amount of backers needed for the next level should have slowly increased instead of staying constant.
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Anyone else happy there is no 'Raise Dead'-like spell?
Skie Nightfall replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Yes.
- good and bad from Arcanum
- Update #21: 5 days left!