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Everything posted by Boeroer
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Yes. But now they are owned by Microsoft which isn't known to support games for Linux and they are using the Unreal Engine. While there is a Linux version of it I believe it's harder (means more effort) to taylor an Unreal game for Linux than it is with an Unity game. I don't say that it won't happen but I would be surprised. Pleasantly surprised. If Proton keeps evolving as it does now then this doesn't matter too much though - unless you don't want to use Steam.
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Summons do profit from power level (increased base duration which can mean quite a long duration gain with good INT) - just way less than other invocations and also differently than one might think. I still have no idea why summoned creatures and weapons (and animal companions) don't scale their stats with power level but char level.
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Yes - didn't mean that the game gets overnerfed as a whole. I think overall every balance pass did improve the game. I was indeed speaking about isolated nerfs of certain abilities. As Josh stated himself (some time ago) he'd rather do one big nerf and then rebuff if necessary instead of incrementally nerfing an ability. Thinking about it some more: Josh's approach may be better because it only hurts once.
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Does not work with AoE weapons except with rod+Blast and mortars. No Wahaī Pōraga and no Whispers of the Endless Paths. Citzal's works but obviously you can't get it without cheating for a single class Monk. Special procs like from Oathbreakers End or Watershaper's Focus does work though. It's very easy to group enemies: use Sparkcrackers or Arkemyr's Dazzling Lights from stealth or use Pull of Eora. I'm playing it for a whole Playthrough ATM to verify its viability through the whole game and it's great. For solo you'd need to "despecialize" of course. This is not a solo build.
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Crits are very good with DoT attacks. Since you get a 100% crit conversion against charmed targets Debonaire/Cipher sounds like the perfect combo. Charm,then place a crit-disintegrate. Or have a Debonaire/Priest with Shining Beacon and a Chanter or Cipher who group-charms and then put a Shining Beacon on them.
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Can you elaborate? Example: Whitleaf's drug crash reduces all defenses (except deflection) by 8 with 1 in alchemy and this penalty will decrease with every point you have in alchemy (I think it will be -2 instead of -8 at 20 alchemy). A nalpazka monk can even have a positive effect for drug crash (+1-2 bonus instead of penalty). It's funny. The "problem" with Nalpasca though is that he has other, more severe disadvantages form a drug crash - so it's not really abusable.
