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Everything posted by Boeroer
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Reminding people about good stuff is ok. If you'd make a (honest) dedicated thread about something you like or recommend stuff where it's fitting then nobody would have asked how the ignore list works - or would have begged you to not express your excitement about X or Y in every thread. And that wasn't me. Instead: Thread about healing --> Use Whispers of the Wind! 2 (!) "Help" threads about how to kill a tanky herald are an excuse for bragging about same herald. Thread that's for theorycrafting about the new subclasses --> single class vanilla monk rules (aka Whispers of the Wind is awesome)! You see the pattern. You're assuming that the people here like to read about your new found stuff in every thread. And that is a bad assumption.
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If you were to make a custom Herald built for this passive tanky healing setup of yours, how would you assign their attributes? Maxed MIG and INT. If supposed tank also highish RES. If own damage potential doesn't matter then you can dump PER and DEX and put everything into MIG, INT, RES rest CON. You can still send in summons to deal damage which will work independently from your stats but profit a lot from healing and/or lashes support.
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What is your goal? I mean how do you want to support? You can makes herald a fantastic passive offensive support (stack Shared Flames + Mith Fyr + Zealous Focus) or passive healing support (stack Ancient Memory + Exalted Endurance). Or you just switch between that as you like. If you have more than one gun or crossbow user (like Maia) in the party you might also want to give Sure Handed Ila a shot (pun intended). Besides that you can't go wrong with a tanky, high AR setup + shield since your passive supports won't suffer at all. Pick up Sasha's Singing Scimitar for the per-encounter-empowered I and you are set. But even a second row guy with pike or quarterstaff or a mid-ranged missile weapon user can be good. So what exactly do you want to play your Herald?
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Yes, they are fun. I like to clump enemies up with Arkemyr's Dazzling Lights, then cast Pull of Eora and then jump right into the pack and throw HoF around an retaliate like crazy. Another - often overlooked - superb ability is the PL 9 shouts of the Barb. Especially the circular one. It does good base damage and has an enormous range. The dmasge per Rage point (only 1) is great. And you can apply one (or two with Spirjt Frenzy) afflictions right away. And you can spam it very nicely until everything's dead. Great alternative to HoF if enemies won't gather tightly.
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Maybe - where it fits. Not in every thread that has no hook to come up with that stuff. It's spamming. Besides that, discovering Heralds and Whispers of the Wind now is like discovering the dessert on a table a year after the meal's over and everybody's at home watching Matlock. You wouldn't run through town, waving the old dessert around, ring everybody's doorbell and scream "I just discovered dessert and man it's sooo good! Did you know? Did you? Did you?". Well I hope you wouldn't...
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Good point. Usually you don't need the poison because everything's dead from the direct damage when using mortars + Whispers + Resonant Touch. And it only works with melee weapons. But yes - especially if enemies don't stand that near to another and/or if you don't use any AoE weapon with Whispers of the Wind and like the "vibe" of the Mask this could be cool. You could also try Lover's Embrace and see if multiple DoTs of it stack. Like Battle Axes' Bleeding Cuts do. Those are also very nice with Whispers of the Wind. Another weapon that works really well by the way is Watershaper's Focus. Like Dual Mortars basically - only primary attack but jumps one time and triggers Ondra's Wave on crit. The advantage of AoE weapons with Whispers of the Wind is that a) Avenging Storm will hit so many times (no matter the weakness of every individual hit) that it also might kill all enemies and b) that every hit over a certain threshold will generate a Resonant Touch which will then apply flat raw dmg. So it's more about the sheer number of hits you generate and not that much about damage per hit (also nice of course, but in this case with the mortars or rod not no. 1 priority).
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Not yet. Still playing it. It's not that complicated though. It's a single class ranged Helwalker with dual mortars using Whispers of the Wind and Resonant Touch. Power Surge is only there to add more jumps for Whispers of the Wind. And the rest is pretty standard (Lightning Strikes, Enduring Dance). You can also empower Whispers of the Wind to add more jumps: Or add Avenging Storm with Heaven's Cacophony: An additional trick here is to use a Cloak that stuns enemies if you attack out of stealth or invisibility - because Whispers of the Wind makes you invisible.
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The weapon is nice. It couldn't quite compete during testing sessions when you look at sustained damage but it's not bad. The modal of Great Swords gives you +30% bonus damage I think, not +15%? And it means -10 accuracy? Since you want to crit as often as possible with Karabörü you wouldn't want to use the modal - which makes it rather pointless in my opinion. However - the already high PEN of a Devoted/Berserker is enough to deal with the low base PEN of Great Swords, it has dual damage and it looks fantastic (for me that's important as well). It's also easy to get. So overall I think it's a nice alternative. Also Sanguine Great Sword can be good because it heals you - which can be important on a Berserker. Twin Eels as well as somebody else proposed earlier. Do not use Voidwheel! Another very strong weapon is Engoliero do Espirs - if it wouldn't come so late that would be my no. 1 despite the single damage type. The Harvest enhantment is so powerful...
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Summonend creatures scale with char level, not Power Level. Only summoning duration will increase with Power Level. So don't empower a summoning invocation. It's def. not worth it. Empower an offensive invocation or a healing one, that's a better use of your empower points. So yeah, summons do scale will with multiclass Chanters.
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The best pick mechanically would be paladin or priest as MC because both profit from the correct dispositions. Priest gets a stronger Holy Radiance and Paladin gets a stronger Faith and Conviction. Priests are considered to be the strongest class in PoE so the answer could be MC priest. But if it's also the most fun for you...? I personally like PoE Priests as MC. They can be awesome supporters as well as damage dealers.
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In case of Berserker I'd say Brute is pretty good because first of all less Power Level means less self damage and also the healings of the Fighter helps to counter the high self damage even more. Single class Berserker is better on the higher levels when speaking about offense (in my opinion) but you have to get there and Devoted + Berserker (= insane PEN, higher crit damage, higher crit rate, Cleaving Stance, more resources from two pools etc.) is fun and great during the whole playthrough. I did a Berserker/Devoted as first MC and now have played several single class Barbs. I can recommend both. Maybe in your case I would stick to Brute. Just a feeling though.
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Great. Good combo, especially when wearing Devil of Caroc + Helm of the Falcon. Great looks, great item synergy and no Confusion. You can get Willbreaker from Crookspur pretty early if you have a good sneaker. Or just pick up Saru Sichr from Arkemyr's Manor until you are good enough for Crookspur - this can be done as soon as you get to Nekataka.