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Everything posted by Wormerine
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The problem was that PoE1 wasn’t properly balances for team play. I also remember Josh saying that they don’t balance the game around solo players. It would be my selfishly motivated opinion, but I would rather have an RPG well balanced for intended sized party (aka. 5 in Deadfire case) rather than poorly balanced RPG to allow you to play however you want. If you are good enough with the system to break it to the point of playing solo - cool, but why damage entire game?
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That’s interesting, because the impression I got was that unlike in Dragon Age, for example where rogues and warriors cannot use magic and thus their moves are just abstractions, in Pillars the idea was those moves were literally happening, being accomplished by the use of magic. I don’t know, I may be wrong.I never digged deeper into the lore beyond what is in the game. Reading ability description it could be assumed that characters are literally doing what we see them do. At the same time ability descriptions could just describe what will happen in game. Never bothered me too much, never gave it much thought until now. I find a lot of gameplay elements in PoE to be highly abstract, maybe too abstract in some cases (attributes for example.) Granted all magic in Deadfire comes from soul, and all characters have soul. Melee fighter could channel their soul power to do some physically impossible stuff, but using “souls magic” to do Jedi stuff does seem a bit lame. Moving large, living, physical objects across the battlefield do seem to be near the level of what wizards can do.
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As PoE is a heavily abstracted game, I don’t take the moves literally. Rogue “hides in shadows”, fighter charges or pulls enemy toward him. They do it the way they do it, because it makes for clear and snappy gameplay. I never imagined Eder teleporting through the air or magically pulling enemies toward him. I do remember being somewhat surprised when Barbarian’s leap was introduced in PoE in WM1. However, gameplay advantages did overshadow the need for suspension of disbelief. If that’s too much for you to get over it, well... I am sorry to hear that.
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Sounds like the highest praise there could be. You know what is even better? Glass of whiskey and PoE. Yes, exactly, it should be taken as praise because it's meant as such, but the problem is that I don't feel myself gripped by the game, clamouring for more, like I would for, say, a glistening pint of my favourite beer, or some fried chicken.I would make a joke about your unrefined tastes but good beer and fried chicken are nothing to be sniffed at. I think I know what you mean - I found it difficult to play PoE1 or Tyranny1 for longer than an hour before getting distracted/exhausted. Personally, I didn’t have this “issue” with Deadfire and I found it easy to binge with “one more quest” attitude. I found pacing to be excellent, and it’s possible that the low difficulty which lead to mindless combat on launch helped with minimizing mental exhaustion. It took me months before I made my way through PoE1.
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Neketaka is a place to find stuff to do. Any content you will find outside will be a part of Nektaka quests except some optional late game content. Grab some quests from the first district and head out to the sea again.
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Bekarna’s research prepares for the reveal of the Wheel being in Deadfire. It is possible we will learn a bit more about it the 3 expansions, if it will continue this story thread. There is confusion regarding how life worked before the wheel was created by Engwith and what destrying of the wheel means for the future.
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They certainly can expand on it. “Will they?” Is a better question. As they will probably need to get voice actors for an expansion it could be a chance to record some additional lines. The first and easiest way to expand characters is to give them a bit more things to talk about - ask Eder how he ended up with me on the ship, ask Xoti about the lantern etc- like in PoE1 and Tyranny. I am with @Larkson that current system needs fixing before we see if and how much it needs further iteration. But as a speculation: the relationship system would make more sense to me, if each individual “reputation” was tracked separately and had response when reaching certain level - right now I feel as if interactions are too few, to justify having system, build around them. That might be much writing though, depending how many “reputations” are companions likely to trigger between each other.
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Update #49 - Patch 1.1
Wormerine replied to Mikey Dowling's topic in Pillars of Eternity II: Deadfire Announcements & News
Oh, you know i have to ask: Scavenger Hunt items on GOG?- 25 replies
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Continuing redownloading the game with no issues so far. Windows was using the disc and memory extensivelly yesterday so it's possible something was blocking something else. I have 200GB free so it shouldn't be a space related issue. EDIT: Yup, it installed without any issues this time around. Maybe I should have simply restart my PC or GOG solved its issue overnight. Luckiily this time GOG installed all DLCs at once.
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Hallo chums. I am curious if anyone else encountered issues when updating Deadfire via GOG. After length download and installation I have received the message „instalation failed: disk access problem”. Followed with some troubleshooting including messing with security software. Ended up uninstalling and redownloading the whole thing. Midway through the download the same error popped out. The issue most probably lies with gog galaxy and I will continue fixing it tomorrow, but just wanted to check if it’s an isolated, Deadfire unrelated issue.
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I enjoyed the game a great deal. The point above is probably my main disappointment. While I have expected to be somewhat disappointed by the story - I don't believe you can follow a great story with a sequel - the change of narrative focus in Deadfire took me by surprise. However, treating it as a fallout2 style adventure it is a pretty good stuff. It might be trying to juggle a bit too many ideas at once (it is sort of openworld, but not really; its dungeon crawler, but not really; its faction focused, but not really; its about gods and events of cosmic importance, but not really etc, its about you your ship and making a fortune in Deadfire, but not really) but I hope it will start shining brighter and brighter with every but of polish. Right now it's a pretty damn good time and a solid RPG adventure.
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New free DLC
Wormerine replied to Whitewolfsp's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
It's pay to win, man.- 78 replies
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The current system fits into overall asthetic, mechanics and, most importantly, keeps you in the shoes of the captain. I have no doubt there could be a good minigame with the same feel made, but I would have them focus on what they have and improve upon it, rather than start from scratch. I think the ship2ship system could use work, but I am not sure if adding additional mechanics on top of existing ones would solve its problem. Right now, there simply isn't a reason to manouver around. The most advanced strategy I had was having different cannons on different sides and choosing the side I want to face my enemy with based on the range. Improve the ship combat so the already implimented mechanics works well, rather than adding new once which will be just as one sided as the existing ones.
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My experiences with romances has been lame. Didn’t commit to any in my playthrough but I did explore different paths and reload. I usually remember initial dialogue (companion getting horny), then some middle point and the “finale” comes near the end. Certainly my dislike for those comes from bugged dispositions and most of the companions initiating romance minutes after getting recruited. Aside from being weird it also throws pacing out of the windows as acts1&2 of romance come early within the game, while I had to wait tenths of hours for it to move forward. I also didn’t feel there was any growth between my character and romancable person. If one is looking for shark meat and gets frustrated:
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