Jump to content

Feynt

Members
  • Content Count

    16
  • Joined

  • Last visited

Community Reputation

4 Neutral

About Feynt

  • Rank
    (1) Prestidigitator

Profile Information

  • Interests
    RPGs, programming, game design

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  1. Even the Mythbusters proved that gangsta style is ineffective as a firing technique (satisfying as it is). Of course this is a game, the +2 to intimidation or badassery of holding your blunderbuss sideways while you cap a mofo would definitely be worth it. >) Staves are still capable of disorienting an armoured opponent with a swift strike to the head, or unbalancing an opponent by tripping them or simply levering them over if you manage to get in close enough (admittedly ruining the reach advantage, but whatever. Fights are never clean). Yes, some martial arts were mostly form
  2. Didn't know you swung that way, sailor. I've got some friends you can meet up with if that's your thing. The difference is just like crossbows versus bows. One requires skill and training to use on the order of months to years, the other can be given to any random person and used somewhat effectively. Back in the day, an army of English longbowmen were the superior of most ranged units in combat. But training up and arming them was far less cost effective than making a crossbow, handing it to some schmuck, and drafting him into service for king and country. My money's still on the g
  3. Didn't know you swung that way, sailor. I've got some friends you can meet up with if that's your thing. The difference is just like crossbows versus bows. One requires skill and training to use on the order of months to years, the other can be given to any random person and used somewhat effectively. Back in the day, an army of English longbowmen were the superior of most ranged units in combat. But training up and arming them was far less cost effective than making a crossbow, handing it to some schmuck, and drafting him into service for king and country. My money's still on the g
  4. I lol'd. Wrong Boo, sadly, as I mentioned. However, support Boo for president?
  5. Basically, this. Also, your bigotry is showing. I don't enjoy playing as a human in any game, they offer no advantages or disadvantages in almost every setting. It's been far too long since I've seen "flaws" in character creation to add variety to the person you're playing as. Thus, I get my variety in choosing another race. I think it would be interesting dealing with the trials of a bipedal world as an intelligent animal. "Oh God it's going to ea- Oh, you're a customer? C-Come in, come in, sorry about the... Never mind." - Shopkeeper to intelligent panther character looking for suppl
  6. Retaining a familiarity isn't wholly necessary, aside from finding a niche for each armour type. Padded armour (for example) doesn't need to work the same as it does in D&D, it just needs to have a similar position (the lower end of the spectrum of protection, but with unhindered motion because it's essentially thick clothing). There's also no real need to invest thought in "better" armour when "different" armour is also a potential idea. Perhaps some kind of plate armour is made of lighter metal, so it hinders motion less but offers slightly less protection. Perhaps some kind of padde
  7. I think the water and shadows part is actually pretty simple: Make it demi-3D. Create simple 3D models that animate as the characters would (or potentially just a single model!), and then make them draw invisible. However the models themselves would cast shadows, and could potentially receive shadows as well, which could overlay on the sprite characters and fake a 3D shadow effect from the environment. This means doubling up asset creation a little, but it's actually simplified a bit since you don't have to define the models very much. They're just there to cast shadows. Likewise wate
  8. This is basically my stance. I can take romance or leave it, as part of the story. I am not looking for ME level engagement. At best, I'd like a couple dialog options here or there where I'd flirtatiously suggest my beau accompany me into action, retorted by equal tongue in cheek remarks about scaring the dungeon denizens.
  9. Actually, I could see them putting in a couple joke weapons or pieces of armour. A sord perhaps, or other iconic weapons and armour from popular movies, comics, or games that are unfeasible and likely carry penalties that make them inferior to (but still as usable as) any other option available to you. Another example could be Cloud's buster sword: Always last in initiative, -whatever to hit, but +DAMN damage with a high critical hit range.
  10. I'm a simple RPG player with simple needs. There are many like me out there, and many have their own list, but this one is mine: Race wise, there must be a playable bestial race (which isn't just nekomimi. Actual animal hybrids or lesser, like wolfmen or even just playable wolves). Bonus points if they don't always follow a stereotype of being outsiders to the other races because they're so different. Extra bonus points if they are intelligent animals capable of communication, but perhaps not using tools (and my condolences and commendations to the story writers writing the quests that
  11. I agree, allow everyone to be killable. The only people who the game should warn about are the people who are vital to progression in the story. And even then, please give us options to later continue the story another way with another NPC. Perhaps killing Mr. Evil McBaddude because he curled his 'stache at you is justified in your eyes, it was offensive enough to your personal morals. But later have his nemesis Dudley cross your path and give you congratulations for the job well done and by the way here's this important thing you should look after. I am also a big fan of killing child
  12. Would you like to have Photoshop or Windows Movie Maker start everytime you run a game? This is a false equivalency and a rather poor one at that. Steam is DRM - it just so happens to be a DRM that a fair number of people find acceptable. If you don't find it acceptable, no problem! Just stick to a version without DRM - or, just don't support the project at all! I personally refuse to buy the Assassins Creed games, for example, due to the highly intrusive DRM they have had. I find steam drm to be much more palatable - I don't exactly prefer it, but it is something I can live with, that
  13. Well, it's cheap in regards to their current holdings for a license. It would end up being around $2k for cross platform PC support. If they get ambitious, another $3k lets them try porting it to iOS and Android (which would be a neat idea, PE on a tablet would go over well for me). The major reasons for choosing Unity have been covered, but to elabourate a little on the scripting; the engine supports C#, Javascript, and Boo (a variant of Python for Mono). I suppose technically you might be able to work any language you compile into Mono bytecode into the engine, but officially it supports
  14. I'm keen to have a bestial subrace category. All too often half animal creatures are enemies and enemies alone. It really isn't that hard to fathom the idea of wolfmen being at home in a village or town environment, it's a surrogate pack.
  15. I prefer appropriately skimpy outfits. Armour like the platemail bikini in the first post which supposedly offers the protection of the complete coverage the males enjoy is right out. But say, partial leather with stylish clothing, offering situational armour. Then it's a great design. Sure, maybe with an exposed midriff you'll suffer a lack of protection for body shots, but with protected extremities you'll be more likely to parry and (as is normal) defend yourself with those parts of you that are padded. And for Mod's sake, please don't fashion armour that form fits breasts.
×
×
  • Create New...