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Everything posted by Boeroer
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Can you elaborate? Example: Whitleaf's drug crash reduces all defenses (except deflection) by 8 with 1 in alchemy and this penalty will decrease with every point you have in alchemy (I think it will be -2 instead of -8 at 20 alchemy). A nalpazka monk can even have a positive effect for drug crash (+1-2 bonus instead of penalty). It's funny. The "problem" with Nalpasca though is that he has other, more severe disadvantages form a drug crash - so it's not really abusable.
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If it removes all health is doesn't matter if it's a graze or a crit, having underpenetrated or overpenetrated, does it? As the description of Disintegrate says "Targets that have their Health reduced to zero disintegrate into nonexistence." If your health wasn't reduced to 0 you found a bug. Check that you don't use the Grog pet by the way.
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It is intended. I got direct confirmation from the designer. As I said: he also stated that Imbue should scale like regular spells. Bloodmage is good, Tactician is good, Furyshaper is good, Priest of Woedica is good, Steel Garrotte is good, Ancient is good. Others are ok but niche. The ones that need some work are Arcane Archer (fix PEN), Forbidden Fist (balance the ability), Psion (alter the focus-interrupt on getting hit), Bellower (improve the bonus). So I don't think that "Most of the new subclasses aren't good" is warranted. It's hyperbole. As stated several times before: they are not supposed to be better than the others or their vanilla class. Doesn't mean they can't be improved of course. Ancient's scaling issue annoys me for example.
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If you want to support your party with a decent burning lash you'll need Flames of Devotion and then its upgrade Shared Flames - plus Mith Fyr (chant). With high INT Shared Flames' duration is quite good so you won't use too much Zeal on it. I'd also use Zealous Focus then. If you want to go the healing route mostly you don't need it - but Exalted Endurance.
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Depends. Getting some key abilities a lot earlier is an advantage. Higher Power Level is an advantage, too. Having less resources is a disadvantage. Combining two classes which are front-loaded (like Rogue, Paladin or Ranger) is usually good. Other classes work quite well as single class throughout the whole game.
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Your plan with Goldpact etc. sounds solid. I think you won't hit stuff with weapons a lot if you go all defense and high AR. So don't plan to use a weapon too often. I think you will be occupied with other stuff than hitting. If your defenses and healing is nice you won't need a lot of CON. Just keep in mind that dumping DEX and PER "only" lowers your reflex (which goes back up with a large shield and is not a defense against afflictons in the first place, mostly AoE damage) while dumping CON will lower your fortitude which makes you vulnerable to weakening,stunning etc.