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Boeroer

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Everything posted by Boeroer

  1. Obsidian, or maybe Josh in particular, have a tendency to overnerf a bit. Then they rebuff until balance is ok. I would like a less "flip-floppy" approach but besides that I'm all for balancing.
  2. If it removes all health is doesn't matter if it's a graze or a crit, having underpenetrated or overpenetrated, does it? As the description of Disintegrate says "Targets that have their Health reduced to zero disintegrate into nonexistence." If your health wasn't reduced to 0 you found a bug. Check that you don't use the Grog pet by the way.
  3. I think it "only" gains base damage and PEN like most damaging spells. The number of attacks or jumps don't seem to get increased unfortunately.
  4. Warlock is a great combo, especially with Blood Mage/Furyshaper. You are pairing the fastest casting time with renewable spell resources. Savage Defiance can heal your Blood Sacrifice. A near perfect "spell spammer" in my opinion an certainly has a top position in my "fun to play" list.
  5. It is intended. I got direct confirmation from the designer. As I said: he also stated that Imbue should scale like regular spells. Bloodmage is good, Tactician is good, Furyshaper is good, Priest of Woedica is good, Steel Garrotte is good, Ancient is good. Others are ok but niche. The ones that need some work are Arcane Archer (fix PEN), Forbidden Fist (balance the ability), Psion (alter the focus-interrupt on getting hit), Bellower (improve the bonus). So I don't think that "Most of the new subclasses aren't good" is warranted. It's hyperbole. As stated several times before: they are not supposed to be better than the others or their vanilla class. Doesn't mean they can't be improved of course. Ancient's scaling issue annoys me for example.
  6. If you want to support your party with a decent burning lash you'll need Flames of Devotion and then its upgrade Shared Flames - plus Mith Fyr (chant). With high INT Shared Flames' duration is quite good so you won't use too much Zeal on it. I'd also use Zealous Focus then. If you want to go the healing route mostly you don't need it - but Exalted Endurance.
  7. I think the question should be "why Bellower instead of Troubadour?".
  8. Depends. Getting some key abilities a lot earlier is an advantage. Higher Power Level is an advantage, too. Having less resources is a disadvantage. Combining two classes which are front-loaded (like Rogue, Paladin or Ranger) is usually good. Other classes work quite well as single class throughout the whole game.
  9. No idea what happened - but it's not how it's supposed to work. And I never experienced such behavior. Simply because you don't get any spell uses of Tier 8 and 9 in your ability bar. Only 1 - 7. Did you use the console?
  10. He's way above your level so that's not a viable test object. It adds an elemental lash to your attacks and that's all. If you combine it with other dmg bonuses it's pretty good.
  11. Eh? I don't think I posted something contradictory. In fact what I wanted to say is pretty much in line with your statement. In case my post was confusing I now added a sentence to be more clear. Edit: gruesome typos, sorry...
  12. Your plan with Goldpact etc. sounds solid. I think you won't hit stuff with weapons a lot if you go all defense and high AR. So don't plan to use a weapon too often. I think you will be occupied with other stuff than hitting. If your defenses and healing is nice you won't need a lot of CON. Just keep in mind that dumping DEX and PER "only" lowers your reflex (which goes back up with a large shield and is not a defense against afflictons in the first place, mostly AoE damage) while dumping CON will lower your fortitude which makes you vulnerable to weakening,stunning etc.
  13. That might be. I actually never tested it with increased PL. Unfortunately Seven Nights doesn't add "projectiles" with PL. That would be so neat...
  14. With Watershaper's Focus or Fire in the Hole you can even get 3 Death Rings (Driving Flight + additional jump from weapon) which kills many mobs right on the spot (also because of the triple weapon AoE and the "destroy" feature of Death Ring). One of the few things that can pulverize a pack of CRE_Dummies with one single attack. Not really melee though - I just realize that dual mortars are also not melee.
  15. The arrows are fine. The PEN of the attached spells doesn't seem to scale with Power Level (at least not with Minor Missiles). I hope this gets fixed soon. In case of Web and Eora it doesn't matter of course.
  16. Does this combo only work with the 2nd phantasm spell? I've seen you mention it a few times but when I tried it the phantasm just gets my normal weapons and not the draining touch....? You cast Draining Touch, you cast Essential Phantom and voila. Unless this got patched out with the latest patch. Don't hope so...
  17. Again: your points are not the problem. Just where you inject them. Salt in food is not a problem as long as you don't pour it into coffee.
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