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Everything posted by Boeroer
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Alchemy & Poison PL for Druid
Boeroer replied to brasilgringo's question in Patch Beta Bugs and Support
I didn't check. Maybe not. In the past several abilities did profit from stuff although they didn't have the proper keyword in the UI. It's easy to test though. Make a druid with the console and give him a spell that you think should work (e.g. Venombloom) and check the tooltip in the ability bar. It tells you the bonus from Power Levels. If this changes when you put on/off the Poison-Bonus item then it works. -
Alchemy & Poison PL for Druid
Boeroer replied to brasilgringo's question in Patch Beta Bugs and Support
This was fixed. Alchemy is supposed to only affect potions, drugs and poisons, not abilites. Direct Poison Power Levels (e.g. from items like Spider Silk Robes) do affect spells that are tagged with "Poison". It's a change that was introduced pre 4.0 beta with a previous patch. So you will most likey not get an answer here. -
[4.0] Debonaire's Hit-to-Crit conversion behaves weirdly
Boeroer replied to Boeroer's question in Patch Beta Bugs and Support
Hello QA, bumpy bump! -
Quick update on the Arcane Archer: - AoE weapons like mortars and rods+Blast now only trigger one imbue effect per shot (AoE hits don't trigger imbues). - Driving Flight and all sorts of jumps will trigger an imbue spell with every jump (intended) - Watershaper's Focus is once again top notch because it can have 2 jumps with Driving Flight... - Multiprojectile weapons still not fixed (first hit will trigger imbue, consecutive projectiless get omitted). QA is looking into it. - AoE weapons don't work with the Driving Flight's multi-triggering I mentioned above! Seems the devs prevented multi-triggering of imbue spels on AoE-attacks from weapons completely. I guess that's not intended - I did report it. Mortars can't switch off their AoE so they can't trigger imbue spells multiple times with Driving Flight. Rods can if you switch off Blast. As soon as Blast is on Driving Flight will stop proccing additional spells.
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Hey Nick, I just tested the Arcane Archer with version 4.0.0.0025 beta and there's the following issue: While Driving Flight triggers the imbue spell a second time (as promised - thanks!) this only works for "normal" ranged weapons that target a single enemy. BUT: AoE weapons like mortars etc. will not profit from that. We talked about preventing multiple imbue triggers from AoE weapons and that was indeed fixed - but it seems the devs went a little bit too far and also prevented triggering imbues from Driving Flight with those weapons. I know, I know... sorry! Edit: rods do trigger imbue spells with Driving Flight once you turn Blast AoE off. Once you turn Blast on it's gone. Since you can't turn the AoE of mortars off, they don't work at all (in this regard).
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Yeah I reported that in beta 4.0.0.0018 (right when it came out, Furyshaper was the first thing I tested). I got a response that they'll look into it and now it seems with 4.0.0.0025 they fixed that issue. Like they did with Tactician's Interrupt-based refund of Discipline. The wards are damn squishy and the debuff from a destroyed Ward is hefty, but the effects are damn nice. Remember that it's still a full-fledged Barb! I didn't really play with this subclass (only tinkered around a bit), but I guess Furyshaper could become my new favorite Barb subclass.
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[4.0] Spiritual Weapon "Fist" of Woedican Priests still scales twofold
Boeroer replied to Boeroer's question in Patch Beta Bugs and Support
So like a suppression basically? That would be nice. Since you can "play" a little bit more with Power Level than with char level - so you could achieve better values once you buff PL but won't fall beneath the level scaling. Cool! I actually have no problem with twofold scaling per se. I think it's pretty nice if a Monk/Priest of Woedica or sombody with Monastic UT can get a bit more out of these fists. Only atm the numbers are way off, especially for ACC and PEN. Double dmg bonus is not that OP because it's only additive. So maybe TSuff and MonUT could still give a bonus to Woedica's Fists, just not as big as it does to "normal" fists. Maybe that's possible to do without too much fuss? -
[4.0 beta] Arcane Archer's Imbue <whatever> with Blunderbuss
Boeroer replied to Boeroer's question in Patch Beta Bugs and Support
Thanks Andy - my favorite QA superhero from the OGU* )* Obsidian Gaming Universe -
[Beta] Armored Grace, Mob Stance not Showing Recovery Reduction
Boeroer replied to nem0's question in Patch Beta Bugs and Support
engagement also gets canceled by several afflictions (on enemies or you). You can check if you engaged enemies: only then you will see those green "dotted arrow lines" that connect you with the enemy. So far Mob Stance worked very reliably for me. -
Hi! With Woedicans as NPCs we already noticed (and reported) months ago that their Spiritual Weapon "Fist" scales with character level (as all summoned weapons do) - but also that Monastic Unarmed Training or Transcendent Suffering get applied. This leads to a kind of double-scaling: one scaling with char level, the other one with Power Level (through MonUT/TSuff). I gave Xoti that spell an also Monastic UT, look what happens: It's very potent and a lot of fun of course. And it was ok until now because we couldn't pick that class anyway (without mods). But I guess it's not intended?
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That's because you haven't leveled enough I think. The summoned fists scale with char level while at the same time Transcendent Suffering or Monastic Unarmed Training scales with Power Level. This gives the Woedica Fists + Transcendent Suffering basically double the ACC bonus and double the dmg bonus - which works extremely well with the raw lash. As comparison: normally the "base" of Transcendent Suffering, the monk's fists, don't scale at all during the game and still nobody ever comlained that monk's fists with Transcendent Sufferung were weak...
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Not Enough Levels?
Boeroer replied to Ælfwine's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Yes -
[4.0] Debonaire's Hit-to-Crit conversion behaves weirdly
Boeroer replied to Boeroer's question in Patch Beta Bugs and Support