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Boeroer

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Everything posted by Boeroer

  1. Normal +25% crit damage bonus on direct damage abilities is neglectible, but PEN gets increased by 50% and on DoTs the duration gets prolonged wich works very well with INT. See Toxic Strike and Disintegrate.
  2. Yes. But now they are owned by Microsoft which isn't known to support games for Linux and they are using the Unreal Engine. While there is a Linux version of it I believe it's harder (means more effort) to taylor an Unreal game for Linux than it is with an Unity game. I don't say that it won't happen but I would be surprised. Pleasantly surprised. If Proton keeps evolving as it does now then this doesn't matter too much though - unless you don't want to use Steam.
  3. Which are? On crash Nalpasca can't heal (-100% healing - basically like Enfeebled) and they lose 1 wound every 3 secs.
  4. It's also highly benefical if you use rod+Blast or mortars etc. to apply Arterial/Gouging/Toxic/whatever Strike in an AoE. Also Pernicious Cloud (PEN got fixed and it's good now).
  5. Summons do profit from power level (increased base duration which can mean quite a long duration gain with good INT) - just way less than other invocations and also differently than one might think. I still have no idea why summoned creatures and weapons (and animal companions) don't scale their stats with power level but char level.
  6. Maybe because it's an upgrade of a non-damaging ability and didn't get flagged correctly. Or DoTs in general won't flip charmed enemies back? I actually have no idea. Somebody needs to test this - cause I'm at my parents who don't touch computers.
  7. I also think it's just the rel. unspectacular loot of the fighting crew. On the other side you get much sailor XP when sinking ships. And unique loot will drop 100% while there are still issues with unique loot when killing the enemy captain via boarding.
  8. I tried to build a 5-slot-blunderbuss Battlemage in beta.
  9. Yes - didn't mean that the game gets overnerfed as a whole. I think overall every balance pass did improve the game. I was indeed speaking about isolated nerfs of certain abilities. As Josh stated himself (some time ago) he'd rather do one big nerf and then rebuff if necessary instead of incrementally nerfing an ability. Thinking about it some more: Josh's approach may be better because it only hurts once.
  10. Does not work with AoE weapons except with rod+Blast and mortars. No Wahaī Pōraga and no Whispers of the Endless Paths. Citzal's works but obviously you can't get it without cheating for a single class Monk. Special procs like from Oathbreakers End or Watershaper's Focus does work though. It's very easy to group enemies: use Sparkcrackers or Arkemyr's Dazzling Lights from stealth or use Pull of Eora. I'm playing it for a whole Playthrough ATM to verify its viability through the whole game and it's great. For solo you'd need to "despecialize" of course. This is not a solo build.
  11. Type "Find" and hit tab. Then you autocomplete and cycle through commands with more tab hits. Same with "Spawn" and all other commands. Then you'll get the correct commands.
  12. Crits are very good with DoT attacks. Since you get a 100% crit conversion against charmed targets Debonaire/Cipher sounds like the perfect combo. Charm,then place a crit-disintegrate. Or have a Debonaire/Priest with Shining Beacon and a Chanter or Cipher who group-charms and then put a Shining Beacon on them.
  13. spawnprefabatmoise lax02_dracolichif I'm not mistaken. Or something like that. You can search prefabs with findprefabIn this case I guess "findprefab dracolich" or so. I'm not 100% sure about the correct spelling - I'm on vacation without computer to double-check.
  14. Can you elaborate? Example: Whitleaf's drug crash reduces all defenses (except deflection) by 8 with 1 in alchemy and this penalty will decrease with every point you have in alchemy (I think it will be -2 instead of -8 at 20 alchemy). A nalpazka monk can even have a positive effect for drug crash (+1-2 bonus instead of penalty). It's funny. The "problem" with Nalpasca though is that he has other, more severe disadvantages form a drug crash - so it's not really abusable.
  15. Yes, and that's it. By the way you can't have more than 4 slots even if you take Arms Bearer, Black Jacket, Giftbearer's Cloth and Fleshmender (should result in 5 slots) you'll only have 4. UI restrictions I suppose.
  16. He obviously meant the part where you said that "nobody would complain".
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