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Everything posted by Boeroer
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Paging Ethics Gradient
Boeroer replied to Infinitron's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Fixed it. He should be made a Knight Gradient now... -
What engine does it hail from?
Boeroer replied to SonicMage117's topic in The Outer Worlds: General Discussion (NO SPOILERS)
There are several more open positions like that - so my educated guess is Unreal Engine. They are older than the Microsoft deal. -
Tactician 'Brilliant' inspiration rarely applying
Boeroer replied to enworb94's question in Patch Beta Bugs and Support
Yes - it's a known bug and looked upon. I read it somewhere here in the forums and also the explanation for it (which I forgot). Should be fixed in the next iteration... I hope. -
I know: "Postception", right?
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You can. If you want to edit your thread title (don't think it will be confusing to adapt that to the actual poll) you use the "Edit" button under your opening post and then beneath that newly opened edit window there's the "Save"-button. Right next to the save button there's a button that say's "Use Full Editor". If you press thiat you can edit the title as well:
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Hi again, I know I'm pestering, but I discovered that the Imbue: Spell abilites completely miss the enemy when using Three Bells Through - and most likely all types of such ranged weapons that have a sort of "AoE-line" targeting style. My suspection is that the devs (while preventing the AoE's of mortars and Blast to trigger the imbue spells) accidentially prevented "all"r AoEs (including that from Three Bells Through) to work. Have a look: Happens with all the imbue abilites.
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Alchemy & Poison PL for Druid
Boeroer replied to brasilgringo's question in Patch Beta Bugs and Support
If you hover over the dmg of a spell (coming from the ability bar!) it should show you a percentage value based on Power Level. Duration as well. Effects on weapon attacks are harder to see because the base damage is increased without any hint in tooltips or so (you'd have to monitor the dmg rolls in the combat log). Impact on spells on the other hand is visible in the UI. -
When investigating this, I'm seeing that all of the Imbue spells are each benefiting from Power Level scaling in some way. If you have an example you could share, then I could dig further and see if perhaps there is a hidden issue here. I will note that I plan to change the default scaling for Imbue: Missiles so that it adds additional missiles for higher power levels. This type of scaling seems to better fit with what is expected and this should be updated in a future build. I'll list here each imbue spell and what you should be seeing from scaling (in case that helps to see the results) - You can test each of these by either comparing a low level ranger to a higher level one using the ability, or by Empowering these abilities and comparing results in the combat log. Imbue: Missiles - Projectile Count / Damage / Penetration Imbue: Web - Accuracy / Duration Imbue: Fireball - Accuracy / Damage / Penetration Imbue: Eora - Accuracy / Duration Imbue: Death - Accuracy / Damage / Penetration As always, thank you for the continued support, please let us know how things go as you continue to try out the new content. -Nick I just discovered that they don't scale if I add the class+subclass to an existing character via console (in my case monk) and then add the abilites manually. I can't empower them then and I guess that's also the reason why they didn't scale with Power Level. When I create an Arcane Archer it seems to work properly (well somehow - good point about the missiles). Sorry for the confusion. But so far I had no issues with PL scaling on abilites that I added via console. and since I always start testing out stuff with the console (so much quicker than going through the char creation every time)... That my also have been the reason why the Wards of my first Furyshaper test weren't scaling (but now they do even when using the console for "char creation"). Thanks Nick for the info by the way!
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Ok, did another test with Driving Flight + Watershaper's Focus, Hand Mortar and Fire in the Hole. With AoE: - Driving Flight now triggeres imbues properly - additional projectile jumps (Leaping Arc from Watershaper's Focus, Chain Shot from Fire in the Hole) do also trigger imbue spells. Without AoE: - same So I can confirm what you said. Weird. But good - one problem less.
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Funny. Tested it a few minutes before writing that update and also double-checked. I guess I will load up the game again and triple-check. For me Watershaper's Focus for example didn't trigger imbue spells with Driving Flight (and additional jump from enchantment) as soon as Blast was active. Fire in the Hole and Hand Mortar both didn't trigger imbues with Driving Flight at all. As I said: will check again and report.
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You know you can edit your thread title, don't you?
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They don't seem to scale with PL (at least not ACC or PEN - dmg is hard to check since PL adds base damage and you can only determine that with many dmg rolls if there's no tooltip like in this case). But I just saw a dmg roll of 6.1 for Missiles which usually only have 6 base damage. So maybe PL affects the dmg roll. The spells' ACC scales with Arcana and other ACC buffs of the ranger - which leads to very high numbers - for a spell I mean. Easy to land them. Especially in case of Imbue:Eora that's pretty neat. It's cool if you as a Ranger can cast this spell and the Wizard can do other stuff then. Also the attack speed and recovery are that of the weapon, not the spells - also good in most cases. The low (non-scaling) PEN is really really bad though.