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Boeroer

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Everything posted by Boeroer

  1. Yes. I posted it quite early in the thread with my detailed Furyshaper description: You can only have one ward at a time and they count as summons. So for example Furyshaper/Ghost Heart or -/Beckoner would be a suboptimal class combo.
  2. Didn't try. Sounds plausible - but it's not a summon and the Ghost Heart's AC is a spirit. Needs testing!
  3. Actually some priests are great nukers (Magran's, Berath), especially as single class priests. Also something like Spark the Souls of the Righteous in combination with one (or more) Beckoners and a Pull of Eora in the party is hilarious as damage option.
  4. Man - here's a post from you I could totally agree with. And then you go and put this shart in: It's like an obsessive-compulsive disorder or truth-tourette... :sigh:
  5. Same with Wall of Many Colors. Already filed a bug report weeks ago and got no reaction.
  6. I wondered why Paladin/Wizard is an Arcane Knight but a Ranger/Wizard isn't an Arcane Archer.
  7. I can only guess but I suspect you are simply way underleveled. I mean if you have made it to Defiance Bay the hardest part of the game lies behind you. And that's not a joke. Just come back later and you'll see it can be easy. The tower is not really low level stuff. There are plenty of other quests you can try first. PoE is kind of "partly open world" - it is possible to run into encounters that are too difficult for you. If you get your stern slapped it's most likely that you discovered such an encounter. Just return later. One char level can already make a big difference. In case you own The White March: don't go to Craigholt Bluffs first (although your steward told you it's way above your paycheck)!
  8. Better than imagination and strong opinions I guess.
  9. It was also fun to trigger 15 Fireballs on 5 enemies with Watershaper's Focus + Blast - when that still triggered a spell on every hit roll - but I fear that such fun is only short-lived.
  10. I didn't try Ancient at all - yet. So I can't make any reasonable statements. I only know that bonus Power Level is always nice for a Druid. It adds base damage and duration to DoT spells. That has impact. I played a single class Animist with focus on exactly those spells that the Ancient covers and tried to stack a ton of Power Levels (used Spine of Thicket Green, Nature Godlike and Stones of Power). It worked out great. If I had the Ancient back then I would have used him instead of an Animist. So I guess it fills a niche - for me at least. Is the +1 PL too low? Can't say yet.
  11. Chillfog would be too powerful. You could trigger three instances of it with one shot. I mean that spell is too powerful per se. He already is an awesome Crowd Controller once you get Pull of Eora and combine it with Binding Roots.
  12. I have a different opinion. First of all I don't think that Assassin, Trickster or Streetfighter are straight out better than a vanilla Rogue. Their advantages and disadvantages balance each other out - sort of. But there are several ways to circumvent the disadvantages and there are builds where certain subclasses are better than others - for example a Trickster is better for a tanky build than an Assassin. I also don't think that the Barb subclasses are worse than the vanilla class. More niche maybe, but there are niches where they are def. better. Berserker is praised - but only because people think the crit conversion and the better inspirations outweigh the self damage - which they don't in my opinion. If you play a high level Berserker it's a big disadvantage actually. And the fact that you can circumvent confusion... well as I said: you can circumvent the disadvantages with most subclasses as you would try to do with any build: build out your strengths, circumvent the weaknesses. Same with the Arcane Archer. I don't think he's worse than a Sharpshooter, Ghost Heart or a Stalker. Sharpshooters actually always suffer from a permanent speed malus that hampers their dps. Against enemies where AR is no problem they are straight out worse than other rangers. Stalkers are only good at melee range and require more micromanagement. With AI it's a pain to prevent Bonded Grief. Ghost Heart's animal companion can't do anything better than the normal AC but costs Bond AND counts towards the summoning limit. But you can find builds/cases where each of those makes sense and is a better pick than the others. The Arcane Archer can hit several enemies with multiple spells using only one shot. As I already said: Imbue: Death at high levels is one of the things that can currently wipe a whole group of dummies with two shots if you build the Arcane Archer correctly. Because of the Arcana-ACC bonus you'll generate tons of crits with your imbue spell, the dmg number of Death Ring can be over 100 for each hit roll, you can at least trigger two ones with Driving Flight and three with an additional jump AND it has the chance to destroy targets that have low health. You can maybe see the synergy with the multi-triggering... Three instances of Pull of Eora with one imbue shot with such high ACC will guarantee nothing leaves that area - especially when you combine it with Binding Roots(!). A very potent CC option - and you need no caster for that and not even a "dedicated" CC guy. The disadvantages can be circumvented easily as with other subclasses: low health isn't a big deal because you will be ranged and thus will plan to play with lowish health and defenses anyway. The ACC pen is non-existent with the right weapons (which are not hard to come by). I tested that class a lot now and I have not the impression that it's worse than the other subclasses. Same with the Furyshaper by the way. The others I have not really tried so I can't say. That there are subclasses that are indeed better than the vanilla class (see Troubadour) doesn't mean that this should be done with every new subclass. Because it's boring if you are forced to pick the same subclass over and over again when you're somebody who cares for power. At the moment I think it's just an assumed weakness than an actual one - like it was at the release of PoE where lots of people seriously found that Wizards are useless.
  13. Whoa! Hold on! You're coming up with real factual data? Now that's going to cause confusion.
  14. How many wards do you expect to lose during a fight though? The wards are powerful and make this subclass very useful. Losing one or two during a fight doesn't mean too much - and you can always decide to place them where they won't get attacked in melee. I didn't try if they can be withdrawn (and keep doing their thing). If they can...
  15. If your focusing on a tanky setup which is supposed to shrug off afflictons asap I think it's a cool subclass. You can combine it with those BoW-items that give you advantages when afflictions drop as well as the ones that give you bonuses as long as you have them. With Ring of the Lone Survivor, high RES and Clarity of Agony most affs last 0 secs...
  16. I think when Forgotten Sanctum comes out (13th)...? Yes, MIG and INT influence the imbue-spells.
  17. I agree that most likely BBs don't make a lot of difference for a build. But I could maybe go through the builds and add a [berath's Blessing] tag to the ones that use it. But I'd need some free time for that...
  18. Most people find Path of the Damned to be too easy. I also played most of the D&D CRPGs on normal. I started PoE on normal and restarted on Path of the Damned after some hours because it was way too easy. And at that point I had no idea about combat mechanics and so on. I can't imagine what you have to do so that easy seems to be impossible. Different people, different skills I guess. I'm sure you are good at something at which others suck. Baking for example. Or ice-skating. Man I royally suck at all those winter sports... So all in all I don't think we should rename easy to impossible. We also wouldn't want to lower standards for getting a driver's license because you aren't able to drive straight for more than 5 meters. Maybe Obsidian could introduce a difficulty setting "Nigh Impossible: Wilkiaal2" that's slightly below easy.
  19. Thaks for testing. I tried a Monk/Arcane Archer and Enduring Dance works just fine for the imbue spells. But that was to be expected since it's an universal ACC buff. Same with Thunderous Blows: gives your spells +2 PEN which is nice.
  20. Forbidden Fist istself puts an afflcition on you that - when it expires, gives you wounds. Besides that I think Berserker might be a good idea. Although I didn't check if it counts as "affliction wears out" when I end confusion with a switch to Modwyr. But I guess it can work...
  21. Nope. Maybe because most people have some kind of volume regulator for their speakers.
  22. Don't they deal crush damage (primarily)? I'm not sure now - didn't really use them that much in Deadfire. But if Spirit of Decay works with them they should also work with Arcane Archer. What about Nannasin's Cobra Strike?
  23. I didn't say that it is a single player RPG. It is an RPG nonetheless and thus fits as an counterexample for the initial statement.
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