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Skie Nightfall

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Everything posted by Skie Nightfall

  1. Grimoire has a bug where it closes when you look at spell details, if you click anywhere outside the spell details window. The spell details window in that case would remain open. 1. Open Grimoire 2. Right click on spell 3. Click anywhere outside spell details window I think the character screen should have party members icons, to allow switching between them with mouse (in addition to using keys). On that regard, if you do switch between characters on the character screen, and then move to inventory, it will reset to the original character (I'm guessing because it's the highlighted character?). Same goes when switching the other way around. I think most people are used to the fact it would stay focused on the character you're currently viewing instead of the original one (i.e., like IE games).
  2. For those who looked in the code or analyzed it deeply. Does every [Attitude] dialogue option has an effect on the reputations you see on your character screen? e.g. Is minor always +1? Does increasing some of them decrease others? I went fairly aggressive and I only have 1 in aggressive, yet also 1 in all the others. Wonder if I should explore the reasons for it, or if it makes sense.
  3. Is it just me, or is the pathfinding worse than ever? I've never really noticed much issues with it, but now characters get stuck or moonwalk all the time.
  4. Switching between characters on the character screen sometimes causes the text to go over text. Probably because of different lengths of the string (due to different % number) between the characters. See attachment.
  5. First, you can see the things they hold (but not them) when you just go upstairs (see attachment). Seconds, you can see the three of them over the fog of war before opening the door. Third, when you TAB, their names are all bundled up. I'm guessing that's a general bug if you TAB and named characters are next to each other. The game doesn't know to move the name labels away from each other (see another attachment).
  6. It would be nice if priests/druids would have a place to view and read about spells quietly, like the mages have the grimoire screen
  7. I like the idea of the new skill point system and tying it to talents, though I do understand all the points made against it mentioned above. I guess it would need more work. I actually like MoonWolf's idea of dividing utility and combat oriented talents. Wish I had more time to play >.<
  8. During level up, scrolling the talents doesn't work when the cursor is on one of the talents buttons. i.e.: if you want to read what they do while scrolling, it's impossible. It does work on the wooded background of the panel. I'm not sure it was there before, but the character screen has a Level Up button, regardless if a character should level up.
  9. I like it, but it's a question of what fits the xp system of the game.
  10. Personally, I don't mind new and different xp systems, it just makes random combat much less interesting. Especially the random encounters with wild animals who don't even have a reason to attack a group of humanoids.
  11. Maybe the problem was that I got to play IWD right after finishing P:T? I'll give it another go when EE version comes out, as I said
  12. Sure. Just out of all the IE games, I always got bored with IWD quickly. Will give it another go when the EE comes out though :D
  13. I wonder how good it would be. The original was pretty bland. Felt like an IE hack and slash game, since other than a few quests in the beginning, it was just one fight non stop. I found IWD2 much better, as the story was more appealing, dialogue was better, and it was probably the peak of the Infinity Engine. It surprised me that some of the new things IWD2 offered didn't make it into BGEE (first thing which comes to mind is the much improved quick weapon slots, something that PoE has at least :D).
  14. Some games had and worked with attributes increasing on levels up, some didn't. I had no issue with either mechanic as long as it fit the game, and the game was good. I see no point in asking for one way or the other. It just need to make sense in and to the game.
  15. I have to say I did get alarmed with all of those stretch goals back in the Kickstarter. More classes are more complexity. I just hope OE know what they are doing, and made the budgeting correct. I do want quality. A game that's suppose to be a spiritual successor to amazing games, and got 400% funding, should be on par with those games if not better. Period.
  16. Well, it would make some sense to limit the colors per race, to make the races more unique.
  17. Most of the issues seems to already be in discussion or reported. I didn't find anything which prevented me from having fun and finishing it. Combat seemed quite tedious at first, and later quite easy. I played a ranger which seems like a pretty fun class. I like the quests and dialogue options in them. I noticed the fatigue and resting bonuses mechanic for the first time, and I like it too. Game seems to have a great potential from the story and writing perspective, and with some improvements, the rest of it as well
  18. I was surprised Wymund didn't mind all the dead priests or me checking his locked chest after we finished our dialogue without killing each other.
  19. Can't understand the issue with it. It can be improved, sure, but it's a decent concept.
  20. Yep, happened here as well to the warrior after a load in the Skaen Temple.
  21. Requirements for talents would be good, based on skills and/or attributes.
  22. How can someone touch the DA franchise after the 2nd installment is beyond my comprehension.
  23. they did give a reason. the short answer is that combat xp leads to players making choices they otherwise wouldn't because getting XP has more value in the long run than playing the game with your character concept in mind. Oh I can understand that, but wouldn't balancing the xp gain where such choices are possible make more sense? or I guess this is what the long xp threads are talking about?
  24. So, I've seen there are huge discussions about combat exp. Without going into all of those, can someone tell me if Obsidian ever gave the reasoning of no combat exp?
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