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aartz

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Everything posted by aartz

  1. Heya ravil! You are correct in assuming that this is a bug; the legendary enchant is supposed to be locked behind level 16. I've written a bug and passed it to the correct department, so you should be able to see a fix in the next patch =) Thanks for pointing this out, and I hope you're enjoying the game!
  2. Heya mpgardiner! Thanks for pointing this out. Fortunately we have fixed this issue, and it's been pushed in today's 3.01 update! If you're interested in a complete list of things that were fixed today, check out the changelog here =) Thanks again, and I hope you're enjoying the game!
  3. Heya Ephidel! This was by far my favorite bug that came up during testing. Fortunately (or maybe unfortunately ) this has been fixed on our internal build, and will be pushed in the next update. Hope you're having fun with the game! =)
  4. Hey there Grimo88! If I understand your problem correctly, it sounds like you haven't learned the "Symbol of the Tides" yet. Once you complete the wall panel SI puzzle, your character has to perform this symbol in order to progress. There's multiple ways to learn the symbol depending on how you handled the Abbey zone as a whole, so I suggest exploring a bit more =) Hope that helps!
  5. The ability lets your attacks target Will instead of Deflection if the target's Will defense is lower. It's basically the Barbarian passive Brute Force, but for Will instead of Fortitude. =)
  6. Heya AndreaColombo, Thanks for pointing this out! This was happening when unlocking the ability "Outmaneuvering" for Chanters, Wizards and FIghters. We've fixed this issue internally, and it will be included in the next patch =) Thanks again!
  7. Heya AndreaColombo, Luckily we are aware of this, and a fix is being worked on =) Thanks for being so active on the forums!
  8. Hey there ArnoldRimmer! So the Lavender Wreath gives the player immunity to Sickened, and also sickens enemies that attack that character. So when the Irritating description says "characters hitting self", it means enemies hitting the character with this item equipped. Also note that the items that give an effect to "characters hitting self" are currently displayed as *EffectError* in the combat log. This is a known issue and we are currently working on it. Hope that helps!
  9. Hey there phimseto, You should be able to use your old save without any problems =) Enjoy the game!
  10. Heya delfador, Nice catch! I was able to reproduce this on multiple saves using your steps, and I've written up a bug report and sent it to the correct department. Thanks again for pointing this out =)
  11. Hey there house2fly! So the way the adventures are set up is just like before; there's minor, average, major, etc. The generic adventures have all been replaced with named adventures, but it's still broken up into the same tier system. This means if you end up doing all of the "major" adventures with names, you'll start to get generic "major adventures" when you roll for one of that tier. So it's very possible to end up getting generic adventures in between named adventures, provided your stronghold stays around the same prestige level and you are consistently given the same tier of adventure. Hope that clears things up, and thanks for the input!
  12. Hey Fenixp, This specific bug was caused by the party losing their Story Time bonuses during cutscenes. After the cutscene finished, the party would regain their bonuses, increasing their max endurance and causing them to "take damage". It's all been sorted out now =) Thanks everyone!
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