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Boeroer

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Everything posted by Boeroer

  1. Ahhh... "useless" - my trigger word. Crits have a bigger impact on spells than they have on weapon attacks. Especially since you can't enchant spells with bonus PEN and dmg or use them with another PEN-boosting offensive ability like Crippling Strike or Penetrating Strike. If you take Power Level into consideration (raises your abilities' base damage) then a +25% increase in dmg becomes more interesting. Also crits are more about PEN than the additive dmg increase. Especially on PotD you will sometimes have trouble to penetrate with spells if you only hit. If you can turn an underpenetration into full penetration with a crit that means a tremendous dmg increase. The spell duration is also very long. So it's not "useless". You could also stack some more conversions to macke the whole mechanic worthwhile (like Battlemage could add Disciplined Strikes to Merciless gaze for an overall conversion rate of 36%). Having said that: it surely should get a buff. 25% would be good. Generally the conversion numbers in Deadfire are too low. Because the cons are: - Conversions don't stack additively but get multiplied because one conversion chance is checked after the other (and checking stops once they are all done or one triggers). A 0.15 with a 0.25 conversion only leads to an overall chance of 0.36, not 0.4 - and so on. The more you stack the less impact. - The better your ACC compared to the enemies' defenses and the more you crit "naturally" the weaker this conversion becomes. - Crit damage is lower. - You need to get the spell (ability point or grimoire) and "waste" a spell use in combat. While stuff like Dirty Fighting (+10%) is a passive... I still think that some designers who determine the numbers have no grasp how the mechanics are implemented. Reminder: guns got -25% crit damage with "Blunted Criticals" because somebody thought that +25% crit damage and -25% crit damage would result to +0% crit damage - which is not true due to double inversion. Now it got altered to -15%. ALl in all: not useless - but could do better.
  2. Dance of Death is uselessful even when getting hit: you turn 2 Mortification into a wound and bonus ACC - immediately after touching the button. And you can still gain wounds from the damage you take. Psion gets hit and is just screwed... Edit: damn - I wrote useless instead of useful. Sorry.
  3. Sure. The sabre is not that important. Actually the weapon is not important on a Dragon-Thrashed-Chanter at all. You can use anything. Just put Dragon Thrashed into your chant book and nothing else. It will repeat over and over again and stack with itself, doing ridiculous AoE damage.
  4. Sure. Abilities for Power Levels 8 and 9 are only cosmetic. Minoletta's Missile Salvo only puts rouge on enemies' faces. Same with the new abilities for martial classes for all Power Levels. I'm pretty sure stuff like Penetrating Strike and all the upgrades like Mule Kick, Gouging Strike and so on are only cosmetic, too. All the Subclasses add nothing except they change the behavior of the class abilities (see Watershaper/Stormspeaker/Shattered Pillar, Bloodmage and many more) or even grant different spells (see Priest). Almost nothing... Story is weaker etc.: just your opinion. I could say Minsk an Boo were silly and shallow as a puddle. Just my opinion. But ok - the horrible, game breaking Spiritshift bug in the inventory is really bad. I mean how can anybody even play this game when I can't see my Spiritshift model in the inventory? I mean looking at the inventory is so useful during combat - who wouldn't be upset about this? By the way what are you doing in the inventory during combat? Edit: this forum has a quoting function. You can either use the quote button under my posts or directly type [quote]the stuff he said[/quote] The button in particular may be more convenient than copy&pasting sentences. You can always edit the quote that gets inserted into your post before submitting.
  5. A lot of effort for little outcome in my opinion. Except when the focus generation continues on grazes and only stops on hits/crits. Didn't test that.
  6. Yes it stacks. If you take the empower-passives every offensive invocation is quite nice with empowerment. Eld Nary's Curse comes so late...
  7. <irony>That's because the game explains all those things totally fine...</irony>
  8. It stops generating focus when getting hit. Sounds not so awesome for a melee cipher
  9. Hm, I once had a Berserker/Nalpasca with max MIG (who most likely accumulates more dmg than a Bloodmage?) and had no big problem with Xoti as only source of healing.
  10. Pure CC Bloodmage with dumped MIG seems like a solid option. Also helps with Alacrity. Those spells also aren't too great with Empower anyway. Are there items that reduce MIG? Don't remember any...
  11. The Golden Dragon can also be played perfectly fine with Badgradr's Barricade by the way. If you dropped CON I wouldn't advise to drop the shield as well. Because he will be dead quickly. The Golden Dragon is all about raising his defenses while lowering enemies' accuracy - so your whole party becomes more sturdy. He's kind of a support char who can tank (after some levels) and also does good damage compared to other tanks. I used Larder Door until I found some exceptional shield (the Solace one from the Drake in the Endless Paths). It is totally cool to have a dual sabre setup in one weapon slot and a sabre + shield combo in the other though. So you can switch between speed and defense. No need to take Two Weapon Style.
  12. That's most likely due to better knowledge about the game and not a better MC build.
  13. Like in PoE. Only that DoTs didn't work afair. That's actually a great point with the battle axes. Single Class Barb with Battle Axes and Blood Thirst + Barbaric Retaliation is a great setup already. If all those stacked DoTs also leech... whoohee!
  14. But he has Tekehu as a Stormspeaker/Watershaper in the party. That should provide plenty of healing over time, shouldn't it?
  15. I didn't check: Do a SC Furyshaper's Blood Ward and a Chanter's Old Sic stack? So that you and fellow party members get 30% of dealt damage as health and not only 15%?
  16. Yeah sorry: that script is for PoE2: Deadfire, not PoE1. You are in the PoE1 forum.
  17. I think he didn't mean that Silver Tide leads to unlimited spells. He was only saying that he has unlimited spells because he uses several healing auras (implying that the healing auras are capable of healing the health loss of the Bloodmage). I guess he was speaking about healing auras of other party members, not ones the Bloodmage himself emits. Blood Mage's regeneration ability stacks with other heals. It's great to have.
  18. I think MaxQuest was implying to use Thunderous Report. He spoke about that several times in the past.
  19. The Japanese Prussians - a.k.a. the Royal Deadfire Company. They brought us the Belt of the Royal Deadfire Cannoneer in PoE. You gotta love them for that.
  20. It's difficult. Usually you can only cast one (if it's a fast cast). Sometimes not even that. There's no auto-pause - so it's very hard to pause right after combat begins. Enemies' AI will start to fire the guns right away.

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