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  1. I also noticed Pallegina, when said to use FoD does not stop using it unless commanded to do another ability. [edit] And after testing also noticed indeed she get 0 recovery time, seems an issue in FoD. Will add it to the list above. Thanks for verifying this.
  2. This is a continuation of my previous list (after the 3 DLCs) that I by accident posted one forum down. * Forever in a Slug Zone. After a battle in the Bog on the unnamed island with the Ruins of Amira's Roost, I found out that Fassina is forever in a slugzone. See attached image for the remaining debuff, even in the "overworld". Resting does not aid. [solution] Entering a new Slog Zone did aid (I used a bath in the luminous bath house for this (first time entering, so you only dip in it shortly)). So it is not a permanent thing, but was rather odd for the few fights I had to go through without the benefit of normal speed. * 0 recovery time when using Flames of Devotion When now stating to Pallegina to use her upgraded FoD, she uses it constantly (for as long as she has zeal or the enemy is dead (using the Whispers of Endless Path blade)) and has 0 recovery time between the attacks. This bug does not occur with Shared Flames and a single handed weapon for instance. * Tekehu fails to recognize proper sex In the Luminous Bathhouse when you have your first conversation with the gentleman you pay the 1000 copper to the enter the bath, Tekehu fails to recognize the sex of the player. After asking on whom's coin Tekehu will enjoy the bath, he replies the captain and adds "Stronger than he looks, I say...." I am playing, however, as a female Moon Godlike. So something goes wrong there. * Stacking of Rest Bonuses Especially crypted ones on islands when meeting campsites have at times given characters of mine 2 rest bonuses (With Friends Like These + other bonus) * Forgotten Sanctum Despite encountering new monsters for the first time my party receives no xp at all for vanquishing them. Normall you receive a bit for the first but here there is none. * Vailan Trading Company Ships Getting now 5 Vailian Trading Company Flags per ship that I plunder (I tend to get attacked, I do not initiate the attack, if that aids) [side note - wow, the difficulty spike. I got the Forgotten Sanctum trigger from Llengrath at level 8 or 9, iirc. Went in at level 16 PC, getting my ass kicked - I have to go out (playing veteran difficulty, the base game is still smooth sailing (have to still embark on the other two DLC paths))
  3. Ah, my apologies. My previous reports were on beta patches. I went a little automatic pilot apparently.
  4. As per my previous topics, I have noted down a few things (including bugs and simply seeming irregularities) that I will note of my current playthrough. I will expand this list as I get further in the playthrough - unfortunately this will go slower than the first time, due to time constraints. * Enoi [irregularity] Clever answer to Enoi saying the Gods did not send me does not yield a bonus reputation point with Pallegina, despite her dislike of worship. * Whispers of the Endless Paths [No Bug, Highly likely intentional - just feels odd to me] Super low base damage (9-15 instead of for a normal greatsword 18-24 and even lower than a longsword (like whispers of Yenwood) despite being two-handed) * Lethandria's Devotion (see attached picture LDissue) Causes clothing/hair etc to match (for certain parts) the color of the shield. Only shield I found to do this. I know it is supposedly made of glass, but it skips the top end of the cloaks but does seem to effect short hair. * Amount of Resources visible through several screens (See Error pictures)
  5. No problem at all, I send and got a notification it was received. If I may refer to my first post, is there a console command to spawn her? I cannot find this command although I know she is now recognized as companion_Fessina (instead of Fassina), but then she needs to be in the party. Thanks in advance. Because I would really like to finish this life as it was my first in Pillars of Eternity I to finish the game
  6. I found the save indeed, but it is too big too upload. Would you prefer any specific header for the email, so you know what it is about?
  7. Hello dear Forum, It has been a long time since I delved into this wonderful RPG. And as the last big expansion is coming in 13th of december I was getting myself ready to familiarize myself with the game again. After all, I did not buy the season pass without a reason. However, perhaps this is a known issue but I currently cannot find it on the forums. I loaded an old save from before The Beast of Winter, and SSS. I was busy back then with the Velvet Glove, Brass Fist quest with my Valian Darcozzi Paladini and I wanted to get Fassina on board. My save was before I spoke to Bertenno. I now paid for his release (as I am nice and Principi foccused). However, I return to the cupboard and there is no Fassina. So, I thought I will finish the Archemage's Vault quest, as you need to finish that to get her on board as well. Finished, no Fassina. Did a rest in the Bathhouse. No fassina. Is this an issue with loading an older save from before the expansions? I kind of have a few lives with unique stories written before the wash up on the shore. I would seriously dislike to do this all over again (as you can not copy the text) in order to restart them all. If this is a known issue may I ask what the console command is to spawn Fassina? Furthermore, I noticed I am now saving an Autosave for each location I enter instead of the old three. Perhaps nice for some, but it is flooding me personally. Is there anywhere a setting I can just say 3 max autosaves? Thanks for the help, an old-timie reporter of some issues that is coming back to the game.
  8. I found something interesting, on something I reported earlier, but also might mark a new bug. I created a new character, a holy slayer and chose the skill bonuses. I got a +2 on insight checks, but nothing on sleight of hand... is there a mismatch here? After all, insight is neither in Paladin or Rogue.
  9. It has been a moment but I found another: Dunnage I (Two-Eyed-Pim): If you talk to him for the first time and show Benweth's soulenet you can ask for the 4th chair on the consuaglo. However, if you do not choose this option before asking what the consuaglo even is (and you technically don't know very well) the option goes away entirely. This should be still available I reckon even if you ask other questions first as you still have killed Benweth and hold his soulenet. Fort Deadlight: and when you go Aeldys after your visit to Dunnage you can show a suolenet to claim you are the 4th chair. I asked for it with Two-Eyed-Pim, he said he would discuss it and then ... voila without notifying me, I apparently am...
  10. I hope you mean fixed and not extra bugged Sorry, could not help myself. Now for the real post as I found one more (little) issue, that I am not sure is a bug or attended. It requires a bit of explanation so bare with me. In my first playthrough, I got both the slavers and the undead as an Island (I did not kill Mezzango (IIRC his name correctly) and we striked a bargain). In the last confrontation, I chose the side of the Valian trading company (and later asked inspiriation from Eothas which lined up to a beautiful ending (except for the stuff I did for Maia.. and the slavers but that was more my choice)). In this, I first the option to sick the slavers on the Ogre principi boat and later the dragon I freed from the Watershapers Guild added me. Yet, the Undead never showed up despite having brokered a deal. Moreover, the slavers feel weird to me (as I said before) as the VTC ask you to help out Furrante with a problem. This is the slaver issue and Furrante wants them on his side. So why are the slavers aiding me and the VTC and not Furrante and the Principi? Now it is hinted at that you go after the vailan undead night and her ghostship, but does that mean the Principi get the Undead and not the slavers? Why though? As I made a deal with the undead directly myself, as you get the quest coming out of the Kahanga Palace from the Principi captain - regardless of my alignment with the VTC. As said not sure if this is working as intended, or if the undead option never showed up for me due to a bug, or if there is a missmatch with triggers regarding your allies. P.s. I will see if I can find more out in my second playthrough siding with the Principi (after all, like Furrante I am a Darcossi Paladini). P.p.s. And a very strange question, but is there a forum for making suggestions? As I have a two or three small ones, if I may be so bold, after this first playthrough.
  11. Grr... double post as my connection dropped (At least I think that is what caused it). Sorry for that.
  12. And my last for some time: Serafen has no audio for his dialogue to Eothas (at least not for me) at the very end when you confront him in Ukaizo.
  13. I may have been posting in the wrong forum. I apologize if I did so. For completion's sake, I posted other bugs (and other things) here: https://forums.obsidian.net/topic/101530-bugs-list-of-things-patch-102/ and https://forums.obsidian.net/topic/100612-bugs-list-of-things-patch-089/ The latter one was seen on the first post, but I continued with additional edits and posts, therefore added here. Perception: Sometimes when entering a new area my high Perception character is notified he spots something. If I click on it, he apparently spots something on the other side of the map in the fog of war. Which later turns out to be a true thing but shouldn't happen on entry of a map. Bounty - Uamoru (spelling error): Once done it says return to Nungata, but in the text it says Nungana ... which I also can not find anymore, but that may might be due to the fact I returned from Ashed Maw. Lord Darryn's Voulge: Did not unlock a new ability after sailing with my crew into a storm. The Watcher is not wielding it but Tekehu. Could that be an issue? Island of Nemnok: Xoti got stuck on crates and was unable to move anywhere in the village of Pivnuk (see 'Stuck' image). Magran Forever: See second image for an effect that is on Tekehu that last forever... as the buff time goes up, instead of down (currently at 4k+ seconds)
  14. More or less a continuation from my former topic: https://forums.obsidian.net/topic/100612-bugs-list-of-things-patch-089/ I hope the old issues I have noted did get noticed by the developing team for I had no reaction to them after the first post. Description Echoing Shield from the Cipher 1 (not a true bug): Foe AoE: Immunity to Concentration attacks Wait what? The enemy is giving immunity? In the description of the power it also says that it removes concentration. This seems... contradicting one another the way it is written down. Ori O Koiki Sanctum Brazier: The Sleight of Hand check here does not take group aid into account. It needs someone to trully have the score, though you can all certainly aid. Bent Bough Forest: After clicking on survival check the test reads: Skill check o] Afterwards the rest of the normal check comes and then it tells me I made it with a 17 in the usual fashion (blue with asterisk). See attached file. Game Difficulty Settings: Removing the Difficulty Indicators does not work for every location (Removed in the second image for the crypt but not the Bent Bough Forest) Crookspur Island: After dealing with the Wahaki tribe for master Kua he says you will get a discount on their best stock. Yet, auctionmaster Marcca sells no new stock & you get no discount of the mechant on the beach... this is apparently a hollow promise or the ability to hire new (slave) sailors does not pop up correctly? Shops: At times when selling items, an item of a stack goes to the trade part of the screen but does not get substracted from your stash graphically. It is being substracted in reality as can be seen if you sell the whole stack. Ship combat (possibly not a bug): Sometimes you character gets a line above their head, that seems to fit better for the enemy captain you are attacking (example: Ekera, what a beautiful ship. Why shall I not take it off your hands - and I am playing an elf from Old Vailia). St. Droga's Skull: Is still an off-hand weapon only. Sayuka Workshop (not a true bug): When talking to Iverra in the workshop the second answer is along the lines of the fact that you will see what is in it for you before you do any work. The coralmason next to her says how terribly reasonably of you... I know this is a jest, but the answer is considered shady, instead of rational which such answers have been up to this point... Diving to Cignath Mor: but the glow below you ever brighter -> but the glow below you is ever brighter (I would replace ever with even actually as it is a comparison versus the darkness, but English is not my mother language, so I might be off) Lagufaeth (not a true bug): Have problems moving in slog zones (at least in Cignath Mor). This seems very illogical. Most Powerful Enemy defeated: My main character killed the Kraken, yet the most powerful opponent is noted as a Bog Ooze? I am certain that that was not 5K+ experience worth (which I got for the Kraken). Pallegina I: In delver's row you get the message to talk to the lift guard. However, as I had already finished the quest he did not speak to me anymore (just a general "Go on. The lift will take you down below"). Moreover, the quest advanced by reading a soul of a dead godlike. Perhaps you are to get a different message or the proper message is not displayed? Maia I: After she comes back to the party she tells. "He was a corpse before he hit the ground" about killing a Huana ranga... and Xoti gets a bonus point relations with her for being worldly? Maia II: She says "reminds me of the first time I shot to kill" in a conversation about Eothas with the watcher... and there is that weird bonus point to relatiions again with Xoti stating worldly. Worldly as far as I know is not a synonym for I like to see things die (and it described as being cosmopolitian in its description) Of Like Minds & A glimpse beyond quests: You do not get a reward from director Castol for resolving it in the best way for the VTC, neither cash nor item, despite him saying "Your reward, Watcher. I will call on you when there is more work to be done." (the examples is of the Of Like Minds quest). Constelation Prize (not a true bug): Random enemies attack me in the lower level of Arkymer's mansion. He has nothing to say about. And it seems completely random, not sure if this was cut content or something, however, it feels very odd. Motare O Kozi I: I get a line that people looking for Ukaizo came through, but I had no idea. It seems this trigger is wrong. Motare O Kozi II I like to use the Spine of Thicket Green (cool that there is an unique dialogue for this (where the heck did I pick that thing up)) to heal the trees but I do not get this option unless Xoti (and only her) is nearby. The staff is however in my stash not on her body. Is there a hidden Alchemy or Religion check here? For I have all those indicators on, but I saw no prompt for them. Seems like perhaps an oversight. Motare O Kozi III (not a true bug): Delemgan goes from super hostile, saying she delights in me not hearing the answer I like and being torn apart by her mother and more, to suddenly "do this to the other trees so my sister can help you". This is the far most left tree. That was a really weird 180 degrees in different attitude without an answer from the Watcher. Motare O Kozi IV: If you did not use the Spine of the Thicket Green yet on a tree and first go to Baltia it does glow in the conversation but you have to use a strength check to free her, as there is no line to use the Spine of the Thicket Green. Motare O Kozi V (possibily not a bug): When the Green Lady touches you (unfortunately I can not find a reference on this) and grants you as she said "you have been touched by Nature's Mark" I was really curious to see if this was the first permanent buff I had found in game... but there is nothing about it on my summary. Bronlar's Phalanx: The Sentinel ability grants the same bonus as the shield already have, so I doubt anyone will enchant it that way. Return from Magran's Teeth: My boat is still at Magran's Teeth despite it being said to be pushed by Eothas southward... My boat is on a different island o.0 What is a captain without a boat? Consuela meeting VTC (not a true bug): During the argument about slaves you can say: "True. But now we have a couple of slaver ships working for us" (or along those lines) This is technically not true as master kua would work for Furrante and Furrante on his turn would work director Castol. Pistols & arequebus: Some of the fine or execptional weapons of these two categories you find are veil piercing and some are not. Seem inconsistent. Captain Tatzatl I: A voice clip that belongs to "Now, if you will..." says the same first few words twice. Captain Tatzatl II (not really a bug): You can not end the conversation with having to take a stoic answer, this can be annoying to paladins and priests. Just saying. Creating food: When you intend to make more then you ingredients it still says you succesfully created x number of them. (happend for fried ugly for me) Watery Double: I can no longer take control of the watery double to let it cast spells, this was working fine in patch 89. Spirtiual Ally can still be controled for example so it seems to be spell specific. Three-horned Whale encounter (not a true bug): The event describes the whale puncturing my ship before I blow it to Hel with my cannons. Yet... no ship damage when the event is over. Once again, not meant to be nitpicking or to complain/nag. I really like the game! Topic 'continued' sort of in https://forums.obsidian.net/topic/101686-patch-11-beta-bug-list/
  15. And here is the next set of the list as I keep playing on. Do understand deer Obsidian, I do not dislike your game I only say these things so that it may glow brighter. Woedica bids that loyal ser... I mean, fans help their idols in as many ways as possible after all ... and Magran does so love the fire. Crookspur I: There is an athletics check that has a partial succes swimming into the cave. This, however, has no consequence. Why is this then a partial succes? Perhaps it is not calculating the total group aid when giving that message? (see Sandswept Ruins Island II for additional info on that theory) Crookspur II: If you take the cave and try to get into the backdoor of dungeons, there is an option that requests Form of the Helpless Beast + Form of the Helpless Beast. This trigger does not work for me + Aloth both having this spell and thus how I read the requirement to be fulfilled. Both spells would have had to be cast from a grimoire. Sigil II (see for Sigil I the first post) If ordered to an attack a Sigil with a ranged weapon, for some reason characters stop after the first attack. You have to reaffirm this constantly. -> This is not constant though so it may have to do with lines of sight or something? Amira's Roost Island (south-west end of the map) I: You can walk over the water of the southern lake (not the one of the delta) Sayuka I: You have a perpetual loop asking the fleet master who she is, gaining infinite reputation browny points. Sayuka II (not a bug, but spelling error): Marofeta first description tells about him "toenails of his bare fear" ... I think that should be feet Sayuka III (not really a bug): You get no browny points with Maya if you side with Rauatai when talking to Weto. Sayuka IV: If you click on Weto after talking to him and his sister it gives "missing string 66" Sayuka V / Serafen I: The Principi Fighters on Malnaj ship attack their captain, Malnaj. Sayuka VI / Serafen II (perhaps not a bug): you get no reward (XP, item loot, or ship loot) from winning the battle with Malnaj despite you beating her and her crew like a normal sea combat. This seems odd. Sandswept Ruins Island I: At third group of traps in the Sandswept Ruins themselves, you gain no xp for disarming them for most of them. Sandswept Ruins Island II: Eoten encounter I get a partial succes about tricking them that the other has food. However, they kill each other in the ensuing fight leaving the area cleared. How is this a partial succes? I noted that the partial succes is said in the top of the screen, but in the conversation itself it showed that I managed the check with the help of my team (blue with an asterisk). It seems the message in the top screen fails to note the group aid, as with possibily Crookspur I issue. Sandswept Ruins Island III (perhaps more an oddity than a bug): I finished the Eoten as mentioned above and entered the adventurers camp and started talking to them. I got the following answers after requesting money for having elminated the obstacle: -> They're very dead. Now pay up (shady) -> I killed them, but keep your coin (honest) Euh, if the second is true (for it is the truth and thus honest I guess...) how is the first one shady? I know some shady answers are more for the action itself, but I am not lying here or extorting. I requested money like a mercenary And secondly how is the second answer not benevolent instead of honest? These answers seem bugged (as it does not recognize I did kill them via smarts) or something else is wrong. Sandswept Ruins Island IV (not a bug, but spelling error): The Orlan says about the Eoten: ".... are like to try to eat you". I think you mean "... are likely to try and eat you" Graphical glitch updated in previous post. List 'continued' in https://forums.obsidian.net/topic/101530-bugs-list-of-things-patch-102/
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