Jump to content

Skie Nightfall

Members
  • Posts

    326
  • Joined

  • Last visited

Everything posted by Skie Nightfall

  1. Naaa. If there's a really bad name, and the community comes with a better idea, I'm sure they'd patch it in.
  2. That video looks amazing overall. Can't wait to play a good RPG again!! <3
  3. This is the reason why I would prefer a brand new story in the world, rather than a continuation with the same character. That's just me though
  4. How is Aloth alive? He kept slipping into a pool of blood in my games *coughs* Anyway, the fact I only really like Eder out of the returning companion is fine with me, since it means I'll play more with the new ones That blue Orlan looks pretty damn neat. I wonder how the transition between the games is going to work. Mostly, I'm not sure I want to play the same classes I did in PoE, so wondering if you start a new character, if it's possible to decide what were your choice in the first game.
  5. Working on PoE2 isn't surprising news. The fact it's going to go to crowdfunding is interesting though. Especially after Tyranny didn't. I don't mind though. Going to hurt my pocket, since it's a title I'd probably want to go physical tier rewards, compared to my move to mostly owning digital nowadays All I want it to be is in the same style and spirit of the first game. PoE is an amazing RPG ^^
  6. What's up with that? The cross skill scales and eventually tops the Fighter's natural ability. Is it meant to be that way? Also, seems like Int effects only the Endurance amount on constant recovery (without effecting the duration). Compared to Veteran's, where Int effects both Endurance and duration.
  7. Hmm... Now that I think about it, I remember from an older playthrough (1.06), that St. Guaram's Spark did show a shock effect. I'll check that pistol in my current game when I can. Edit: Yep, seems like some weapons do show the effect.
  8. Other than all that is mentioned above, I loved using tactics here. I drew their main tanking force into my tanks/summon, while my damage dealers (barbarian for example) were waiting in stealth in a flanking position. Then the damage dealers rushed into their flanks, taking down the priests that were left behind with no protection.
  9. Unlike weapon you enchant with a lash that show the added elemental effect on the weapon. Unique weapons like Hearth Harvest & Unforgiven, show nothing.
  10. Always with the quick answers My Maneha uses a hatchet and yell indeed, and I try to have an accurate Eder for disengagements and overbearing. But, I know understand Bash better and how it would hurt a Fighter's DPS. Thanks for the help
  11. Hi, I'm running my PoTD team with Eder and Maneha as weapon and shield tanks. I can't decide which of them should carry the Maw shield. Any advice for a tie breaker?
  12. I used the right wall pillar tactic, combined with summons (to take stone hits, and make the spores more manageable), then rushed the big one while ignoring the tendrils. POTD.
  13. So, been looking at what to take for my barbarian at lvl11. I saw the 3.02 discussion about One Stand Alone + Eye of the Storm Not sure if 3.03 changed anything, but with both, I still get the +20% damage from One Stand Alone, even with Eye of the Storm and no engagement, as long as two enemies are attacking me. The Flanking bonus however, does get redundant, unless you encounter enemies where Eye of the Storm doesn't work.
  14. Something I've been wondering as well. It's a very flavorful and cool trait on the surface, but it doesn't seem to really have enough impact. Other than Shadows and Wisps, it's not going to effect anything without work. And if you're going to work, why not work on lowering deflection rather that fortitude?
  15. I'm playing brute of a barbarian in path of the damned, and enjoying it quite a bit. I made it quite balanced, and I handle dialogues well, especially after some PER/RES boosting items/rests. My beginning stats were: MIG 16 CON 8 PER 13 DEX 12 INT 16 RES 13 Not really a main tank, but mostly a damage dealer. Using Frenzy, lots of carnage, and a two handed weapon.
  16. So, was surprised there isn't any updated discussion about it. Now that WM2 is around too, I'm wondering what impact does your choice make in the end of WM1 has. Also, curious to hear what you people chose and why
  17. Of course it's not easy But, I would summarize, that you can probably have a very good ranger with either Persistence or Stormcaller, even on PotD.
  18. Well, this resulted in renewed discussion Boeroer, the main point I take from your notes, is the fact you can enchant Persistence, unlike Stormcaller. The pet appliances are nice to have too.
  19. Old discussion, but I've been thinking about it lately. First, I think Persistence is an amazing bow, that can be reached way too early in the game. CloudPiercer and Lenas Er are bows that force you into specific paths, which for me is a knock against them. As one that roleplays a character, I don't want to solve a quest in a specific way because of an item. I agree hunting bows are usually better than war bows too. This leaves me with the main comparison of Persistence vs. Stormcaller. 1. I assume that both bows can be enchanted/leveled to Superb. That leaves us comparing the other traits they have. 2. At high level, by the time you get Stormcaller, Persistence' Reliability trait should be neglectable for a ranger, as was mentioned above. Wounding is a nice bonus though. 3. For Stormcaller, I find most traits to be 'nice to have', but not really a big deal. Such as Bulwark, Bolt, Storm. However, one cannot ignore the fact it will chooses between Pierce and Shock damage. Two damage types on a weapon, especially ranged which usually is only Pierce, is very valuable to have. This is made even better due to the -6 DR. So between Wounding and the ability to produce Shock damage, I'd go with the Shock. Still, when your ranger finally gives up Persistence for Stormcaller, consider other uses for it. For example, I find Persistence to be really good on a cipher, who could also use the Reliability trait of it. Start with big Blunderbuss shot, then switch to Persistence for speed.
  20. Still happening in 3.03. For me it's Devil and Sagoni about snares.
  21. Oh, synched with GOG even. Nice!
  22. They said they will: http://forums.obsidian.net/topic/86041-when-is-the-next-patch-coming-out/?p=1807902 I do wonder if it will fix a save where the mobs already got the stacked up bonuses.
  23. Is there any workaround for this nonsense, or are we in the mercy of a patch? I'll never play WM in this rate, I wonder if 1.06 was the only patch with no game breaking bugs. Edit: And I mean mercy, as who knows if a patch will be able to retroactively lower the mobs' stats.
×
×
  • Create New...