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Boeroer

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Everything posted by Boeroer

  1. Unless you are playing a melee wizard with summoned weapons of course which is plenty fun and powerful. Concelhaut's Parasitic Staff or Spirit Lance gain some good damage (in flat mumbers) with Two Weapon Style because their base damage is a lot higher than that of normal two handers. And the Staff is one of the best spell options in the first few levels (besides Chillfog).
  2. Ach it's okay. It's informative for everybody who has the same question. Soon it will be on page two and bother nobody, but it will still be searchable. Win-win!
  3. Yes, double damage. And atm it doesn't care about grazes and AR I think.
  4. Haha - right. But actually that fits pretty well: How can they be terrorized if they see you with that laughable headgear. You'd need to get some scars from mouth to ears and call yourself the Joker - maybe then it works...?
  5. So I just went in and checked. I think it's just so that the damage is fixed so there is no damage roll. Since there is no dmg roll there's no dmg resolution so maybe all the stuff that influences damage besides MIG and Power Level (like graze/crit) gets omitted because they would be part of the dmg resolution mechanic? Including the effects of under/over-PEN? Iconic Projection also has fixed damage without roll. Maybe it has the same behavior? Edit: Nope - Iconic Projection has fixed dmg, but it does a dmg roll - which is always the same. Maybe this "fake" roll was inserted to trigger proper dmg resolution - because of the reasons above - and they simply forgot to insert such a fake roll with the invocation?
  6. Well - empowering Eld Nary is quite the show. It gains a lot more jumps. I didn't check yet what it does to stuff like the upgrade of Seven Nights (Her Tears Fell) or the upgraded Thrice was She Wronged (Her Revenge Swept). Both jump kind of so maybe those are good? Since Empower simply adds 5 Power Levels it should be relatively easy to predict what it does with invocations when looking at the scaling at certain (actual) Power Levels. I didn't use Evil Turned Away yet (although I have it with Pallegina atm), so I can't give info about that, sorry.
  7. I bet this works with summons again - as it does with Divine Retribution and the Woedica Necklace (I can't memorize tha name dammit). Good times for Berseker/Beckoner or a single class Paladin with a Beckoner friend
  8. It does. And Staggered from Spirit Frenzy and Dot from Blood Frenzy. And Ghost Blades from Espirs on kill. But Citzal's + Carnage is nothing special: the initial hit pocs Carnage and that's it. Clear Out and Citzal's on the other hand...
  9. Eder: "What is it tells you you're on the right path?" Main character: "I accept that even the wrong path is not a dead end." I quickly looked that up in the companion_eder_relationship_player.stringtable by searching for "path". It's an early realtionship conversation - I think it happens when your're still on the first island (not 100% sure though, but early).
  10. Not really. Summons duration prolongs with Power Level and INT. Health scales as well. They are fantastic body blockers and damage sponges. But the best part when going solo is the chant "Many Lives pass by" - no casting time involved and a Troubadour can get up to six skeletons on the field and hold that up all the time. Or three and pair it with another nice chant.
  11. Karabörü - - sounds a bit like me. I like the looks very much.
  12. The Phantasm's Brilliant chane is very, very low. Even if you get damaged 50 times in a row (by whatever dmg sources) the chance of triggering Brilliant is only 39.5%. With 100 times damage it's 63.4%. Meh... At the moment it seems that the best way to get a proc would be to stand in somebody's Wall of Flame: very low damage per hit and 1 hit per second.
  13. A few strikes are more valuabe to you than having summons on the field when you play solo? That's weird...
  14. That's right and nice - but that's not really a special synergy with the barbarian, is it? Anyways... Chanter/Barb is surely a good combo. Maybe Soft Wind is kind of special with a solo Berserker: help to heal your self damage while adding raw damage to Carnage's one. The nicest synergy of Berserker/Chanter for me is indeed that if you kill your summons with your confused attacks you trigger Bloodlust and Blood Thirst. Wear the Woedica necklace and you quickly get +4 to MIG and RES, too. Damaging AoE spells (like White Worms) do trigger Staggered from Spirit Frenzy. Which is really nice. I wonder if this also works with the damaging chants. Did somebody test this?
  15. Thanks! Meh - Nalpasca already gets +10 and more if he invests in Alchemy (which I always do). So not really great for a Nalpasca. Soul Void seems to be much better. It's potentially good for solo though because you can take drugs out of combat: Put on that thing, take drug, take it off and put on your "real" necklace and start the fight...? Like Sould Void basically can do with resting.
  16. Every Full Attack is affected by this change. I have to agree that the rest of the patch notes are a pleasant read though. I always like new items and spells. Thanks for providing us with new build material. You only did the same mistake as with the Whispers of the Endless Paths: the new Battle Axe hits the initial target twice: once with the initial attack and twice with the AoE attack. That's like Carnage also hitting the main target (which it isn't). There's already a bug report for that.
  17. I guess you can't get out any heal fast enough if a Disintegrate hits you with this otherwise great setup, right?
  18. God I love it! Where do I have to throw money at so that this goes into the game as a backer spell with a future patch? "D'Orphteq's Finger of Assumption"
  19. when i played this duo i doesn`t need or focus at summoning at all : carnage, frenzy, spamming autoattack like crazy and buff yourself from chants is all you need And which buffing chants synergized particularly well with a barbarian in your opinion?
  20. I agree that Berserker/Helwaker is really not optimal for solo. In a party it can work and be fun (if you make sure he gets lots of healing attention) but in a solo game... THing is the self damage of Frenzy scales with Power Level and gets influeces by MIG as well. While the Power Level scales the base damage up the immense MIG or the Helwalker + Frenzy give this increased base damage another boost - AND then comes the 50% additional damage you receive from the Helwalker passive. It's already a bit tricky to keep a high level Berserker alive - even without the Helwalker part. I actually liked a Corpse Eater on my first solo attempt with a barb. The +2 power level from certain food is great and the occasional healing and rage regain are nice as well - while the increased rage costs aren't too severe because you use a lot of auto-attacks when soloing anyway. I mainly used rage for Frenzy and Savage Defiance.
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