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Everything posted by aartz
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Borderless Windowed Mode
aartz replied to clstreak1's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Heya clstreak1, In order to get borderless windowed mode to work, you should only have to set it to "windowed" mode at your monitor's resolution. This should automatically change it to borderless windowed mode. For the mouse being locked to one screen, try unchecking the "caged cursor" box in the options menu. Let me know if that does the trick! =) -
Instant cast, Free Raw damage abilities during pause
aartz replied to Ciphys's question in Backer Beta Bugs and Support
Heya Ciphys, There should be a console command "UnbindCommand [key]" that will remove the default debug command from that specific key =) Hope that helps! -
Yay! Hope everyone enjoys the update =)
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You should be able to change the game speed on the world map via the hotkey you have it mapped to. It defaults to unbound, but if you set one in the controls it should work on the world map.
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Have fun with your ship crew, everyone =)
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intellect not working as intended for area of effect?
aartz replied to clouseau64's question in Backer Beta Bugs and Support
We're still here! Lots of work to be done so it's kinda hard keeping up with everything I took a look in to this and came to the conclusion that 1: this is working as intended currently, and 2: I think it feels pretty bad that int has this little of an impact now. I talked to the devs and wrote up a bug, bringing up this thread specifically and comparing it to PoE 1's int stat. At the very least it's in our thoughts now Thanks a ton for the posts =) -
Unable to target allies with regular weapon attacks?
aartz replied to SaruNi's question in Backer Beta Bugs and Support
You should still be able to attack your friends. As blotter mentioned above, the only time it won't let you is if you have your entire party selected (since you'd be telling one of your party members to attack themselves, which isn't possible). The attack key can still be bound, it just defaults to being unbound now in favor of the camera controls. You should be able to bind it yourself and get to attacking again! Or you can click the sword icon in the bottom and do it that way. Hope that helps =) -
Topographical scale issue on the overland map
aartz replied to IndiraLightfoot's question in Backer Beta Bugs and Support
Heya IndiraLightFoot, This is a nice suggestion, I'm writing it up and adding it to our database so the artists can take a look =) Thanks! -
Patch day!
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Heya Maxquest, This is actually already in the game (and the backer beta). If you use the console command "SpawnPrefabAtMouse CRE_Dummy" you'll spawn a little dude that you can attack and test stuff out on. =) Looks like we didn't include his name (Dummy) in the beta build, so it'll show up as "Missing String 97", but he should still provide ya with what you need. Didn't i say that you need to provide at least a bit documentation? Never thought that „Prefab“ could create Creatures. I try to help out and give you guys information whenever I can, but I'm honestly not sure what I'm allowed to share most of the time, so I tend to stay on the safe side =P This one in particular I asked Josh about to make sure it was alright, since I don't really see the harm especially because you guys would probably just find it eventually anyways. I would like to say, please keep in mind that using console commands like this will potentially put your game in buggy/messed up states, so try to refrain from posting bugs on the forums with crazy debug repro steps =)
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Heya Maxquest, This is actually already in the game (and the backer beta). If you use the console command "SpawnPrefabAtMouse CRE_Dummy" you'll spawn a little dude that you can attack and test stuff out on. =) Looks like we didn't include his name (Dummy) in the beta build, so it'll show up as "Missing String 97", but he should still provide ya with what you need.
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Troubadour Brisk Recitation bugged
aartz replied to caldense's question in Backer Beta Bugs and Support
Heya caldense, Thanks for the post! You are correct in thinking this is not supposed to be how Brisk Recitation works. It looks like the multiplier for this ability is currently set to 2 instead of 0.5 (doubling phrase length instead of halving it). We currently have a bug in our database detailing the issue =) -
[BUG] Character's hair turn white when in the level up interface
aartz replied to dunehunter's question in Backer Beta Bugs and Support
Hey guys, This is a known issue and is currently being tracked in our database. Until we get a fix for it you can go with the explanation that beatspores gave and pretend like each level is putting its toll on your party =) -
Master Thread of Typos and Text Errors
aartz replied to AndreaColombo's question in Backer Beta Bugs and Support
Hey guys, Thanks for making this =) I think this is a great idea! It would be real nice to have all the typos in the same place like we do for the missing strings. Unfortunately I have no idea how to pin a post (or if I even have that kind of power here), but I'll ask someone to do it tomorrow so this thread will always be at the top of the first page. -
Wizard spellbook available spells prevents learning spells on levelup
aartz replied to Tanos's question in Backer Beta Bugs and Support
Heya Tanos, Sorry you're running in to this issue. Fortunately it's a bug we're tracking internally, and actively working on fixing =) Thanks for the report! -
Heya Centruo, Thanks for pointing this out! This issue is super weird, and it's the first time we've ever seen it. I was able to easily reproduce it with the information you provided, so I added it to our database =) Thanks again!
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Thanks for the bugs! I believe the infinite combat bug is a problem that can be easily repro'd with Mule Kick; some of our creatures don't have animations to play after getting knocked in to the air/prone, so they just get stuck there and you can't target them. It's a bug that's currently being tracked internally, but I'm sorry you guys have to experience it. =( Same goes for the "shadowboxing" bug (which I love that you named it that... makes me want to go play Monster Hunter). You should be able to stop this one by just issuing an attack command to the character that's experiencing this (tell him to punch something, even another teammate will work); it'll force their animation to reset and they'll realize they're being a big ol' dummy and sheath their weapon/fists. I hadn't seen the godlike hair bug until checking out the forums, so thanks for that! I've written it up and added it to our database =)
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Maura's Writhing Tentacles (lvl 4 wiz spell) bugged?
aartz replied to Rhaeg's question in Backer Beta Bugs and Support
Heya Rhaeg, Yep there's definitely something wrong going on here, good catch! I've added a bug to our database describing the issue. Thanks for pointing this out =)- 1 reply
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lots of confusing talent descriptions
aartz replied to Madscientist's question in Backer Beta Bugs and Support
Thanks for bringing this up. I agree that our descriptions could use some tuning in order to clearly communicate what exactly each spell/ability/talent does. I'll write a blanket issue for now that expresses the need for clearer stat blocks =) Usability and user friendliness feedback like this is super valuable, so please keep it coming