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Boeroer

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Everything posted by Boeroer

  1. I did a complete playthrough with a SC Barb (Serafen), one with a SC Corpse Eater (hireling) one with a Corpse Eater Warlock (MC), one with a Berserker Warlock (MC), and one with a Berserker/Nalpasca (hireling). So I'd say now I have sufficient experience with Barbarians. In most fights the Corpse Eater has clear disadvantages simply because he runs out of Rage where other Barb's would not. But in prolonged fights with the right kind of enemies he's pretty good. Especially when you are a single class solo Corpse Eater: Flesh Communion and the higher PL come in handy because you will run out of resources anyway as a solo barb and Corpse Eaters can refill Rage in some fights (means less use of consumables). Also later you can combine Barbaric Retaliation with Flesh Communion which is pretty great: while you eat (and heal and regain Rage) you can still dish out retaliations and kill enemies = produce more corpses. Especially with Blood Surge this is nice. At some point I was basically only jumping into crowds, doing Flesh Communion and use the Rage for more HoFs. So... he's not straight out worse than a vanilla barb. There are situations where he's better. I'd say he's the best solo barb. Having said that I admit that +1 Rage cost is bad until the higher Power Levels. HoF for 4 or 5 isn't such a big deal, but Barbaric Blow for 3 instead of 2 for example is hefty. I wish they could find another way to balance his advantages. In most scenarios he's not the best pick. Like the Mage Slayer. But he's not straight out worse. Why do I keep arguing against statements like "xy is straight out worse","xy is useless" and so on? Balancing is tricky: before the Trickster got his Sneak Attack rebuffed lots of players here said he's the worst rogue subclass. Then his Sneak Attack got raised a bit and suddenly he's the best. Actually not much changed... Those players seem to have very strong opinions on the usefulness of classes and subclasses - everything is either "useless" or "op". Even when they didn't actually play with such a class. That can influence new players who read this and drive them away from playing (sub)class x or y - even though they might be fun. Example from PoE after release: "Wizards are useless", "Monks don't work" - and the best: "Rogue is the most powerful class". PoE after several years: "Priests and Wizards are OP", "Rogue is bad". And that's after casters received a major nerf and Rogues stayed pretty much the same (except Backstab and Riposte got a buff). That's why I like to take a step back and be cautious with my judgement about what's good/bad/useless - while others may throw around those statements very quickly and carelessly. If I really played a class for several levels I won't hesitate to call it bad if it was. But I didn't find one yet that was really bad or useless. Boring maybe... I'm just trying to consider classes/abilities/mechanics in general in all their aspects. You thinking that's me being a contrarian Champion of the Downtrodden doesn't really trouble my sleep.
  2. Well... there are other soulbounds that can't even be equipped by certain classes. Bloodmage's life is not a bed of roses.
  3. Well there goes my idea for a Woedican Paladin with an predilection for autoerotic asphyxiation. Speaking of Steel Carrots...
  4. Maybe we should open a new bug report in the non-beta section now that 4.0.0.0034 is out of beta?
  5. Yes, it will surely work. I didn't try if Eternal Devotion (adding a small lash to your auto-attacks) will remove the ACC penalty on attacks. FoD does, so that's a good combo. Also Ring of Focused Flame works with Imbue: Fireball and FoD.
  6. Nice try Boeroer. It's true and you know it. I think you quoted the wrong person too. I replied to dunehunter (whom I know, discuss with and tease since the beta phase of Deadfire) and I quoted nobody. What do you mean?
  7. They don't attack on sight. You can just sail past them. At least I can...
  8. You have to opt out of the beta branch.
  9. I am one with a season pass and FS was downloading and installing normally.
  10. Ha! Caught you in flagrante delicto! I'm pretty sure you didn't post this yesterday at 03:50 AM - because it wasn't there a few minutes ago...
  11. One in-game explanation could be that the range of all spells is too short to be useful in ship-to-ship fights.
  12. If Veteran is too easy I would pick PotD. And then, if that's too easy as well I would think about Deadly Deadfire and stuff - but only then.
  13. Yes, like that. Also high DR and endurance/health helps a lot to not attract too many enemies. Some of enemy AI's go after low deflection (=you), but others go for low DR or low endurance/health. So my recommendation would be to wear thick armor and also take stuff like a Blunting Belt (can be bought in the first village) and maybe pick the Thick Skinned ability at some point. While DR loses appeal later in the game (enemies' damage scales more steeply than your DR) it's very beneficial early in the game. With your health pool and endurance it's the other way around: less impact at the start of the game: gets a lot better later on.
  14. Fun fact™: Mikey Dowling got promoted to Obsidian's "Director of Communications" last week. So don't bother one of the top brass now.
  15. While I like PoE I appreciate that sharp but delicate sarcasm.
  16. Plus: it's Twitter. There are so many users that will vote for anything even if they don't plan being a part of it in any way. But even here: I mean have you followed the poll for the Black Isle Bastards in the Deadfire subforum? Votes came in... one year after the Fig campaign ended.
  17. You can edit your thread title with [Edit]-->go to the bottom of the textarea input field-->[use Full Editor]:
  18. You can edit your title via [Edit]-->go to bottom of the Textarea input field-->[use Full Editor].
  19. I guess they couldn't reproduce reliably. Anyways: if you take Dirty Fighting you are safe.

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