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Boeroer

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Everything posted by Boeroer

  1. Whispers of the Wind (and Heart of Fury and Whirling Strikes) skip recovery. With reloading weapons: no reload animaton. You will fire multiple times without any reload. Same with Flagellant's Path by the way. With AoE weapons: depends. Three Bells Through, Wahaī Pōraga and Whispers of the Wind will NOT apply the AoE with AoE abilities like HoFury or WotWind. Citzal's Sprit Lance, Minor Blights, Blast from rods do work.
  2. Single class Monk and single class Barbarian are actually the best options for both classes in my experience. At least for the higher levels (which you reach quickly). Because the abilities from Power Level 8 and 9 are very, very good. In addition to that you get access to some key abilities a lot earlier which also makes them more powerful. Look at Stunning Surge or Enduring Dance or Turning Wheel etc. Let me post the gif of my single class Monk once more: There's a similar one with Serafen as a single class Barb using Barbaric Retaliation with dual battle axes + Bleeding Cuts + Blood Storm + Patinated Plate (Juggernaut). Gets attacked by 20 tigers and retaliates them to death in 30 seconds or so. I somehow can't find it.
  3. Not really in my opinion. With a rogue, you can get it pretty early, if you buy two death wardstones at the orlan peddler in neketaka. You can lure the mobs away with sparkcrackers and to be safe, get the leap boots. You can always use smoke veil to get out, if they see you. With 8 diplomatic you can be friends with nemnok. The downside is, you miss out the blue items, because the enemies vanish i believe. No matter what you do, you still can get the Willbreaker earlier - and it's still the superior weapon. I mean sure: if you don't go Devoted then nothing is stopping you from using weapon A first and change to the staff later once you get it. For Devoted running around with a meh quarterstaff until you get Chromoprismatic Staff is suboptimal.
  4. Crush only = inferior once Devoted is involved. Also inferior modal. And comes pretty late.
  5. Yes, solo punishes fixed resources. Like PotD punishes everything that doesn't raise PEN...
  6. I think building around 5 engagement slots is realistic. That way you can use Cleaving Stance/Mob Stance instead of Defender and still have plenty engagement slots. Seldomly you will be able to reach 5 enemies in melee.
  7. As I said: if you can't kill a boss with a whole party with 10+ casts of your caster(s, each) you are doing something horribly wrong. I can't even use all spells until the fight ends (most of the time). Against any enemy. Not talking about solo. Obviously classes with refreshing resources have a big advantage when going solo.
  8. Then use the other enemies to gain focus and then cast Disintegrate on the herald? 160 deflection and 120 else is not really stellar defenses. Also 16 AR is not crazy high. Regenerating is the same as very high health pool. If you could kill the Dracolich for example you should def. be able to kill that herald. Cast Blessing, Devotions and all your peeps will have +15 ACC, attack him with Body Blows, land a weakening ability and then cast Disintegrate and use attacks that target fortitude. That should be it.
  9. 30% dmg bonus from Overpenetration is additive, not multiplicative. Damage bonus from Power Level is multiplicative.
  10. That was your own character you had to balle. Not a boss. Maybe he tanks like a boss though.
  11. In my opinion the best weapon for Brute (especially if Devoted is involved) is The Willbreaker. It has two damage types (no need to switch), it has awesome enchantments and most importantly: it has Body Blows as modal which lowers Fortitude by 25. That's not only awesome for Brute Force (target Fortitude with every attack roll if it's the lower defense) but also for Knockdown and Mule Kick (targets Fortitude).
  12. Actually you have 2-3 per Power Level per encounter. So a single class Priest has 18 spell uses at PL 9 for every encounter at least. And then you can use Empower to refresh half of it. If you think that's not enough your resource management and efficiency must be horrible. Solo is another story of course. The advantage is that all your abilities can be used when you want. They are all at your disposal right away. The disadvantage is that the resources are finite. Using a cheesy tactic to show the superiority of a class is questionable. With the same reasoning one could argue that the rogue is a better class than the monk because Gouging Strike kills every boss with 2 Guile.
  13. Signet Ring doesn't care for your engagement. It works the opposite way: how many enemies engage YOU. The maximum is the number of enemies that can surround you. You can have like 8 engagement slots (there's no hard limit). But 8 doesn't do anything more for you than 6 slots - because very few enemies can surround you with more than 6 individuals.
  14. The above number is the description of the base Finishing Blow which usually doesn't get changed - while the lower number is with the Upgrade from Devastating Blow. I agree that the info is confusing.

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