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Everything posted by Boeroer
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Looks like he has been badly misled by youtubers, because though spells/abilities are often "the same", or seem so, PoE 2 differs from 1 quite substantially (unlike in case of BG1/2, let alone their EE versions). If that was the only beef he had with Deadfire, he can buy it, no worries.Anyway, I would prefer starting from level 1 even if it did not differ, because RPG systems invariantly work best at lower levels and only get worse the further one progresses, so I am happy with Deadfire not mimicking BG2. He wasnt mislead by YT. The spells for Wizards, Druids, Priests, Ciphers are almost identical to the first game. What are you talking about he was mislead? Once again we have this same situation with Fanbois on this forum refusing to believe cold hard facts with evidence to back it up. I noticed your post even got multiple likes. What do you mean? Your evidence is a story about a friend of yours who watched YouTube videos? What facts does that back up (I mean besides the fact that you posted that story in an internet forum). If I'd tell a story about my best buddy Earl the Turquoise Elephant who told me that he bought Deadfire twelve times because there are some cool new spells in it - would that also count as evidence? I mean besides the cold hard fact that I drank too much nail polish? To start all over at lvl 1 and to reuse the same spells (by name) while the whole mechanics got reworked was a decision that we might not agree with. But to be able to use this as evidence for anything we'd need to have survey data, meta research, telemetry data or a bunch of interviews. Or maybe an official gal/guy who steps forward and explains stuff. Everything else we do here is (mostly interesting) speculation, hearsay, indicators and anecdotes.
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I usually test a build idea with the console, then I will start and finish a playthrough with the idea I like best as MC and the others I gathered as adventurers (or companions if they fit the class - like Serafen = SC Barb). The ones that are cool during that playthrough I might post. That's why I don't post a lot of builds atm: not enough time to finish my current playthrough.
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A Black Jacket/Ranger with Crossbow as his basic weapon and three arbalests as interrupt-fallbacks is a good char to ensure that enemies can't get off a spell/ability. If you see an enemy starting to do dangerous stuff just switch to a loaded arbalest (with modal on) and shoot the guy. Since reloading can be cancelled the arbalest will be ready to fire immediately after switching.
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As I understand this, each source of conversion is processed one-by-one. It checks one, if converted, you're done, and if not, it checks the next. So, if you have 3 sources of h2c, at 25%, 15%, and 10% (I'm inventing numbers to illustrate because I don't remember precisely what chance the abilities you mention give you), the chance of a non-conversion is .75 * .85 * .9 = .574. Subtract that from 1 and convert to a percentage to get your total h2c chance: 42.6% Yep
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I think it's more petty (and presumptuous) to always call one's mere opinion "facts" and "truth".
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Look at my signature. No, not the Waltermann part.
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Well... Microsoft is working with Linux more than ever. Of course that's mostly on the business software level, not the consumer level. But in general it seems that Microsoft is more open minded towards Linux nowadays. Maybe also because it's no threat at all... I have no hopes for MacOS though.
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I still think that the setting is a big reason. It's visible and obvious when searching for a game to buy. Another might be disappointment with PoE for whatever reason. Those are two reasons not to buy Deadfire. The other internal "flaws" might be reasons not to like Deadfire (and could have a huge impact on the sales of PoE3 should it ever come), but you will have already bought the game then. And remember: reviews were fine. Not a lot of people like getting served "something new" unfortunately (you can include me when it comes to new game mechanics while the old ones worked just fine...)
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Wael knows we (the incarnations of bigbazoopa and me) had our quarrels, but I think once forum people bring up good arguments (form aside) it's worth discussing them. I also don't believe in excluding people generally and completely out of animosity. I don't hold grudges (I mean in these "forum cases"). For example I couldn't talk to Gromnir anymore if I'd close the door after clashing with him. Now that would be a shame, wouldn't it? Some of the people we clash with actually post very viable things.
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Kingmaker has the advantage of piggybacking off of very well-known IP/game system (Pathfinder), whereas PoE even after the success of PoE1 is still a niche system. Where'd you come up with the 14m budget number? Very interesting if true. Divinity Original Sin 2 did not have the advantage of " Piggy Backing" of a Dungeons and Dragons or Pathfinder type Intellectual Property and everyone knows how well DOS2 is doing so i understand your argument there but i also dismiss it as i believe the DOS2 situation has proved your point irrelevant. The $14,000,000 was clarified to the fig backers by fig. There is a post buried somewhere here on this forum where a fig backer posted it, i honestly assure you it is a correct figure. Look i must clarify i am very disappointed that OBS are finished but they made unbelievably stupid school boy errors like: - Shocking narrative and writing - terrible spanish / Italian setting - The ship combat would have put alot of people of purchasing the game especially if they watched how it worked on youtube before deciding to purchase deadfire. I cant stress how unbelievably stupid the ship combat is. - The re-inventing of the wheel from pillars 1 and trying to fix something that wasnt broken. - Stupid implementations like the empower button - The loss of vanacian casting and priests/ druids having only three spells to choose from per level. Why would you be so stupid to do this? Why restrict casters and give them less flexibility. - Stupid problems with the level cap. You get one extra Power level compared to POE1. This is totally stupid and a bad idea. If Obsidian didn't concentrate on all this crap above they could have spent there time doing other things that actually added value like adding a whole new range of new spells and abilities instead of just recycling the same ones from POE1. More story driven content should also have been a priority with cut scene animations. You use "stupid" for a lot of things that are just different. That weakens your argument. If you could ever learn to present your arguments in a more mature manner people wouldn't dismiss them so quickly - because I think you make some points here and most of the decision that were made and that you mention I also don't agree with. I think they didn't help the game at all. But did they lead to bad sales? I was one of those who dismissed the ship combat as unlikeable right from the start. And while I don't think it's terrible or stupid I also believe that it's nothing one can be proud of or what attracts customers. Changing the whole mechanics and "reinventing the wheel" was my biggest point of criticism (loss of talents, too few passives - you couldn't rebuild your Watcher on many cases). I don't think that this puts off a ton of people because this isn't obvious stuff you notice when looking at the game in the shelf - but it surely doesn't help as well. Writing wasn't reviewed as bad. Empower Button might not keep one single customer from buying the game. All in all I think one shouldn't take everything one doesn't like and name it as reason for low sales numbers. Per-rest was one of the biggest criticisms of the first game and got changed just because of this. Can this be a reason for low sales numbers? I don't think so although I don't like the change. But I still believe that most of those gameplay related things you listed don't explain what put off that many people - because you actually need to play the game to experience this and this usually means you bought it. Also they were done because of criticism to PoE. It's hardly stupid wanting to address the biggest gripes with PoE a lot of people seemed to have had. Other stuff like the setting (there is no italian or spanish setting but I get what you mean) is very obvious and can lead to a repelling of many people with very little efford. Imagine mechanics of Deadfire within a setting in Aedyr or Raedceras which are more like traditional fantasy. I strongly believe that it would have sold a lot better. DOS and Pathfinder have traditional settings. Deadfire has not. But the setting is very visible even for non-buyers. Pathfinder KM had little marketing. Pathfinder KM has millions of bugs and bad translation. Pathfinder has had huge balancing and difficulty issues. All those didn't stop it. It has a classical setting though. Bold move with the whole pirate theme and the colonisation stuff and all - but I think most Western RPG players are very conservative and narrow minded with their settings. Maybe such settings would have been better for a smaller Pillars game or a DLC.