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Everything posted by Boeroer
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It's very powerful on a Phantom because it has very high base damage, does corrode dmg, drains life for the phantom and targets Will instead of Deflection(!). Use your Wizard's Miasma of Dull Mindedness and a club + modal to drop Will completely (-65!) and let the phantom pummel away with crit after crit.
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No, he would because you are the member with the most trollish posting style. That doesn't mean that I can't agree with some of your posts - but your blueprint for a thread involves writing provocative stuff in a trollish manner in order to get attention and to provoke fruitless discussion about opinions. Because of that you never take part in discussion about factual things like mechanics, rules, items, quests - anything that is tangible. You also don't give tips or advice on games. You don't do bug reports. You don't contribute useful stuff. Fair enough, nobody needs to. Having a joker can be nice as well. But whenever you start a thread there's the guarantee that it won't end very well. Given that there are many, many threads in this forums and very few of them - even the ones that criticize - get such negative reactions I wouldn't blame it on the other forum members "who just don't agree with the content of my posts". What they not only disagree with but loathe is your attitude. It's like when a guy walks into a bar and yells "Which one of you mongers wants to buy this handsome dude a drink?" and later tells the policeman who scrapes him off the street that he didn't do anything, "really - they just couldn't stand my overly handsome face I guess."
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1. Might is an additve dmg modifier. That means it will add +x% of the base damage of an ability to the overall damage. Power Level raises base damage (so it's multiplicative with other dmg bonuses). All other dmg bonuses are additive. 2. No idea, sorry 3. Corrode and Acid should be the same - also Decay. There might be cases where the ability is not tagged correctly though - although that got improved a lot with the latest patches. Corrode/Acid/Decay is a bit of a mess though. I don't remember all items that raise the according Power Level. Chromoprismatic Staff does. For other gear you might want to search the wiki at gamepedia 4. What exactly do you mean? From skills like Religion etc? Or abilites? Essential and Substantial Phantom will not have your skills and abilites. It's like a separate character with its own stats that have nothing to do with yours (but are quite ok since they scale with char level) that is auto-piloted. BUT it gets copies of your equipped gear - which can be used for crazy stuff. One hint: summoned weapons also get copied and will have no duration and thius won't expire on the Phantom (looking gleefully at Concelhaut's Draining Touch).
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You mean solo? Because with a party it's not that hard to keep an animal companion alive. Since you want to take on the Megabosses at highest level anyways your AC will have scaled AR and there are some nice AR buffs which makes them rel. sturdy. Add passive healing or healing over time (Chanter, Paladin, Druid) and you're good. I soloed the Dracolich several times (when there were no Megabosses yet) with a Stalker Geomancer because of the awesome ACC and some other nice synergies against single targets and my AC wasn't even attacked that often. I didn't use any consumables so I guess there's still room for improvement. A nice synergy against tough single foes is Paladin/Stalker - because you and the AC have bonus AR and defense, more heals, an AR+ aura that heals passively, Flames of Devotion does +20 ACC with Ring of Focused Flames on top of all the Ranger ACC bonuses and other things that can be good for your AC. And you can evade very nicely with Evasive Roll - although that can trigger the Stalker debuff for a short time. Paladin/Troubadour is also nice because you can stack more passive healing and also create summons that distract from the AC. An endless stream of summons can be very helpful (see the chant phrase "Many Lives pass by" that summons an autopiloting skeleton every 3 secs that "stacks" with other sumons...). Another way to reach high ACC without ranger is single class Monk. With Enduring Dance and Razor's Edge you can get +22 ACC on top of the other stuff. And The Long Pain's ACC scales very nicely. Run around and kite while firing with those flying fists is pretty nasty. Another nice thing is Chromoprismatic Staff with Instruments of Pain. Also look at Empowered Strikes... just saying...
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Keep it like that. I'm the same (with a party) and it's great. Consumables are just tedious. Open the bag, click on that potion/scroll/whatever, wait for that animation... meh. Sure, during a solo run it's inevitable and ok since I only have to manage one guy. But with a party? Please... I had to make that dedicated PoE-scroll-rogue build "The Sorcerer's Apprentice" in order to force me to use scrolls. I don't hesitate to use per-rest abilities and Empower though. And with a Nalpasca I will use drugs. So if it's part of the char/class concept it's fine. If not? Pfff...
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Paladin/Arcane Archer is good as well. FoD shots don't get the ACC malus and Watershaper's Focus with Ring of Focused Flames, Blast, Driving Flight and FoD gives you 3 AoE jumps with +20 ACC which will most likely trigger Ondra's Wave. And once Zeal is null you can continue firing Imbue: Fireball which will also trigger thrice. Deactivate Blast for that. ACC with this one is even better. Also heal your Animal Companion with Lay on Hands and so on. Paladin/Assassin with Ring of Focused Flame and Dragon's Dowry or Chromoprismatic Staff most likely crits and one-shots many enemies from stealth/invisibility with his +45 ACC bonus.
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Grocery Street gained it's rightful place right beside Rodriguez' Hold, Buttercut, Wuthering Strikes and Direballs. Fair points. I would really really like to see priest-specific trinkets that do something with their spell portfolio. Doesn't need to be like Grimoires, but maybe give a bonus cast for PL X or give one additional spell to use or 1 per-encounter-ability that's in line with the trinket's origin or a trinket that alters the mechanics of priest spells you already have or whatever. Druids have the same problem.
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It did display - but since the Spiritshift model is a lot taller than the kith model it didn't fit: the head was cut off and other stuff. Same with Form of the Fearsome Brute (Ogre shapeshift). And since the inventory is of little use during combat anyway they decided to go the easy route and just not show the shifted model there. Which was the best decision (looking at the cost-benefit ratio) in my opinion.