Everything posted by Wormerine
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Struggling with gearing my party properly
Are you sure you don't have uniue armors you can upgrade? Half of the companions come with unique armors (Eder, Pallegina, Maia), and I on level 6 and already have most of my party equipped in upgratable armors. Your party seems solid enough, and at that level single class characters are effective. It's been a while since I fought kraken so he might got buffed lately - on my last PotD playthrough I didn't fight him, as my PC was fond of Galawain.
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Future of Obsidian
Like any marriage it will be good for a year or two and after that it will fall apart and lead to a divorce or to a slow but steady destruction. Just kidding, business aquisitions are nothing like marriages. I hope it will work out for both parties!
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How to side with Huana and keep Pallegina now?
Wormerine replied to ilsendoodle's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)It’s easy to see what history she had: what breastplate did she have? Banished history: https://pillarsofeternity.gamepedia.com/Desgraza_Breastplate Loyal history: https://pillarsofeternity.gamepedia.com/Honor_Guard_Breastplate_(Pallegina)
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Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And we even missed this post a couple weeks ago. Ha! Never knew that “Slavic squat” was a thing. Personally, when reading the name I was hoping for something more like that.https://youtu.be/8EnZc7xjWwA
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Multi-round spell AOEs not working correctly
Seems like a worthy bug report.
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initiative and turn base
Again, I have been using slicker as a mass intrupt and lock in place spell. Being knocked down eats up movement point but still allows to take an action. “Skip” turn would be quite powerful for such a low level ability. Stun and higher will prevent enemies from making an action.
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[BoW2.0.1.0044] Crit Path bug - can't talk to Vatnir
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)No worries. Thanks for your help!
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Entire turn before enemies react?
On regular basis it take about a full turn before enemies get to react. Almost always the very first turn consist of my party only, maybe with one enemy. My guess is that it is due to activation?: One enemy spots the party and combat includes him, and adds his friends only in the following turn. expected behaviour: Everyone gets to act from turn 1.
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Incorrect line delivery by voice actor
Wormerine replied to AeonsLegend's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Yeah, I noticed it too.
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initiative and turn base
interupt serves similar function as it did in RTwP - interupting casting of skills - with a well placed interupt you can prevent an enemy from casting a spell.
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Turn based and success
Wormerine replied to juanval's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Can't say I can see it anywere on Steam. I do hope some new players will come. The game deserves it.
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Immersion breaking mistake
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)I think there is only one conclusion: we need an expansion which would explore instrumentation of Eora and it’s past and current advancement. What are th majors schools of music? What is the relationship between sacred and secular music? Is music education available to public (looking at the amount of “harpsichords” in low level taverns it seems so). Is music purely vocal (medieval and renesaince style) or is there a focus on an advanced instrumental works. Do major organised ensembles exist?
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Multi-round spell AOEs not working correctly
I don’t think it is a problem but they do fulfill a different role. You can get a good mileage out of all of them, but not if you use them as in RTwP. In turn based you can use pushes and such effectively to move enemies into desired position. I did make a mistake of using Binding Web as a trap, but obviously, it failed. It does change spell use, but doesn’t necessary make them useless. There are priests wards which seem to work as traps, but to be honest I never used any of them so far. Now might be a time.
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The All Things Movie Thread
- Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)My thoughts exactly.- Multi-round spell AOEs not working correctly
AoE which last multuple turns seem to "tic" when they are cast and when character who cast them takes turn. You need to gather enemies in that area and wait for the turn of the caster to get the result.- Turn based is incredible. Please continue to touch it up!
So far so good. My only worry is late game, when party becomes too OP for majority of base content. Playing turn-based, while not actually worrying about tactics can be tedious. I have installed mod which adjusts XP gain rate, and I hope for the most part it will be enough.- Josh Sawyer's tweets and teasers, part IV
Wormerine replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)To be honest I don't know were I would vote if I had a twitter account. I do think original Pillars is better, though requires some tweaking. However, Pen system did achieve it's goal with being clear, and scalable. Can we have a C option?- Immersion breaking mistake
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Well, unless you plant a bomb in the instrument... Could be! Early pianos did have a shorter sound.- Immersion breaking mistake
Wormerine replied to Wormerine's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)Well, he seemed to be doing fine right before he blew up and it certainly sounded like a harpsichord. Reference to a saloon and a square piano trope is clear enough but as explained above harpsichord ain’t a piano. I am willing to overlook that harpsichord is an odd instrument to have in a tavern but it is not unimaginable for Principi to raid some noble’s ship and steal a sophisticated instrument like harpsichord. However, notion of “pounding the keys” on a harpsichord makes as much sense as swapping magazines in a blunderbuss. But now when you mention it, it doesn’t even look like a harpsichord - as those have the characteristic “rectangular” grand piano look. It could be a clavichord, which seems to be a “square piano” version of harpsichord but if that is a case, it is unlikely anyone could actually hear it in a busy tavern:- Spells cost two standard actions
Theory: maybe casting spell eats up the action point if casting overlaps with the turn? Treat it as unreliable report but if I remember well every time I lost my aciton point was when the spell was cast and immediately this character’ turn occurred. When spell was cast earlier character had to wait for his turn everyhting worked as expected. It would be nice to hear from devs if such behaviour is intended (if casting overlaps with characters turn in the following round it eats up extra action point) or if it is a bug treating casting as an action of the new turn, even though the cost was already paid.- Thoughts on Weapon Reloading
There seem to be some -initiative from reloading, but overall, how initiative works is pretty poorly conveyed.- My feedback (after finishing 1/4 of the game)
You can rebind it.- Two Weapon Style Ability useless in Turn Based?
Wormerine replied to Eviper44's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Recovery buffs from RTwP translate into initiative buff. Every attack done when dualwielding (unless you dual wield range and melee) is a full-attack: so attack with both weapons and -35% damage penalty.- Spells cost two standard actions
I have noticed it as well. It seems that if casting slips into next round it eats up action from that round. Not sure yet, if it is what causing it, or if it is spell/casting time specific. - Josh Sawyer's tweets and teasers, part IV