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[4.0.0.0034] Bugs & Irregularities list
Boeroer replied to GMV's question in Patch Beta Bugs and Support
You might want to put this one forum-layer higher since 4.0.0.0034 is not in the beta branch. -
To rest is no more possible
Boeroer replied to Dimebag's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
You should only need to add food for (at least) one char. -
Speaking of progress: In Deadfire you have a lot new abilites and revamped old ones. You have 50(!) new subclasses in addition to the 11 main classes of PoE. You have multiclassing. Bigger world, more content, full voice over, completely overhauled mechanics, transition from per-rest to per-encounter, ship fights, God's Challanges, Berath's Blessings, Mega Bosses. All that without an ancient Pen & Paper ruleset and -lore that got playtested and evolved for decades before coming to the computer as CRPG. Facts™, not calumnies.
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The best way to avoid death by gunshots during boarding fights in my opinion is to use a large shield in the secnd weapon slot and to take Weapon Proficiency Large Shield. At the start of the combat pause and switch to the large shield and activate The Wall. This helps a lot. Not only because the deflection is high but because the incoming damage gets greatly(!) reduced. After the initial volley it's rel. save to switch back and play as you are used to.
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Haha, sorry, I misinterpreted your question. Your MC's multiclass could be Geomancer like Arnold Rimmer suggested. My go-to Geomancer nowadays is a melee Stalker/Wizard who uses Willbreaker and high AR (use thick armor and Spirit Shield for example) and who focuses on Concelhaut's Draining Touch + Essential Phantom. First cast Draining Touch and then Phantom. The Phantom will also get the Draining Touch as weapon - but it will not go away after a hit like on a "real" character. It targets Will -> so you will use Miasma of Dumb-Mindedness to lower enemies will and hit them with Willbreaker + Body Blows while at the sme time your AC (wolf or lion) will use Takedown Combo (targets Fortitude) to give you or your Phantom +100% dmg attacks. Draining Touch has very high base damage and works wonders with Takedowen combo. Also the phantom will crit often when Misama did hit. It wil do nice dmg and heal itself. Use Combusting Wounds to take advantage of all the hits that rain down on the enemy. You will target Deflection with all your nice ACC buffs, the Phantom will target (low) Will with decent ACC and your animal comp. will target (low) Fortitude with Takedown Combos. There's no escape. It is a tanky yet very potent single target nutcraker. Do not take Ghost Heart with this technique. The AC would prevent the use of Essential Phantom and vice versa. I soloed the Dracolich with this guy on PotD without any consumables, blessings, resting buffs or shrine buffs etc. and without special equipment except Willbreaker and Nomad's Brigandine. I used Nomad's Brigandine because it's nice you be able to always run to your pet unhindered as a Stalker. Also you want to be able to move freely because the Phantom is on autopilot and sometimes you want to follow.
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I'd go single class. You want to pick Draining Whip. Let party members initiate the fight so that the enemies gather in one spot. A wizard with Arkemyr's Dazzling Lights for luring and Pull of Eora is nice. Then you might want to attack with Watershaper's Focus from stealth (with Blast) and fire into the tight group. Often that already means max focus because the projectile jumps (causing two AoE blasts) and Ondra's Wave generates focus, too. Stealth bonus helps your first recovery to finish very quickly so you can cast ascended right away. Another good approach is using a Streetfighter/Ascendent and pick up dual mortars with Powder Burns. Same strategy. Here your ascended casts will have much shorter recovery (and nastier crits I presume - too bad Sneak Attack doesn't work with Cipher powers). But you lose Power Levels and accuracy.
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Single class chanter with Sasha's Singing Scimitar and focus on Empower use for Tekehu, single class Barb with focus on high AR and Barbaric Retaliation as goal for Serafen, Herald with focus on healing chants/auras for Pallegina, single class Monk with dual mortars and focus on Stunning Surge, Resonant Touch and Whispers of the Wind for Mirke. Because there are not that much alternative multiclass options to companions, are there? Just... one usually. Edit: Rofl - see my next post below.
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Bugs that made me quit playing
Boeroer replied to alkhall`'s topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Azzuro's items are placed in your treasury chest in the stronghold. He doesn't need to show up in person. If you buy them from the stronghold-event UI they will be there. You need a high mechanics value to discover the durgan ingots in the crate AND you have to melt the dwarf in the ice first. Pelden's note might be a bug. But it might also be that you missed something. Putting the note into your inventory is not enough, you have to take it and read it. So all in all it wasn't such a big mess, was it? -
So - in Baldur's Gate 2 you had a completely different set of races, classes and abilities compared to Baldur's Gate 1? Also the claim that Deadfire has the same classes and abilities is obviously very wrong. Unless you mean Obsidian should have made completely new classes and abilities like Torchlight II did compared to Torchlight I. In a sequel. With the same world and the same protagonist...
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Grog Bug?
Boeroer replied to robomiller's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Interesting. Which one was it? -
Afaik it worked against all active abilities in beta and that was too good. Some form of middle-ground would be nice. Or if we had more caster enemies in general...? By the way: the spell resistance of the Mage Slayer, the spell resistance ability that several classes can pick and Xoti's Lantern (and others) seem to stack like hit conversions: on attack roll they seem to get checked one after the other - not added to a big sum. Another thing that waters him down is that frighten and terrific effects do the same but better: they prevent all offensive abilities to be used and are easy to come by and apply. The only advantage of the Mage Slayer is that there's no immunity against his disruption.