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Boeroer

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Everything posted by Boeroer

  1. Sure you can build a barbarian with lowish INT. It's just so that your selfbuffs will be short and you AoE will be smaller. But even with very little INT you can manage to hit several enemies if they come close. I wouldn't advise to ompletely dump INT though. However: no matter how much CON you pump into him he will always be squishy at the start of the game because his deflection is superlow an his higher health/endurance can't make up for that - yet! You need some levels and then he'll me a good meat shield. So don't let the first few levels demotivate you. IN the early game it's of great advantage to wear the thickest armor you can find. What kind of weapons and what style do you like?
  2. No, its not opinion. you just tend to follow me around and use "Unless its fact" on every comment you disagree, nothing wrong with it either OP clearly doesn't like Pillars, him openly stating it doesn't "have to" be negative, only those who enjoyed it will translate it as such. As another member said, text is easily misunderstood but in top of that we have members ego's and e-drama to throw into the mix. This is nothing new on forums, it us after all, the Internet hehe Most of all, even if members thought it was "bait", you'd figure that they'd be smart enough to ignore it instead of making the forum more toxic, but alas, the "evil OP" already won. Yes, I'm fact-stalking you. It's the truth. But... which truth...? Don't think OP was evil. Just teasing. Nothing wrong with teasing - just don't whine when you get nudged. Oh wait - it wasn't the OP who whined...
  3. Great. I mean... not great - but good to know it's in the database.
  4. Here you go: Every Invocation that works has that little spellshaping symbol attached to it. But the upgraded ones suffer from a little UI bug, so I marked them green for you.
  5. Hm... I find the descriptions better than in PoE - but still very woolly most of the time (no numbers given etc.) - and sometimes they are just wrong.
  6. Then why is it in the current original game files - and works? "StatusEffectType": "ApplyStatusEffectOnEventWithChance" Edit: Eh sorry, can't read obvisouly.
  7. Actually it's not a good example for that - because in this case it's very clear what Ball and Chain does:
  8. I think there is an excuse. I think that one of the OP's intend was teasing. Even if it wasn't teasing (which it clearly was) it was baiting (which it clearly was). Wait... what? Now it's opinion vs. opinion. I win. Unless you play the "fact" card. Then I'm facked.
  9. Yes. Carnage does raw dmg. If it doesn't work: that seems to be a bug. Bleeding Cuts (Battle Axe modal) will cause raw dmg over time and should work.
  10. If I remember correctly from the Forgotten Sanctum Stream they have somebody new who did a lot of new watercolor portraits (they also looked differently in the sneak peek) - so maybe the let him redo some of the older portraits as well for consistency of style or so...?
  11. I had the same proiblem with Furyshaper wards: they didn't scale properly. Now they work. It may be a problem that only I experience. However, other summons scale normally.
  12. I know from other users that their Sporelings have other numbers (e.g. 130+ health, others 195 health with a multiclass char). So either it's the same scaling "hickup" I had with the Furyshaper wards (Fear Ward stayed at 30 ACC) or something's not working properly. Other summons (Call of the Primordials, Aspect of Galawain and so on) scale properly.
  13. I just tried a SC Ancient and they have 108 HP at lvl 20. Somehow I always have trouble with level scaling and summons when testing those new subclasses.
  14. Hi, I know it's working as intended: Wild Growth does not work on Animal Companions (because they are no summoned beasts). But it would be really really nice if it did (if that doesn't mean a lot of annoying work). Maybe you awesome guys can consider it...? *crawl*
  15. Hi, I recruited an Ancient Adventurerer and raised him to lvl 20 (hired at lvl 16 then used the console to add enough xp for lvl 20). The lvl-1 sporelings are supposed to scale with char level (Power Level would be better but that's another topic). Now: - PEN stays at 7 base (that's bad) - ACC gets +6 from level (?) and is now at 36 (!) at lvl 20 (that's really bad) - damage doesn't scale at all - health scales but is a mere 108 at lvl 20 (that might be ok, no idea) I know there should be some motivation to use the higher tier summons - but it's not nice if the low level ones can't do anything later on. I feel really sorry for those poor squishy mushrooms... Maybe coat them with resin or so?
  16. At least it should be mega when it comes to visuals - even if this isn't an online game.
  17. That's why I like single class melee ranger or barb with a Morning Star: at some point I can lower fortitude by (stackable) 25 points in an AoE, then drop the bomb.
  18. Hm... just in order to understand what happens: can't you leave it at "AttackTargetOnEventWithChance", set it to 100% and check if that works?
  19. Add to this that a Nalpasca, Helwalker and vanilla Monk can generate wounds very steadily and reliably with any form of self damage (for example Alacrity, Berserker Frenzy, Blood Sacrifice and so on) without losing Enduring Dance.
  20. It usually isn't my cup of tea either - but the immersion with Skyrim, playing a sneaky char, was so strong (played it on a big screen on the PlayStation) that it was giving me heart attacks on a regular basis.
  21. You do realize that you can control what all the characters in your party do, right? I think that he's just saying is that an NPC character won't be custom tailored (attribute wise) for your purposes, while, OTOH, being a main Priest isn't as appealing as other classes. I have to admit: while I like a single class Priests in my party it wouldn't be my fist pick as player character as well.
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