Everything posted by Boeroer
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New Start, Mechanics update
No, not anymore. Damaging retaliation used to give focus until I posted this build: https://forums.obsidian.net/topic/83186-class-build-the-backlash-beldam-melee-multiretaliation-cipher-tank/ After that it got nerfed. Sorry! I don't know if that was a coincidence or if it really was my build, but whatever: it's gone. Now only attacks made with weapons (including fists) generate focus.
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Is Beast Of Winter Code For Rymrgand?
Boeroer replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Rymrgand, alias "The Beast of Winter" Ingame description of PoE.
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"Spiritual Successor" - Modding Tool - Released!
OP spends countless hours developing a mod for the benefit of others and very put post after this guy announces : " I dont care" Great too see that we have cultured and socially adept members on this forum If you mean Karkarov's post then please read again and maybe feel a bit embarrassed afterwards.
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"Spiritual Successor" - Modding Tool - Released!
Although I've been schooled in history and linguistics at university, my main employment for years, since I was a student, has been as a web developer... [pic] Since it's a personal project, I had maximum freedom of choosing technology, so I went for the most cutting edge stuff, every time when I had to make a choice The editor is written in Typescript, using some of the latest ES6 features, the latest Angular 5 framework, uses Angular's new "Reactive forms", and catches "beforeunload" events (i.e. warns you if you try to refresh your browser tab). The styles are written with the sass preprocessor using scss syntax. I haven't used libraries external to angular, except for rxjs for Observable support. The library is needed, because as far as I know, Observables won't have native Javascript support until ES7. Using Angular is what allowed me to write the core functionality fairly easy, and relieved me of the need to have any backend whatsoever. Hence nothing is executed on the server. The editor functions as a completely front-end app. Neat - thanks for the info. It's always nice if you can try out new things and also have a project that does motivate you to keep on trying and not stopping at the first obstacle.
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Does it make sense to multi class two casters?
I highly depends which spells we will get at higher levels and how good the ones until PL7 are. Because it can be benefical to be able to spam nearly twice as many nukes/CCs if they are a) fast casts and b) very good for their Power Level. For example I can imagine a Fury/Evoker can spam a lot more damaging fire spells in an encounter than a single Evoker or Fury (given the encounter is long enough) - and the elemental abilites like Scion of Flame work for all fire spells, so you could totally focus on fire spells without taking any spells/abilities you'd rather not pick (but are forced to because a single class tree doesn't give you a lot of choices). But nobody (here) can say if this is more powerful in the end. Does a PL9-spell cause twice the damage of two PL7-spells? And so on. I generally agree that it's tougher to come up with caster/caster comboes that seem to make a lot of sense than with martial/martial or martial/caster combos.
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can you reach level 20 without the expansions? not happy if you cant!
Boeroer replied to master guardian's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)That would have been a somewhat reasonable post - albeit superfluous I guess, --- In the latest stream Andy Aartz (who was playing Deadfire in its current state) was lvl 18 in the main game and hadn't reached max level yet. Quite save to say that lvl 20 is still the max level in the base game.
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Cool gears in the new sneak peak
He said PoE1 - there it's called Twinned Arrows and was bow only (despite crossbows and arbalests also using arrows;)). In Deadfire it's called Twinned Shot and I presume it works with all ranged weapons. Not only because of the new name, but also because what you (and I) saw in the stream. Wonder what rod + modal would do with Twinned Shot - it's already quite bonkers with Driving Flight (or was, didn't test in beta 4).
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Fun Rogue multiclass builds folks have found so far
Well the missing recovery of guns means you can trigger stuff like Smoke Cloud or Escape right after the Backstab which is nice. But I can not see where the special shtick of the Black Jacket (multiple gun sets with Quickswitch) would synergize extremely well with Assassinate. Except if you want to do stealth --> assassinate --> Smoke Cloud --> switch ---> run to next enemy --> assassinate in very quick succession.
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Ranger questions....
The best single target ranger is one with a wolf as pet and Persistence as main weapon, high MIG but rel. low INT, bow abilites and ranged talents (WF Peasant, Driving Flight, Twinned Arrows, Marksman, Stunning Shots...) and damage focus on the pet (Merciless + Vicious Companion, Predator's Sense, Takedown/Brutal Takedown). Followed by a Stormcaller Ranger who has a bit more of an CC- and support aspect and can be used to lower enemies' shock DR for a storm druid for example. Also melee ranger with Tidefall or Drawn in Spring and Shod-in-Faith boots is still not bad (see "Riptide" build for details). Or one with a marking + coordinating weapon (Cladhaliath can be made in such a fashion): +10 ACC for the pet, +4 ACC and +25% dmg for you if you attack the same target. Those builds also work well with the flanking bonus from survival and a fitting item that also gives a bonus for flanking (Crossed Patch, Stalking Boots, Vengiatta Rugia...). A critting pet with Brutal Takedown and a ranger who not only gets crit bonuses but also up to +70% dmg bonus from flanking (coordinating+25, +30% from flanking, +15% from Apprentice's Sneak Attack) pulverize every enemy in seconds. Silver Flash with a ranger can be pretty devastating because of the many procs of Divine Mark and the blind debuff. With Powder Burns it's pretty ouch in an AoE but watch out: friendly fire! If Fulvano's Blunderbuss worked (I mean the charm proc - for me it doesn't) it would be an awesome weapon for a ranger as well (because of driving flight increasing the proc chance of charm).
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New Start, Mechanics update
Don't know when you quit, but it's unchanged basically from 2.x till now: On-hit and on-crit effects on weapons proc with Carnage and Blast - like overbearing, disorienting, stunning or spell chances like Expose Vulnerabilites on the Golden Gaze or Dominate on the soulbound Scepter and so on. Special attacks like Envenomed Strike or Runner's Wounding Shot don't work with the Carnage/Blast. Battle Forged (Fire Godlike) has no interaction with Carnage. No new tricks. Well, depends what counts as new... Glittering Gautlets (proc dazed on hit) work with Carnage, maybe that's new since it's not a weapon but gloves.
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Ability icons - can you modify them?
Boeroer replied to Boeroer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)So... nobody knows? Or where they sit so that I can extract them from the correct file without searching around too much? Or is there a doc? I really don't want to find out all by myself.
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"Spiritual Successor" - Modding Tool - Released!
@Gairnulf: what did you use? ECMA-/Javascript I presume, but did you use some framework or special bibs or so?
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I'm looking for a min-max dps druid for POTD
So maybe something like MIG 18 CON 15 DEX 15 PER 12 INT 15 RES 03 Or so...
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I'm looking for a min-max dps druid for POTD
Moon Godlike is a good choice for even more "passive" healing. I like Boreal Dwarf as well because of the ACC bonus - and dwarf + boar somewhat fits. As always a slight shift in stats doesn't matter much in PoE. As I said I would max out MIG and go with high INT, CON and DEX. MIG because the wounding tusks profit from it, melee damage anyway, spell damage and also healing. CON because you might want to prevent too many tests because of low health. DEX because it sucks when your shifting and other buffs are limited in time but you are so slow that you can only hit a few times. RES can be low (boar after all and rest in PER.
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Fun Rogue multiclass builds folks have found so far
I can't see a lot of special synergy between Black Jacket and Assassin.
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Ascendant and lifegiver questions for folks with beta access
I already saw pets with +1 to PL (party wide) and several items with bonus to PL - so maybe Wellspring of Life will not have such a big impact anymore if you have several of those. Let's wait and see...
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"Spiritual Successor" - Modding Tool - Released!
Awesome
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One-handed sword fighter?
It would be better if Full Attacks would be implemented as a series of fast hits and dual wielding would simply add one more or so. But yeah - whatever...
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Iconic Projection
Boeroer replied to Ahriman_The_Exile's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Hm, sounds like a bug. I don't see that behavior on the PC lately (and recently had a party with 2 priests).
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Cool gears in the new sneak peak
Very nice and interesting stuff. I hope the PL boosts of pet an familiars will stack...
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One-handed sword fighter?
Same basically. Lots of Full Attacks that would be better with a dual wielding setup. Backstabs would be better with a two hander/gun. The only setups where I see a benefit is the early game, an overbearing/stunning weapon or a chanter with Dragon Thrashed (because for weird reason offensive chants get the +12 from one handed usage).
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Durance's Fate?
I'll just say that a Nature Godlike Lifegiver gets +9 Power Level for rejuvenation spells while shifted. That means +90% healing power, multiplied with MIG and also with the new 15% healing talent (which I forgot the name of). Instead of 8 health per tick Moonwell does 25 - at lvl 9... no priest is getting there anytime soon. But actually I meant PoE1...
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Deadfire: Would you like to know more?
Try Battle Axes + modal "Bleeding Cuts". It's adding a wounding DoT on every hit and stacks with itself, as well as with Wounding Shots' DoT. It's pretty powerful.
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Iconic Projection
Boeroer replied to Ahriman_The_Exile's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Which funny Iconic Projection did you use? In my PoE on PotD it does mediocre "fixed" damage (no dmg roll) and heals. However, its advantage is that it only has to overcome 1/4th of enemy's freeze DR rather than the full freeze DR - for whatever reason. This seems to be the case for all "fixed" damage effects like Brutal Takedown, Thorny Roots and also Iconic Projection. But hardly OP. Maybe you remember an older version of the game where it bypassed DR alltogether? However - the data in Deadfire is almost identical. If I remember correctly it does 18 (or 16?) base freeze damage and heals for 20 health. I don't remember the PEN value, but I didn't see any exotic I guess.
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Deadfire: Would you like to know more?
Yes, Wounding Shot works in melee and is now a Full Attack, not Primary like in PoE. That means that dual weapons will each strike - mainhand (no recovery) --> offhand (recovery). In PoE it was offhand --> mainhand for Full Attacks.