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aartz

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Everything posted by aartz

  1. Heya Tofan Bogdan, Unfortunately for now the Scavanger Hunt is Steam only. We're working on a way to hopefully get it implemented for GoG users as well. Keep an eye out for an announcement, and I'll also try to reply to this topic again if the functionality is added =)
  2. Do you know if this will merely restore her on the beach, or set the state so that she's preserved as 'normal' fr the rest of the game? (As I understand it, she's also supposed to work as a crew member, but doesn't for anyone?) This command sets her variable to what it should be when you import a save having kept her. Everything should behave exactly the same from that point forward. Also, since you're only altering this one very specific variable, it shouldn't mess with anything else in the game. That being said, it is a debug command, so there is still the risk of something going wrong somewhere unfortunately. Also I thought this was the case but I just confirmed with our design team; Vela is not intended to be a member of your crew. They didn't want her getting injuries and possibly dying during ship combats. The intended design behind the little orlan is that she hangs out inside of your ship and can be talked to, and can have banters with all the companions. Hopefully that helps, even if it's not necessarily the answer everyone wanted =(
  3. Heya TheRealDrMcCoy, Thanks for pointing these out! I've written up an issue and sent it to our producer who's in charge of the credits. Hopefully it gets squared away quickly =) Thanks again!
  4. Ha, thanks for pointing this out! I've added an issue to our database. I really appreciate it =) Thanks again!
  5. Heya nstgc, The disposition system icons are tied to the "Show Personality/Reputation" checkbox in the Difficulty menu. Expert mode will disable this by default, so make sure that you have expert mode turned _off_ and this option turned _on_ if you would like to see the disposition gains for dialogue choices =) If this doesn't work please let me know. Hope that helps!
  6. Heya Kragtor, Nobody should be deleting posts. We have this forum open so that we can get reports on every bug the community finds. Doing a quick search, I've found both posts you mention above, and both are very much still alive: https://forums.obsidian.net/topic/97571-math-problems-with-passives https://forums.obsidian.net/topic/97590-hireling-creation-bug We're just now getting in to the office, so we're going to be looking in to all the issues that were written last night, including the two that you posted.
  7. Heya calendor, Sorry you're experiencing this, I know how frustrating it is to have to enable the AI every fight. Fortunately this bug already exists in our database, so hopefully we'll have a fix for it soon =) Thanks!
  8. Heya everyone, Thanks for pointing this out! We're currently investigating exactly what causes this to happen for some people and will add it to our database when repro steps are figured out. The extra information of choosing the "what can you do for me" helps a ton =) You should still be able to recruit him at Fort Deadlight if this issue happens to you. It's not ideal, but you shouldn't be locked out of recruiting him for good. Thanks again!
  9. Heya everyone, For the first issue, we have a bug written in our database and are working on a fix. Sorry you guys have to experience it =( As for the second one, once the single/multi class popup appears, you should be able to click the the X in the corner of that popup to go back to race selection. Let me know if that works!
  10. Heya quadphonics, beatspores' information is absolutely correct. You can move the portraits in to the portraits folder (Pillars of Eternity II\PillarsOfEternityII_Data\gui\portraits\player\maleorfemale), just make sure you have a file for all 4 different portraits used throughout the game. The sizes and naming conventions can be found in the portrait folder itself, but also I'll list them bellow: _convo: 90x141 _lg: 210x330 _si: 76x96 _sm: 76x96 Hope that helps!
  11. Heya CaptainBiscuit, Unfortunately at the moment there's no way to scale the HUD, or to scale the font past what's available in the options. I'll go ahead and write up a suggestion to possibly get this functionality added in a future patch. Thanks for the feedback!
  12. Heya Uriko, Good catch! Sorry that this doesn't work at the moment =( I've gone ahead and added the issue to our database. Thanks!
  13. Heya ermdrengi, Thanks for pointing this out! I've gone ahead and added these issues to our database, Thanks again =)
  14. Heya Might Boo, This is a strange issue. Basically, you shouldn't have that "PillarsofEternity2_Data" folder, and instead, it should be named "PillarsofEternityII_Data". Can you try verifying the cache? And if that doesn't work, try renaming the folder to the proper name. Let me know if either of those work =)
  15. Heya NetQvist, Sorry you're experiencing this issue. I've added this bug to our database, and we're looking in to how to get a consistent way to reproduce it. Thanks for bringing it to our attention!
  16. I understand completely because I am the same =P
  17. Heya KaiG, Thanks for pointing this out! I've added it to our database =)
  18. Hey guys, If you want Vela to spawn on the beach for your saves you can use the commands: iroll20s SetGlobalValue n_Vela_State 7 Make sure you do this before you ever set foot on the beach, otherwise it won't work! Also the "n_Vela_State" is case sensitive. Also also this will disable achievements, if those matter to you. Let me know if you have any problems =)
  19. Heya Reposter, This is most assuredly not working as intended. You should be able to toggle off all modals when in combat. We'll investigate this issue and make sure it's added to the database. Thanks a ton =)
  20. I'm having the same problem as this probably. Using English locale. When it happens, the button remains visually in a state as if I was holding down LMB, even if I just briefly clicked. Happens quite irregularly (maybe once every 50 clicks at random places), definitely not a major issue for me but quite annoying nonetheless. It also happened during Backer Beta for me. Attached a log in case it helps. Out of curiosity, are you guys using windowed mode or full screen? And can you try switching to the other (from windowed to fullscreen, or from fullscreen to windowed) to see if that solves the problem? Sorry about this. It's just real difficult to pinpoint the cause when we can't get the issue to happen at all on our end =(
  21. Heya Jacky221, I'm going to be tracking this issue in https://forums.obsidian.net/topic/97411-mouse-click-doesnt-work-mostly/ If you haven't yet, pease try the workaround in that thread involving switching to an English IME. If you're already using English as your default language, please sit tight while we investigate the issue =)
  22. Heya Hassat Hunter, This option turns on/off a bunch of stuff: Weather Effects Lighting Hair Transparency FXAA Footstep VFX We have a task in our database to create a tooltip for it, but unfortunately we were unable to before launch. Hope that helps!
  23. Thanks a ton! There's a lot of bad stuff in this log so I think it should be useful I'll keep ya updated on when we find the cause and if there's a work around or not =)
  24. Hmm, that's worrying... Do you mind attaching the outputlog that's created after you experience the problem? It can be found in Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data Or \GOG\Games\Pillars of Eternity II Deadfire\PillarsOfEternity2_Data\
  25. Here's another possible work around: Try pushing "Alt+Enter" when the game is in focus. This will force it between full screen/windowed mode. This seems to have fixed the issue for a couple of users, and might have the same effect for you guys =)
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