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Boeroer

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Everything posted by Boeroer

  1. Most fun I had with Berserker/Nalpasca because the wounds fly in so quickly (Dance of Death + stoned Nalpasca + self damage). But that's squishy of course - because of the scaling self damage. Savage Defiance helps. If you have a good healer then that would be my pick I guess. Berserker/Helwalker ist just too crazy with the self damage. Interestingly in this case Iron Wheel was really good because the max health gain is substantial. But of course the bigger AoEs through Turning Wheel is still more appealing. I never tried Barb/Rogue but that would be one of the things I'd like to try next. For example Furyshaper/Trickster seems to be real nice. Or Furyshaper/Streetfighter for maximum attack speed.
  2. Your actual general dps with an ability or weapon per attack roll is fairly easy to calculate. A second value below the overall damage done that you could reset would be really nice as well. Like in your car where the total miles will be another display than the ones you can reset. I guess this is also easy to mod. I like (small, unintrusive) UI mods. They are the only ones I use.
  3. A single class Barb with good self healing (high MIG and INT), crazy high AR and Frenzy, Bloodlust and Blood Thirst + Brute Force + Morning Star is usually a very solid build. Same with Battle Axes because HoF with Bleeding Cuts and later Retaliation is bonkers. Barbaric Retaliation comes rather late but is awesome in the DLCs where enemies will crit you a lot (again: get every point of AR and % of damage reduction you can AND use Daze's -4 PEN from Leap to avoid getting penetrated) and you will dish out enormous retaliation damage with your Bleeding Cuts + fat armor (which don't care for recovery penalty in this case and also you don't care for attacks be cause you don't get penetrated). Add Blood Storm to it and the DoTs will tick.
  4. In PoE 1 the only thing that reduces attack time is DEX. All other speed bonuses only affect recovery time! In PoE the more speed bonuses you stack the higher the impact of every additional bonus. So with enough bonuses it's easy to reach 0 recovery which is the Holy Grail of dps in this game. Some active attack speed bonuses don't stack though because they belong to the same "group". Generally speaking "active" speed bonuses like Frenzy, Alacrity (so, bonuses from abilities you trigger actively) that increase the same speed modifier (e.g. universal speed group) do not stack with each other. But they will stack with actives that address a different speed value (e.g. ranged attack speed group). Passive ones do always stack. Some speed bonuses from items are considered passive, some active (most of the time, when an effect has a duration and is triggered somehow it's active - but not always - e.g. Bloodlust from is stacking with everything). In Deadfire the mechanics of attack speed and recovery time are totally different! MaxQuest did two very nice attack speed calculators, one for PoE and one for Deadfire. Here's the PoE version: https://naijaro.github.io/poe-speed-calculator/
  5. Watershaper's Focus (Scout, Barb, Ranger, Monk) The Willbreaker (on Barb, Monk or Fighter) Whispers of the Endless Paths (on a Soulblade) Dual Hand Mortars (Ranger,Monk, Rogue, Barb) Citzal's Spirit Lance (Sage, Geomancer, Battlemage, Spellblade). The Long Pain Nannasin's Cobra Strike Grave Calling (Berserker/Beckoner) Engoliero do Espirs Dual battle axes in general (Barb) Spearcaster (Paladin/Arcane Archer,Arcane Archer) Didn't play FSanctum yet...
  6. I didn't have the impressing that OP was searching for a solo build. Another nice thing with battle axes + bleeding cuts in general is Barbaric Retaliation - because attack speed doesn't matter at all. So so single Barb is an option as well. Also because of HoF of course. Plus you'll do double Carnage. I think the Amra Carnage can crit (?) and will thus work with Blood Frenzy in an AoE. If not: double chance for Staggering with Spirit Frenzy is nice as well.
  7. To be fair: the editing process is rather complicated and obscure for beginners - because of the datatables that are used in this particular wiki - and also the formatting is a bit of a hindrance. I personally like very simple wikis (see Dokuwiki) because for me it's about the info and easy access - not the looks. But I get why a game like PoE etc. might need a more fancy look than plain black text on white background.
  8. Nice. I'm on Christmas vacation with the family right now without computer. It's very hard to edit the build list on phone so I hope it's ok when I do it after I come back (Jan. 7 or so).
  9. Nice combo with PoEora and Forbidden Fist! I'm on Christmas vacation with the family right now without computer. It's very hard to edit the build list on phone so I hope it's ok when I do it after I come back (Jan. 7 or so).
  10. The upgrade that kills <50hp enemies can be good because usually it's very difficult to reach 50 dmg with those "Carnage-like" attacks.
  11. Same concept. You look up the spell damage, casting time and recovery. I guess it would be a rel. easy mod to display the dps numbers in the ability description or so.
  12. You need Serafen in the party to get them both. The first one is his starting weapon and the second one comes from his questline.
  13. Yes, they stack. But keep in mind that attack speed bonuses don't stack additively. Also keep in mind that the strength of the wards isn't their effect on you but that they can put that effect on the whole party (on in case of the fear ward to a lot of enemies). I personally think that Barb/any caster is fun because of the high cast speed (Attack Speed bonuses are esp. nice for spells with long casting times). But my favorite would be a Furyshaper/Troubadour - because you can have 3+ parallel AoE "auras" at once and since the casting of the wards takes some time you can as well generate phrase while doing it. And the,when it's "casting time" the high Attack speed is nice for an invocation.
  14. Dps = damage per second. You take the damage that is displayed in the char sheet, you take the attack time and recovery time and calculate your dps: 40-50 dmg (average 45), 0.5 sec attack time and 4 sec recovery time. That's 45/4.5 = 10 dps. Nobel prize, here I come!
  15. Happy Holidays and frohe Weihnachten!
  16. That's totally fine and as far as I can tell it's the truth. For that you have my upwards pointing thumbs. I mean not my actual thumbs... Just the sign.
  17. Can't you create an Obsidian account and then claim the reward on their backer portal? You should be able to generate a steam or gog key. If not you should write to support@obsidian... or write a PM to AarikD here (Community Manager). Good luck!
  18. 1) Nonsense 2) PoE mechanics are indeed obscure and made unnecessarily complicated. 3) Right. And on the other side the complicated speed system doesn't even improve anything that much. 4) no problems here
  19. Hearth Orlan's Minor Threat + Animal Companion: yes. Even summons and charmed enemies work afaik. Quarterstaff and Pike are especially great with Instruments of Pain because it gives you +500% range. And both weapons already have a range of 1.8 meters instead of the normal melee range (reach). So with IoP you get a range of nearly 11 meters. Attacking with all the melee goodies from 11 meters is... awesome. The Long Pain is also great, but it's considered a ranged weapon and thus doesn't work with melee-only stuff. Very high ACC can also be achieved with Monk/Ranger. Enduring Dance stacks with the Ranger ACC bonuses. Also Long Pain with Drivin Flight is great. Or dual mortars + Stunning Surge + Driving Flight. But honestly the PL8/9 stuff of monks is so good...
  20. Amen. If Sonic is what passes for the board troll these days then we have improved by quantum leaps over the days of Krezack and his multiple personalities (and every one an a-----e) Nur Ab Sal, Yushaa, that girl that used to threaten to kill us all, whatever her name was. Sorry, I missed that phase. I didn't want to promote a ban by the way. I just explained why he would get banned - if he would get banned. Like... hypothetically.
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