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Boeroer

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Everything posted by Boeroer

  1. Hm. It starts at 5% on my Xoti and is now at 10% with Relegion at 20. I just guess it doesn't scale very steeply?
  2. Yes, I agree. That would be nice. Unfortunately PoE and Deadfire don't have the best reputation when it comes to explaining their own mechanics. Also see stacking rules, dmg calculation, double inversion mechanics etc.
  3. No, it's intended. What makes you think that an enchantment on a weapon that's called "Feather Light" will improve your action speed with anything else than the feather light weapon? Let's say you have no weapon at all and cast a spell. Now you take up a sword and suddenly you can cast your spells faster. Even if it's feather light that doesn't make an awful lot of sense. I PoE there was a rapier called Spelltongue that had an enchantment called "Time Siphon". That gave you a general speed buff - but you had to hit enemies with it first to "siphon the time". Generally speaking: weapon speed enchantments are only for that weapon.
  4. 1.5% was the number for PoE and Deadfire if I remember an interview/talk with BAdler correctly. Unity can compile to Linux and yet there was a lot of work to do to get PoE right for Linux. For example Obsidian integrated a third-party Unity plugin for capes - and realized at some point that this plugin doesn't work with Linux at all. You'll encounter lots of those problems. It's never smooth. Legend of Grimrock 1 came to Linux natively (own engine) but for Grimrock 2 the devs decided it was just too much hassle (looking at the outcome) and went Windows only. I would like more native Linux games. But I understand that it can be too much for a developer. That's why I have high hopes for Proton (since I'm using Steam anyway). It could lead to a point where more gamers tried Linux (since it's free and Windows is not).
  5. I can confirm this for version 4.0.1 with Citzal's Spirit Lance and Whispers of the Endless Paths: no afflictons get transported via AoE like it used to. Hand mortars' and Blast's AoE etc. still work.
  6. I guess so you can't trigger active (per-rest) abilities from items with them and to reduce micromanagement.
  7. What game version? On 4.0.1 I have the impression that Knockback in general is not working (Clear Out, Driving Roar, Force of Anguish etc. all knock down but not back).
  8. It has very high base damage, targets Will instead of Deflection and weakens on hit. It would be too powerful if it would last as long as other summoned weapons. But a bit longer than 1 hit would be nice, I agree.
  9. Since mortars' AoE still works I guess that Kalakoth's Minor Blights also still work. The advantage is that it's one-handed and thus can either provide you with more ACC for your attacks or more speed (with an offhand weapon).
  10. Troubadour is considered to be the best subclass and I agree. If no guns or crossbows then only bows or implements are left. Those have no special synergy with Chanters. Would a reach weapon be a possibility? Because Pike + modal + Skald works ok as well. Eld Nary's Curse scales extremely well with Power Level (gets additional jumps). With the Singing Scimitar can turn Empower into 1/encounter. Empower adds a lot of Power Levels. If you like that then I guess Bellower would be a nice subclass as well.
  11. You go here: https://forums.obsidian.net/forum/130-pillars-of-eternity-ii-deadfire-technical-support-spoiler-warning/ And write a thread like "[bUG 4.0.1] Citzal's Spirit Lance (and Whispers otEP) suddenly don't apply afflictions in an AoE anymore" or so...
  12. Sure Handed Ila used to be verygood with guns because those got the bonus (20%) twice for some reason. Maybe that's still the case? Besides that: go for Eld Nary's curse and stack Power Levels. You can still use the Singing Scimitar in a seperate slot and switch to it when you want to empower your Eld Nary 1/encounter.
  13. I tried it just now and you are right: e.g. Toxic Strike only gets applied to the main target (game version 4.0.1). Also Stunning Surge only hits the initial target. This seems to be a bug because the AoE damage gets omitted completely when using an ability with the lance. Meanwhile, Hand Mortars still apply all stuff in an AoE... Could you file a bug report? Maybe it's fixed in the beta already. There was a problem with Citzal's and Whispers otEP in this patch (also doesn't proc in AoE) and maybe that's related.
  14. The expected (and current) behaviour is that it gets removed after a successful hit. What's not expected is that it still doesn't work with Spirit of Decay.
  15. OR - you die, but do a 360°-Thaos and remember your past life. There, I did it. You can thank my later... "I'll take rebirth for 2000!"

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