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Boeroer

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Everything posted by Boeroer

  1. I have a different opinion. First of all I don't think that Assassin, Trickster or Streetfighter are straight out better than a vanilla Rogue. Their advantages and disadvantages balance each other out - sort of. But there are several ways to circumvent the disadvantages and there are builds where certain subclasses are better than others - for example a Trickster is better for a tanky build than an Assassin. I also don't think that the Barb subclasses are worse than the vanilla class. More niche maybe, but there are niches where they are def. better. Berserker is praised - but only because people think the crit conversion and the better inspirations outweigh the self damage - which they don't in my opinion. If you play a high level Berserker it's a big disadvantage actually. And the fact that you can circumvent confusion... well as I said: you can circumvent the disadvantages with most subclasses as you would try to do with any build: build out your strengths, circumvent the weaknesses. Same with the Arcane Archer. I don't think he's worse than a Sharpshooter, Ghost Heart or a Stalker. Sharpshooters actually always suffer from a permanent speed malus that hampers their dps. Against enemies where AR is no problem they are straight out worse than other rangers. Stalkers are only good at melee range and require more micromanagement. With AI it's a pain to prevent Bonded Grief. Ghost Heart's animal companion can't do anything better than the normal AC but costs Bond AND counts towards the summoning limit. But you can find builds/cases where each of those makes sense and is a better pick than the others. The Arcane Archer can hit several enemies with multiple spells using only one shot. As I already said: Imbue: Death at high levels is one of the things that can currently wipe a whole group of dummies with two shots if you build the Arcane Archer correctly. Because of the Arcana-ACC bonus you'll generate tons of crits with your imbue spell, the dmg number of Death Ring can be over 100 for each hit roll, you can at least trigger two ones with Driving Flight and three with an additional jump AND it has the chance to destroy targets that have low health. You can maybe see the synergy with the multi-triggering... Three instances of Pull of Eora with one imbue shot with such high ACC will guarantee nothing leaves that area - especially when you combine it with Binding Roots(!). A very potent CC option - and you need no caster for that and not even a "dedicated" CC guy. The disadvantages can be circumvented easily as with other subclasses: low health isn't a big deal because you will be ranged and thus will plan to play with lowish health and defenses anyway. The ACC pen is non-existent with the right weapons (which are not hard to come by). I tested that class a lot now and I have not the impression that it's worse than the other subclasses. Same with the Furyshaper by the way. The others I have not really tried so I can't say. That there are subclasses that are indeed better than the vanilla class (see Troubadour) doesn't mean that this should be done with every new subclass. Because it's boring if you are forced to pick the same subclass over and over again when you're somebody who cares for power. At the moment I think it's just an assumed weakness than an actual one - like it was at the release of PoE where lots of people seriously found that Wizards are useless.
  2. Whoa! Hold on! You're coming up with real factual data? Now that's going to cause confusion.
  3. How many wards do you expect to lose during a fight though? The wards are powerful and make this subclass very useful. Losing one or two during a fight doesn't mean too much - and you can always decide to place them where they won't get attacked in melee. I didn't try if they can be withdrawn (and keep doing their thing). If they can...
  4. If your focusing on a tanky setup which is supposed to shrug off afflictons asap I think it's a cool subclass. You can combine it with those BoW-items that give you advantages when afflictions drop as well as the ones that give you bonuses as long as you have them. With Ring of the Lone Survivor, high RES and Clarity of Agony most affs last 0 secs...
  5. I think when Forgotten Sanctum comes out (13th)...? Yes, MIG and INT influence the imbue-spells.
  6. I agree that most likely BBs don't make a lot of difference for a build. But I could maybe go through the builds and add a [berath's Blessing] tag to the ones that use it. But I'd need some free time for that...
  7. Most people find Path of the Damned to be too easy. I also played most of the D&D CRPGs on normal. I started PoE on normal and restarted on Path of the Damned after some hours because it was way too easy. And at that point I had no idea about combat mechanics and so on. I can't imagine what you have to do so that easy seems to be impossible. Different people, different skills I guess. I'm sure you are good at something at which others suck. Baking for example. Or ice-skating. Man I royally suck at all those winter sports... So all in all I don't think we should rename easy to impossible. We also wouldn't want to lower standards for getting a driver's license because you aren't able to drive straight for more than 5 meters. Maybe Obsidian could introduce a difficulty setting "Nigh Impossible: Wilkiaal2" that's slightly below easy.
  8. Thaks for testing. I tried a Monk/Arcane Archer and Enduring Dance works just fine for the imbue spells. But that was to be expected since it's an universal ACC buff. Same with Thunderous Blows: gives your spells +2 PEN which is nice.
  9. Forbidden Fist istself puts an afflcition on you that - when it expires, gives you wounds. Besides that I think Berserker might be a good idea. Although I didn't check if it counts as "affliction wears out" when I end confusion with a switch to Modwyr. But I guess it can work...
  10. Nope. Maybe because most people have some kind of volume regulator for their speakers.
  11. Don't they deal crush damage (primarily)? I'm not sure now - didn't really use them that much in Deadfire. But if Spirit of Decay works with them they should also work with Arcane Archer. What about Nannasin's Cobra Strike?
  12. I didn't say that it is a single player RPG. It is an RPG nonetheless and thus fits as an counterexample for the initial statement.
  13. If it supports Linux I will. A bit off topic, never really understood the adamant stance on Linux that some take... I mean each project, especially Obsidian ones, has limited budget that probably can be spent better on the actual game. Also Unreal leaves some to be desired regarding Linux.After all PC running multiple OS for different use is not really a big deal, unlike other platforms. I'm not adamant about it. I just don't want to reboot every time I want to play a game. I do all my development and office work on Linux. I only have Windows because my computer came with dual boot. I have no problems with Windows - I simply don't need it. There are enough games for Linux nowadays and my free time is limited. In addition to that I'm interested in this game, but only mildly.
  14. Does anybody know if Devoted's PEN bonus would also apply to the imbue-spells of an Arcane Archer? Not at home atm...
  15. If it supports Linux I will.
  16. Since they only say 2019 (and no mention of a quarter) I guess it's going to release late in 2019. Also most of the job offers that are related to the Unreal Engine are still open on the website.
  17. Are we missing something? The accuracy bonus only applies to the Imbue spells, so I'm not sure why you're basically saying that twice up there. Was there something added recently (or something going to be added that isn't implemented yet) or something that we all missed? I meant that the ACC bonus not only counts for the initial attack roll of your ranged weapon (first hit roll) but also to the hit rolls of the attached spells (second and consecutive hit rolls). Imbue spells already scale with Power Level, but Minor Missiles doesn't add additional projectiles... yet. It's the goal of Nick Carver (the designer of the subclasses) that it does. That's all I meant. So the imbue spells not only will have tremendous ACC (a lot higher than wizards' spells) but will also profit from PL like any wizard's spells. They also work with the corresponding elemental PEN-Abilities (like Scion of Flame) and certain items (like Ring of Focused Flame) by the way, but that's just a side note. I have no closer relationship with the developers than most users here. I'm just a busy poster. You can do it with no fuzz once you switch on the BBCode Mode (top left button that looks like a tiny light switch). You can then copy tags + content which makes it easier.
  18. World of Warcraft is an RPG (that I never played) and afaik it's among the most prominent games - maybe the most prominent there is. Even my parents and their neighbors heard about it... And they are ooold. And they have no smartphones. I know! Right?
  19. My guess is that only damage that goes through attack resolution is pausing psion's focus generation. Afaik (after testing) this is the case for all abilities that would stop once you get hit. For example Dance of Death also doesn't stop if you hit yourself without attack resolution (Alacrity, Berserker's Frenzy, Sacred Immolation and so on).
  20. It is a subclass. Thus it's not supposed to be better or worse than a vanilla ranger. Once you get a weapon with elemental dmg the Arcane Archer will have no ACC penalty. So you can completely circumvent the first penalty if you wish (Essence Interruptor comes very early). The Arcane Archer will get some abilites that will trigger an (AoE) spell with every jump he can generate (Driving Flight + jumps from item enchantments). PLUS he gets a huge stackable ACC bonus when maxing Arcana (besides being able to use scrolls). THat bonus also apploies to the imbue spells. That is already very strong. Imbue: Minor Missiles will be altered in a way that it scales with PL as normal Missiles do: more PL = more projectiles. Because of that, Arcane Archer is one of the few classes atm with whitch I can clear a whole pack of dummies with one, maybe two shots (Imbue: Death has a huge AoE and if you manage to trigger it thrice with Driving Flight + Watershaper's Focus most groups are done for). Giving him bonus ACC from Arcana for all his attacks with an elemental weapon would just be OP. Ranger already can stack a ton of ACC bonuses. Giving him a penatly for normal weapons and no penalty for some others and a big ACC bonus for his imbue ability is totally balanced in my opinion. Compared to all that his remaining penalty (-15% health) is neglectable - as a ranged character his health pool isn't his most important feat anyway. So all in all - why are you guys complaining? As I already said: those are not prestige classes that are supposed to give you more power. But Arcane Archer already does this.
  21. I never had any issues with this. Seems to be difficult to reproduce this. And if you can't reproduce it reliably it's hard to fix.
  22. I wonder how many players would come and claim that it's if they only wanted to do the crit path and ended up with lvl 13. It's impossible to satisfy all gamers. Good thing that the mod support for Deadfire is better than for PoE. A "completionist" option in the difficulty menu would be nice though. But I think since modding this is a matter of changing one single value in one text file Obsidian won't invest time to develop a dedicated option too soon.
  23. Sinking gives you the same loot but more XP overall. At least that was that case. Don't know if that changed, but I read nothing in patch notes.
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