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Everything posted by Boeroer
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In my opinion the best weapon for Brute (especially if Devoted is involved) is The Willbreaker. It has two damage types (no need to switch), it has awesome enchantments and most importantly: it has Body Blows as modal which lowers Fortitude by 25. That's not only awesome for Brute Force (target Fortitude with every attack roll if it's the lower defense) but also for Knockdown and Mule Kick (targets Fortitude).
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Actually you have 2-3 per Power Level per encounter. So a single class Priest has 18 spell uses at PL 9 for every encounter at least. And then you can use Empower to refresh half of it. If you think that's not enough your resource management and efficiency must be horrible. Solo is another story of course. The advantage is that all your abilities can be used when you want. They are all at your disposal right away. The disadvantage is that the resources are finite. Using a cheesy tactic to show the superiority of a class is questionable. With the same reasoning one could argue that the rogue is a better class than the monk because Gouging Strike kills every boss with 2 Guile.
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Signet Ring doesn't care for your engagement. It works the opposite way: how many enemies engage YOU. The maximum is the number of enemies that can surround you. You can have like 8 engagement slots (there's no hard limit). But 8 doesn't do anything more for you than 6 slots - because very few enemies can surround you with more than 6 individuals.
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I found Tyranny was pretty awful. Although I liked certain aspects of it (setting mostly) the combat system was so bad that it gave me shivers. I don't think that was the reason for its failure though. I think the (perceived) lack of a hero you could sympathize with was the main reason - but that's only wild guessing.
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The reason why (the easy to grasp) flat DR from PoE had to go was that it couldn't keep up with the increasing damage numbers. DR 0 or DR 20 doesn't matter that much once you get hit by a 200-point-damage attack. The reduction is only 10%. While it would be 50% if a 40-point-dmg attack hits you. And scaling it more steeply also wouldn't work because then weaker enemies couldn't hit you at all. So because of player feedback Obsidian decided to alter that DR system. And they came up with PEN which was even more binary in its beta version (it was horrible: PEN was THE GOD stat). Now it got some more stages, but it's still the most important thing - at least at PotD. A percentage based DR would have been better I think. More granular so you're not trying to gain that one point of PER that takes you over the edge - still it would scale with damage. And you could add MIN and MAX values if you wished.
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So one more char does more than a single spell? Hm... What a ****ty character that must be... Apart from that: on PotD, Devotions for the Faithful, gained early by a single class priest, makes difficult encounters a lot easier. Not only does it give +10 stackable ACC and +4 MIG (+8 Fortitude) to your party but also -10 ACC and -4 MIG (-8 Fortitude) to your enemies. People like to overlook that. And that's only one spell. In addition to that Priests can also heal, support in may different ways and be pretty good nukers, too - without the need to collect phrases first. So they can be used more "on point". I mean Chanters are nice and all - but they can't do the same amount of on-demand support a priest can do. I never regret taking a priest. Actually I never regretted taking any class if I plan for its use correctly in the first place. And even if I wanted to substitute a Priest with another class I wouldn't take yet another Chanter. I'd take a Druid.
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Right. It's bad. And that's the nicest thing I can say about it (sorry Josh). Especially bad is that a) PotD scales AR up so all things that improve PER increase in value - immensely. That makes so many weapon/ability options less viable b) double inversion of the dmg reduction (that is the result of underpenetration) leads to a hefty, hefty reduction.
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Attack speed bonuses don't stack additively (so 30% and 10% are not like a single 40% bonus). But yeah, especially with Blood Thirst things get really interesting.
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In the early game one handed style is good. Later on dual wieldig / two handed is def. better. Because the ratio of your accuracy vs. enemies' defenses gets bigger and bigger.
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DEX affects both: attack (animation) time and recovery time. That doesn't matter too much with regular melee/ranged attacks but with spells (which tend to have a longer attack animation phase). If you use a single weapon in one hand (without offhand weapon) or a two handed weapon (melee or ranged) you get a recovery penalty. If you dual wield you don't. Broadly speaking it's like a 50% recovery speed gain compared to single/two handed weapons. That's why characters who dual wield and pile up other speed bonuses can reach 0 recovery with their weapon attacks quite easily. Dual wieldig only impacts your weapon attack recovery, nothing else. Same with "speed" enchantment on weapons and Two Weapon Style. While universal speed buffs like from Alacrity or Frenzy will shorten all your recoveries: from weapon attacks, spells etc.
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- Recovery time
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If you have Trial of Iron active then you should. Quests in general don't matter. The only criteria is: There were Rogues that already did this achievement - and since stats don't matter that much I can't see why you couldn't do it as well. Dragons can be charmed rel. easily by Rogue who uses Munacra Arret by the way. Buys you plenty of time during dragon fights and gets rid of some adds.