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Everything posted by Boeroer
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I agree that ship combat is the easiest, fastest and most reliable way to level and make money with very little investment. Solo or not, PotD or not. I don't even bother to buy another ship. I'll sink nearly all unique ships before char lvl 8 with a normal sloop - only upgrades are better cannons. For the Deck of Many Things I like to buy the Red Dream Hull upgrade (for safety reasons - don't want to reload ) and that's it.
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Tactician 'Brilliant' inspiration rarely applying
Boeroer replied to enworb94's question in Patch Beta Bugs and Support
See? -
That's because they were imaginary big-name CRPGs.
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What engine does it hail from?
Boeroer replied to SonicMage117's topic in The Outer Worlds: General Discussion (NO SPOILERS)
You mean your computer has... hopefully...? -
Paging Ethics Gradient
Boeroer replied to Infinitron's topic in The Outer Worlds: General Discussion (NO SPOILERS)
Fixed it. He should be made a Knight Gradient now... -
What engine does it hail from?
Boeroer replied to SonicMage117's topic in The Outer Worlds: General Discussion (NO SPOILERS)
There are several more open positions like that - so my educated guess is Unreal Engine. They are older than the Microsoft deal. -
Tactician 'Brilliant' inspiration rarely applying
Boeroer replied to enworb94's question in Patch Beta Bugs and Support
Yes - it's a known bug and looked upon. I read it somewhere here in the forums and also the explanation for it (which I forgot). Should be fixed in the next iteration... I hope. -
I know: "Postception", right?
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You can. If you want to edit your thread title (don't think it will be confusing to adapt that to the actual poll) you use the "Edit" button under your opening post and then beneath that newly opened edit window there's the "Save"-button. Right next to the save button there's a button that say's "Use Full Editor". If you press thiat you can edit the title as well:
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Hi again, I know I'm pestering, but I discovered that the Imbue: Spell abilites completely miss the enemy when using Three Bells Through - and most likely all types of such ranged weapons that have a sort of "AoE-line" targeting style. My suspection is that the devs (while preventing the AoE's of mortars and Blast to trigger the imbue spells) accidentially prevented "all"r AoEs (including that from Three Bells Through) to work. Have a look: Happens with all the imbue abilites.
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Alchemy & Poison PL for Druid
Boeroer replied to brasilgringo's question in Patch Beta Bugs and Support
If you hover over the dmg of a spell (coming from the ability bar!) it should show you a percentage value based on Power Level. Duration as well. Effects on weapon attacks are harder to see because the base damage is increased without any hint in tooltips or so (you'd have to monitor the dmg rolls in the combat log). Impact on spells on the other hand is visible in the UI. -
When investigating this, I'm seeing that all of the Imbue spells are each benefiting from Power Level scaling in some way. If you have an example you could share, then I could dig further and see if perhaps there is a hidden issue here. I will note that I plan to change the default scaling for Imbue: Missiles so that it adds additional missiles for higher power levels. This type of scaling seems to better fit with what is expected and this should be updated in a future build. I'll list here each imbue spell and what you should be seeing from scaling (in case that helps to see the results) - You can test each of these by either comparing a low level ranger to a higher level one using the ability, or by Empowering these abilities and comparing results in the combat log. Imbue: Missiles - Projectile Count / Damage / Penetration Imbue: Web - Accuracy / Duration Imbue: Fireball - Accuracy / Damage / Penetration Imbue: Eora - Accuracy / Duration Imbue: Death - Accuracy / Damage / Penetration As always, thank you for the continued support, please let us know how things go as you continue to try out the new content. -Nick I just discovered that they don't scale if I add the class+subclass to an existing character via console (in my case monk) and then add the abilites manually. I can't empower them then and I guess that's also the reason why they didn't scale with Power Level. When I create an Arcane Archer it seems to work properly (well somehow - good point about the missiles). Sorry for the confusion. But so far I had no issues with PL scaling on abilites that I added via console. and since I always start testing out stuff with the console (so much quicker than going through the char creation every time)... That my also have been the reason why the Wards of my first Furyshaper test weren't scaling (but now they do even when using the console for "char creation"). Thanks Nick for the info by the way!