Everything posted by Boeroer
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So How Do You Kill a herald with 19 armor and 160+ Deflection?
One reason more to close this.
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How do damage penalties/bonuses work?
Boeroer replied to rone's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maluses get applied through double inversion. So as soon as you have any bonus then a malus of "50%" isn't really 50%. Have a (long) look here: The game adds all coefficients together. Bonuses, maluses, doesn't matter.In PoE1 it worked fine, since there weren't enough big maluses. While in Deadfire a similar approach would lead to negative damage on under-penetrating graze. A lazy workaround could be to limit the damage at 0, or 20% of original value. A better way would be to divide sum_of_bonuses by sum_of_maluses (all numbers being positive, so the result will be positive as well, plus it ends up with meaningful result). But Deadfire went on the path of double-inversion. Which personally I see as math shenanigans, as they use different sub-formulas for bonuses and maluses, and do not cancel-out nicely if they have same absolute values. Specifically, imagine that you have: +25% action speed from Frenzy, which translates into 1.25 speed coefficient; and -25% action speed from Arbalest's modal, which translates into 0.75 speed coefficient The game takes 1.25 and transforms it into +0.25 (step_value) via [coef - 1] formula The game takes 0.75 and transforms it into -0.(3) (step_value) via [1 - 1/coef] formula Now it adds them together: step_sum = 0.25 - 0.333333 = -0.083333 And after that computes the final coefficient: - if step_sum is greater than 0: final_coef = step_sum + 1 - if step_sum is less than 0: final_coef = 1 / (1 - step_sum) In our case it's the later, thus final_coef = 1 / (1 - -0.083333) = 0.92 And finnaly: phase_time = base_phase_time / final_coef So if you had 6s reload; with Frenzy and Arbalest's modal you will have 6.52s, even if one effect was giving you +25% action speed, and another -25% action speed. P.S. We call it double inversion because: - individual malus coefficients are inverted when computing their individual step values - if step_sum is below zero, it is inverted in order to get final coefficient Also applies to damage, not only speed.
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Would you consider Max INT on a Single Class Rogue ?
This actually sounds crazy fun. Wanted a single class Rogue build for my boy Eder (though I’ll need to boost his int). Which Rod would be best for this build? Haven’t had time to test but does Wayershaper focus cause toxic strike to bounce? Yes, Toxic Strike will bounce. But the DoT will not stack (just add some duration). But of course all the direct damage (including Ondra's Wave which does crush damage) and then all the Deep Wounds from double AoE + Ondra's Waves will stack. One reason why my first build (Scout with WS's Focus) still does so much alpha damage if you lure enough enemies to one spot. Using Arterial Strike this way (and add w Wizard with Pull of Eora) is also very good. Boosting Edér's INT to acceptable hights for such an AoE/DoT build is hard.
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Barbarian multiclass builds
Berserker/Paladin (especially Goldpact) is a solid choice. At some point a paladin's passive can make you immune to Berserker's Confusion without the need for items, party members' buffs or consumables.
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So How Do You Kill a herald with 19 armor and 160+ Deflection?
Not really. But could you please close this thread? Because obviously it wasn't created to get help but only to annoy people. Just look at the initial question and the reaction to constructive suggestions "How do you kill xy". "Like so". "Don't think it works because my Herald Isso good" (it isn't). "Then like so". "Might work, but your answer is too long so I don't bother reading it. Instead I will keep spamming the forum with statements about how good Heralds are". I don't think anything fruitful will come from this. I doubt anything fruitful will come from Marigoldran at all, but one could start with this thread...
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Does dot damage still break stealth?
There are still DoTs that break stealth and invisibility - for example the poison from Nannasin's Cobra Strike.
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No romance!
Both... both...
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Forum Shutting Down
I hope firkraag888/master guardian/no1fanboy/bigbazoopa/whomever is feeling shame now...
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Can't fully upgrade Aloth's Leather Armor
Boeroer replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Did you use FreeRecipesToggle? Because that once can mess up the restrictions.
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Frustrated by the game design
Boeroer replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)"I really don't understand why they balance a single player game!" "Here's a good explanation why." "That's too long! I have no time for that! I'd rather write several more long posts about how I don't get why they balance a single player game!"
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Can't fully upgrade Aloth's Leather Armor
Boeroer replied to rone's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)They are mutually exclusive. All enchantments that are opposite leaves on the enchantment tree are. It's either or.
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Endre's Flog of Obedience seems to be missing from the game
Boeroer replied to JPK's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)Unity Console. You won't get Berath's Blessings with a "cheated" game (using the built-in console with iroll20s).
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Would you consider Max INT on a Single Class Rogue ?
Or maybe not?
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Best blood mage build possible
Fleet Feet is lvl 1 and so is Parasitic Staff. If you cast the first you take away spell uses for the Staff.
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Bellower concept
Yes. Only the base duration scales with power level. Not the sommoned creatures themselves. Same with summoned weapons.
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Best blood mage build possible
Frenzy and Alacrity don't stack their speed bonuses afaik. The increased DEX will help a bit and the move speed is nice. But you pay that with even more self damage (on top of Blood Sacrifice).
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Would you consider Max INT on a Single Class Rogue ?
Don't think that fairness was compromised. For the statements like "INT is the better stat than MIG for a DoT rogue" or "Would you consider max INT for a rogue?" (and the objections we are facing) it doesn't really matter if multiclass or single class. In both cases there are situations where you would want to max INT if you want to optimize your build. Not every build, mind you! There will be rogue builds where MIG is more important. Can't think of any clear example atm but there will be. This is a discussion that shows that you shouldn't discard anything just by reflex. Just because your instinct tells you something's not worth considering doesn't mean it really isn't. In this case there are multiple examples that show that "XY is superior than INT on a rogue" might be a strong opinion, but not a very informed one (no offense).
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Best blood mage build possible
Yes, and it has no real drawbacks for a caster. Berserker is very good as well if you can circumvent the confusion and get occasional healing. Also the fear ward makes it very easy to avoid getting attacked in melee.
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Companion subclasses
Mod or simply use the build-in console. If you use the Deadfire console to change class or subclass then achievements will get disabled. If you use a mod-console like Unity console they will not. The commands are "setclass" and "setsubclass".
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Frustrated by the game design
Boeroer replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Maybe if people would really read the post from Josh they wouldn't repeat this statement over and over. But since it doesn't seem to be enough to link to it I will quote it here: Also the statement "rather work on bugs" was answered multiple times: The people that do balance passes are not the same who fix bugs. So balancing is not taking away resources for bugfixing.
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Would you consider Max INT on a Single Class Rogue ?
Sometimes I really think I accidentally write Mandarin or something... That's because nobody said that it's the superior stat in general. It's the superior stat when you use DoT a lot and/or if you use AoE weapons. And if you have something like Vanishing Strikes where increased duration is very beneficial. The question was: would you consider maxing INT on a rogue? Of course. It was not: would you consider INT to be the most important stat for any rogue? Nope. Since it depends on the build there is no most important stat for rogue in general. Also please read again the part about math and multiplicative nature of INT with DoTs. You said you would only consider it with Vanishing Strikes. I showed you another ability where you really should consider it. I didn't say that you should always max INT.
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Essence Interrupter
Essence Interrupter is very nice, a good dps alternative is Aamiina's Legacy. I like EI better because of the neat side effects. But you should find something else for your attacks from stealth/invisibility, especially if you want to use backstab as well. Dps on those bows is good, but the base damage is rather low and that's what is important for your assassination attacks. Something like Dragon's Dowry or so is pretty good in that case.
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Would you consider Max INT on a Single Class Rogue ?
Speaking of math: INT increases duration by 5% per point. MIG increases dmg by 3% (additive) per point. In case of DoT the overall damage scales better with INT than with MIG. It's a 5% multiplicative damage increase per point compared to a 3% additive. Also a reason why crits work so well with DoTs: they increase duration by 50% which is a multiplicative dmg boost (instead of the rather crappy 25% additive bonus that direkt damage stuff gets). If you're looking for efficient Guile use with DoTs you are better off maxing INT than MIG (in general). Best would be to max both though because then then INT bonus would multiply the one from MIG. If DoTs are not your focus and you want to be a fast and accurate direct single damage (dps) rogue then of course INT is not that important - especially if other party members provide the afflictions.
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Would you consider Max INT on a Single Class Rogue ?
Maxing PER is good for the early game but has little impact at higher levels and as soon as you have access to acc buffs. Bosses are an exception. Maxing DEX is always good. Maxing PER, DEX and INT is not mutually exclusive by the way. Yes. But if you didn't know that why did you say that the math wouldn't come out in favour of INT? It would already come out just because of the bigger AoE and the longer duration. Without any exponential growth. Again: the question was not if INT is the most important stat for any rogue but if one would consider to max INT on a rogue. If you don't even consider it you didn't understand Rogue in my opinion. Maybe I'm an arrogant prick though.
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Would you consider Max INT on a Single Class Rogue ?
Then your math is pretty bad. INT effects AoE size of mortars and duration of Toxic Strike. Toxic Strike grows exponentially with each tick. MIG only adds additive damage to each tick. Also in most cases the additive dmg bonus of MIG is very neglectible compared to Sneak Attack and Deathblows. MIG 10 compared to 18 is an increase in +24% additive damage. In case of a sword that's 3,84 dmg per hit. MIG is a rather ineffective dps stat. If you compare it with healing it's interesting. Then with high INT of course.