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Everything posted by Boeroer
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Maybe. But then you have to manually maneuver your char into melee range. Because if you don't do that he will only use the ranged weapon/will not move to engage. And that's the annoying part for me. Same thing when I summon Minor Blights and use it with an offhand dagger: as soon as enemies engage me I will not be able to use the Blights on them anymore. Meh...
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Ouch, you have my sympathies. Remember doing something similar myself, getting the knife stuck in the bone was the worst part. Uah, brrr - no, it wasn't that bad.
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Ouch. Is your cat rel. young? Mine also did that when she was young(er). She even jumped onto my back and clawed her way up when I was stitting at my desk. At some point she stopped doing all that stuff. So maybe you're lucky and it will get better.
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No, it's a weird response because you answered to a comparative question as if it was the original one - which it is not. And that's obvious to anybody who can read properly. Doesn't matter if the comparison was fitting or not. If you wrote that weird response as a kind of disciplinary measure then just say so. Still stays weird though. His fact check may have been strange, but it wasn't irrelevant. It just showed that you did a false claim - and a very presumptuous one at that. Since that is not the first time you call your mere opinion facts or truth it was relevant. Especially because you called for a fact check yourself.
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Maybe. But if people say "No", "I don't want that" or "Not for me" we can savely assume that they don't agree. Reading that (?) and then claiming that everybody agrees doesn't leave the most honorable impression.
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It is indeed cringeworthy. Especially when I remove the bandage...
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Today I cut through the entirety of my fingernail (left index finger) while trying to cook lunch. I remember the times when my finger didn't throb like a Deathtrash monster. Those were good times...
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From a logistical / design point of view, I actually wonder what this means. I'm not saying they're wrong, of course, but on the surface it doesn't look like the claim is valid, which is precisely why I'd like to know the reasoning behind it.Consoles and controllersThat was not one of the reasons they mentioned. Can't say if they had this in mind, but I think 6 or 5 party members doesn't make a big difference for a controller.
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When? During game development?That would be retarded. Putting UI before design is like... new low. Plus it's not like they didn't make any game with 6 party members before. I really despise the use of the word "retarded" in such a way. It's certainly not a good way to communicate if you really want a reasonable answer - at least from me. But if that wasn't your goal in the first place then ok. But no. Your conclusions are wrong. The reason for 5 party members was that in PoE and Deadfire there are a lot more active abilities for martial chars/classes and thus the management/visuals/etc. of encounters was a lot more cluttered than in the old Infinity games (where fighters etc. mostly used auto-attacks). That was one reason. There were more but that doesn't matter now. So... After that decision was made for Deadfire lots of people asked if it would be easy to mod the game so that you could have 6 party members. And the answer was that it's in fact pretty complicated because the whole UI (but also dialogue/banter/reactivity/xp gain maybe) was layed out for max 5 party members now. So a Berath's Blessing with 6 party members would require a lot of work and thus will most likely not make it. But it would be nice indeed.
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Toxic Strike with high INT and MIG and a AoE weapon (rod + Blast or mortars) helps immensely against high level enemies with tons of health. Apply it and go invisible and enemies will die quickly because the ticks increase in damage steeply - and high INT grants you additional ticks. High INT with Toxic Strike means you are looking at an an exponential dmg curve (in an AoE with the right tools).
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Yes, it gives you a 15% action speed bonus now. In addition to the +5 DEX inspiration it always had and which also gives you an action speed buff. The Streetfigter passive "Heating Up" is the ability that speeds you up the most. Also modals of Hunting Bow and Pistols do that same thing but come with ACC debuffs. Barbarian's Frenzy and Bloodlust do stack, so Barb is a good candidate for speed as well. You can imagine that a Berserker/Streetfighter with pistols can become a pretty fast (but rather inaccurate) gunslinger... Another thing that is often overlooked is that Sure Handed Ila is acually a 40% bonus rather than a 20% bonus with reloading weapons - because the bonus is applied twice for some reason. So Streetfigher/Chanter with pistols is also very fast.
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It's a ton of clicking, that's true. But I got really good at timing the clicks so that I don't have to see all that textual infos I don't need (for too long). Fire the cannons ---> clickclickclickclickclick ---> Jibe ---> clickclickclick --> Full Sail ---> clickclickclick -----> Hold Position ----> clickCLICKCKLICK!!! and so on. Because of that I can almost click as fast as in my best Diablo II days (where clicking manually led to faster attacks than holding the button down). Those great design features - make your fingers work out! Pianists do envy us...
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With auto-attacks the char will stay at range and only fire with the pistol. I can't remember what happens if you command a Full Attack - maybe it deopends which weapon is in your main hand. On the other hand when you are in melee range and use a Full Attack you will swing and fire. I didn't do a lot of testing with those setups lately - because it basically sucks in terms of (somewhat convenient) playability.
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Speaking of invisibility: There are stil cases where DoTs break invisibility. I remember using Nannasin's Cobra Strike and its poison breaks my invisibility. Bummer... If you max INT and take Smoke Veil then the late Pernicious Cloud might also be a good thing. At the moment it's crap because it hasd 0 PEN - but I reported that bug and QA said they are going to fix it. The numbers are quite good - and since you spend a point for Smoke Veil already...
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I'll do wild guesses and say that... - The new Monk is a sublcass that thrives on injuries. That'd make for a risky, thrilling playstyle. - And the rogue...? A fancy Duelist (better Riposte or something)? A Sapper (better explosives and traps)? A Juggler (gets increased range with all light melee weapons because he can throw them - a bit like Instruments of Death)? Andy, please don't post a if I'm not very close or too far off!
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I also found that Shadowing Beyond is a lot better than Smoke Veil. Even though it costs more Guile it's better for such builds. And PoSkean gives you two additional uses of it. The impact of the rel. long invisibility and 0 recovery is huge on enemies' AI and your flexibility. Slippers dito. You can easily reload or cast a spell while invisible. The enemy can't disturb you. Often I could walk away after killimg + turning invisible and the encounter resets, giving you back all resources. Rinse and repeat and the enemy group is gone. Takes a bit longer but is very safe and thrilling at the same time. Like playing "Thief (the game)".