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Grossol the Grim

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About Grossol the Grim

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    J_E_R_E_M_I_A_H
  1. Looking at the bestiary on this site there are only 22 enemies who start out with a fortitude defense that's lower than their deflection, 15 enemies whose fortitude defense becomes lower than their deflection with threatening presence active, and 26 enemies whose fortitude defense is at least 20 higher than their deflection. Wouldn't it be better, easier, and cheaper to use blinding attacks or something instead of spending points on these abilities? I'm still not very far into the game so I wanted to know what you all think about this.
  2. I don't care about the level 1 skill personally, that said I am reffering more to their stats, race, name, background, you know all the stuff that matters to them as a character not a munchkin rating report. One person says you could dump Eder's intelligence and it wouldn't effect him in game. You are right, it wouldn't, but would he make any damn sense as a character if he had intelligence 3 and behaved like he does? No he wouldn't. That is exactly my point!
  3. I am fairly certain you gained attributes in Ice Wind Dale, and I'm pretty sure that IWD was mentioned in the White March description. But, maybe I am wrong. It has been a very long time since I have played those games. I've played IWD recently and no, you don't gain any attribute points. IWD2 does give you 1 point every 4 levels (adapted D&D3 ruleset). Ah, then IWD2 must be the game I remember playing. Sorry about the confusion.
  4. I think you inadvertently hit the nail on the head. You are 100% right, a big part of RPG's is being able to totally control and customize your characters.... but is Eder your character? Nope, he isn't. He is an NPC that just happens to be willing to join your fight and take orders from you. The characters in the game that are your characters (the watcher, hired mercs from the inn) are your characters because you create them, you get to envision whatever backstory they have, you get to pick their race, sex, class, even name. Etc etc. All you get to decide about Eder is his leveling choic
  5. I am fairly certain you gained attributes in Ice Wind Dale, and I'm pretty sure that IWD was mentioned in the White March description. But, maybe I am wrong. It has been a very long time since I have played those games.
  6. Dunno why they just didn't do it like in the old games where you get an attribute every 5 levels? Not sure, it's been well over a decade since I played iwd/baldurs... Either way it's no big deal.
  7. Ok, I went through the 74 portraits that came with the game and tallied up the number of portraits for each race as best I could. Coastal Aumaua - male: 2, female: 1, unique: 2, total: 3 Island Aumaua - male: 1, female: 2, total: 3 Boreal Dwarf - male: 1, female: 2, total: 3 Mountain Dwarf - male: 1, female: 1, total: 3 Wood Elf - male: 5, female: 3, unique: 7, total: 8 Pale Elf - male: 3, female: 2, unique: 4, total: 5 Death Godlike - male: 2, female: 2, total: 4 Nature Godlike - male: 2, female: 4, unique: 4, total: 6 Fire Godlike - male: 2, female: 2, total: 4 Moon Godlike - ma
  8. Yeah, and I must have looked through hundreds of them. I have only found two portraits of the default male death godlike. One of them is OK(the other has a purple hue..), but when I resize the image to the appropriate resolutions the results are low quality and noticeably stick out.
  9. I just found out about this game and I'm using the pre-made companions for the added dialogue, atmosphere, whatever you want to call it. As for re-speccing them, that wouldn't really bother me too much either way because, as others have pointed out, the attributes are more or less impotent. That last part kind of bugs me though. To me a big part of what makes an rpg an rpg is being able to customize as many aspects of your character as possible(stats/perks/trees/items/etc) in meaningful ways that make them unique from others. If anyone who plays a fighter is more or less the same at the end o
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