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Everything posted by Boeroer
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Actually an arqubus is much more fun than an axe - for me. Partly because of the no-recovery advantage of guns which makes you a lot more flexible (esacpe or get invisible instantly after attacks etc.), partly because the instant damage is very high and leads to quick death of a single enemy (Assassination+Backstab from stealth, very short reload because of stealth's recovery/reload bonus, followed by a Finishing Blow which kills the enemy, making you invisible because of your slippers, give you time for reload, repeat). For me it was not underwhelming. First of all you are still a priest with great party buffs and all. And then DPS is not everything - if you can't get targeted because you turn invisible after killing one single opponent that's very valuable. I killed the whole Concelhaut group enemy by enemy just with the Assassin/PoSkaen - while the rest of the party stood around the corner. I just didn't need them while "playing it safe". Axe + Bleeding Cuts is my go-to setup with Barbaric Retaliation though. Even non-unique superb axes do a better job than most other unique weapons with that combo.
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Hi, just a small tipp: People on smart phones and tablets can't read your words because the mobile forum theme has white background color.
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- #MegaBoss
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You can also use another shield or weapon. Great alternatives are: - Kapana Taga as weapon and shields like - Magran's Blessing - Cadhu Scalth - Bronlar's Phalanx Because the crush Riposte of Akola's Apex Ward is pretty wet-noodleish. But optically/thematically it's the best fit for anybody who wears Reckless Brigandine I'd say.
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- Swashbuckler
- Rogue
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One of the reasons why the German movie/film market is quite attractive for international companies: besides the sheer number of potential customers we have a very strong "localisation industry" so to speak. Sometimes (or let's say often) they overshoot - but usually they are doing a great job with synchronization and such. Very fitting voices, good technique and so on. Turns a lot of potential customers into actual ones I believe. Fun fact: there was a British series with Tony Curtis and Roger Moore called "The Persuaders!" that totally flopped in USA and was doing okish in Europe... but was very successful in Germany - because the studio that did the synchronization just thought "screw this script" and did its own "interpretation" of dialogue. They introduced so many jokes, word plays, tongue-in-cheek moments and so on that it sort of turned into a comedy series. My dad loved it but couldn't stand to watch more than one episode a week - just too silly. I guess these guys still tap each other on the shoulders for that coup. German synchronizers also did that with most of the Bud Spencer and Terence Hill movies, but to a lesser extend (also quite popular in Germany). So: I guess great idea by CPR to do a full polish VO of a dialogue heavy computer game. I read about it some years ago but forgot. Back then the costs in Poland may have been very low though so that this idea, while being great on its own (giving a lot of polish players who didn't speak English the opportunity to enjoy a nice game), could have led to a financial success as well. I think a full German VO of such a complex game (dialogue-wise) with known actors/speakers and also a Polish one nowadays (wages in Poland have been constantly climbing a lot since those days, especially since the introduction of the Euro) would be so expensive that it wouldn't be lucrative.
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I watched the rest of it today and actually nobody says anything like "we don't like consoles". What makes me sad though is that only 1.5% of PoE players used Linux and that it wasn't worthwhile to develop PoE for Linux although Unity supports it natively.
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You should also bear in mind that it wasn't Obsidian who put PoE to consoles. It was Paradox alone. Obsidian hard no part in it and didn't even host the support forum for Console-PoE. Also the answer was something like "my general answer is no. But we tested it with the steam controller and a tablet and it went fairly well. But we'd have to change a lot of things and I don't see it right now - but we'd like to explore that in the future". And that was Andy, not Josh. They also didn't say "we don't like consoles" in that video. At least not the part I watched before I fell asleep... Maybe that came with the Q&A part?
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Who are you baiting this hard lol?:D Call of Duty rpg of the year please - I roleplay a soldier there. Actually you do. Nothing funny about that. The transitions between Roleplaying game, Shooter, Hack&Slay, Roguelike, tactics game and whatnot can be fluid. Call of Duty has roleplaying elements, but they are not defining the game. It's based on your skill at the controller and not so much on stats, character XP and equipment. Thus very few people would call it a role playing game but a shooter. But control-wise it's not that much different from a first-person Fallout or Risen or something like that. If you'd give your soldier XP with which he could improve his aim, his dmg or whatnot you wouldn't be joking about calling it a Roleplaying game. Playing the role of Geralt (including multiple options of character development through XP and so on) is defining the Witcher games though. And because of that it's totally fine to call it a Roleplaying game. I'm not a big fan of the Witcher games by the way. They are ok for me but nothing I would spend a lot of time with. But that doesn't mean I shouldn't try to be objective when talking about it. Exception: Diablo 3. One can't be objective about that one. However - I merely wanted to point out that it's a bit questionable to deny the Witcher games the term "RPG" just because it's a first person game where you can't change the character's personality.
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Upgrading the "Uniternity Engine"/ "Pillars of Eternity Technology"
Boeroer replied to RadonGOG's topic in Obsidian General
At least it looks nice and runs pretty smoothly on my Linux machine. Tons of AAA engines can't do that. -
They state so themselves in that one "documentary" video about the making of PoE.