Everything posted by Boeroer
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Optimizing skills
Which are? On crash Nalpasca can't heal (-100% healing - basically like Enfeebled) and they lose 1 wound every 3 secs.
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Would you consider Max INT on a Single Class Rogue ?
It's also highly benefical if you use rod+Blast or mortars etc. to apply Arterial/Gouging/Toxic/whatever Strike in an AoE. Also Pernicious Cloud (PEN got fixed and it's good now).
- Custom subclass ideas
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Arcane Archer weapons?
Summons do profit from power level (increased base duration which can mean quite a long duration gain with good INT) - just way less than other invocations and also differently than one might think. I still have no idea why summoned creatures and weapons (and animal companions) don't scale their stats with power level but char level.
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Need help! Single class monk or herald?
I don't know. The synergy is strong with this one...
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Maybe because it's an upgrade of a non-damaging ability and didn't get flagged correctly. Or DoTs in general won't flip charmed enemies back? I actually have no idea. Somebody needs to test this - cause I'm at my parents who don't touch computers.
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Deadfire Errata: Ship Boarding Gives More Loot Than Sinking
I also think it's just the rel. unspectacular loot of the fighting crew. On the other side you get much sailor XP when sinking ships. And unique loot will drop 100% while there are still issues with unique loot when killing the enemy captain via boarding.
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Extra weapon slots
I tried to build a 5-slot-blunderbuss Battlemage in beta.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
I think everything that causes damage?
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Frustrated by the game design
Boeroer replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yes - didn't mean that the game gets overnerfed as a whole. I think overall every balance pass did improve the game. I was indeed speaking about isolated nerfs of certain abilities. As Josh stated himself (some time ago) he'd rather do one big nerf and then rebuff if necessary instead of incrementally nerfing an ability. Thinking about it some more: Josh's approach may be better because it only hurts once.
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I just Discovered "Whispers of the Wind"
Does not work with AoE weapons except with rod+Blast and mortars. No Wahaī Pōraga and no Whispers of the Endless Paths. Citzal's works but obviously you can't get it without cheating for a single class Monk. Special procs like from Oathbreakers End or Watershaper's Focus does work though. It's very easy to group enemies: use Sparkcrackers or Arkemyr's Dazzling Lights from stealth or use Pull of Eora. I'm playing it for a whole Playthrough ATM to verify its viability through the whole game and it's great. For solo you'd need to "despecialize" of course. This is not a solo build.
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Spawn commands?
Type "Find" and hit tab. Then you autocomplete and cycle through commands with more tab hits. Same with "Spawn" and all other commands. Then you'll get the correct commands.
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Theorycrafting Thoughts On New Classes (Patch 4.0 Beta)
Crits are very good with DoT attacks. Since you get a 100% crit conversion against charmed targets Debonaire/Cipher sounds like the perfect combo. Charm,then place a crit-disintegrate. Or have a Debonaire/Priest with Shining Beacon and a Chanter or Cipher who group-charms and then put a Shining Beacon on them.
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Need help! Single class monk or herald?
2 Honks and 3 Mongrels sounds about right.
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Spawn commands?
spawnprefabatmoise lax02_dracolichif I'm not mistaken. Or something like that. You can search prefabs with findprefabIn this case I guess "findprefab dracolich" or so. I'm not 100% sure about the correct spelling - I'm on vacation without computer to double-check.
- Custom subclass ideas
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Optimizing skills
Can you elaborate? Example: Whitleaf's drug crash reduces all defenses (except deflection) by 8 with 1 in alchemy and this penalty will decrease with every point you have in alchemy (I think it will be -2 instead of -8 at 20 alchemy). A nalpazka monk can even have a positive effect for drug crash (+1-2 bonus instead of penalty). It's funny. The "problem" with Nalpasca though is that he has other, more severe disadvantages form a drug crash - so it's not really abusable.
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Extra weapon slots
Yes, and that's it. By the way you can't have more than 4 slots even if you take Arms Bearer, Black Jacket, Giftbearer's Cloth and Fleshmender (should result in 5 slots) you'll only have 4. UI restrictions I suppose.
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[4.0.1.0044] Ajamuut's Stalking Cloak Doesn't Stun From Invisibility
Boeroer replied to guildwriter's topic in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)What about Shadowing Beyond and Assassin's Slippers?
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Frustrated by the game design
Boeroer replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)He obviously meant the part where you said that "nobody would complain".
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I just Discovered "Whispers of the Wind"
Yes, it can be pretty deep.
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Frustrated by the game design
Boeroer replied to swapoer's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Obsidian, or maybe Josh in particular, have a tendency to overnerf a bit. Then they rebuff until balance is ok. I would like a less "flip-floppy" approach but besides that I'm all for balancing.
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Does Disintegrate Outright Kill?
Boeroer replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)If it removes all health is doesn't matter if it's a graze or a crit, having underpenetrated or overpenetrated, does it? As the description of Disintegrate says "Targets that have their Health reduced to zero disintegrate into nonexistence." If your health wasn't reduced to 0 you found a bug. Check that you don't use the Grog pet by the way.
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Any good multiclass combo since new subclasses released?
A Bellower you mean in this case I presume. Which combo is good with Bellower?
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Bellower concept
I think it "only" gains base damage and PEN like most damaging spells. The number of attacks or jumps don't seem to get increased unfortunately.