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Boeroer

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Everything posted by Boeroer

  1. No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one. Well Boeroer is making it sound like a non issue...who do I believe?! Boeroer's point is that not being able to engage is only an advantage or disadvantage depending on the build you're actually trying to make. Making a melee rogue? Losing engagement could be a problem for you, depending on what skills you want to use. Making a ranged archer rogue? Engagement is useless there anyways, and you'd probably never want to be close enough to engage anything in the first place. Exactly. That's what I meant. If you want to use Persistant Distraction you really shouldn't use a Debonaire. If you want to roam the enemy backline and take out priority targets you really shouldn't use a Debonaire (at least not if you'r not planning to multiclass with GHost Heart or something else that remomes Cowardice). By the way: some afflictions you put on enemies deactivate engagement anyway (for example terrify). In those cases Persistant Distraction is useless as well.
  2. Same case with Frostseeker by the way: only one projectile gets fired. This is not good. Also: bump!
  3. Yes. An iirc that's explained in the description, isn't it?
  4. Even with a single target spell it would be too powerful. Minor Missiles on 5 enemies with one shot for 2 Bond is deadly in the early game. Too deadly. And AoE weapons already offer substancial advantages over single target ones - for example when applying afflictions or when using AoE abilites (see WHispers of the Wind or Heart of Fury). No need to make them even more desirable. Also the whole point of the Arcane Archer seems to be to create a ranger who has some more AoE capabilites (DMG and CC). Devs already said that this OP AoE-stacking will get fixed, BUT that Driving Flight will still allow to trigger spells multiple times with one Imbue shot. That's good enough for me and still pretty powerful. We have to remember that a subclass should not be more powerful than the vanilla class or the other subclasses.
  5. Blood Mage is the perfect Wizard subclass for all the folks who despise Empower. You turn per-rest Empower into per-encounter spell regain. On top you get a passive self heal. Do a Blood Mage Sage and you will be happy. Do a Blood Mage Warlock: same. Do a Blood Mage Battlemage: oh, also good. Very nice subclass concept. I agree that the randomness is a bit wonky. I also would be happier if you would get a Blood Sacrifice "Spell" in each spell tier that costs 0 uses and that reduces health by an increasing amount (based on tier) and gives you back a spell use of that tier. On the other hand - since this would be more powerful than the current random mechanic - I think it would be very cool if not only actual health got removed but maxhealth as well (lesser amount, but until combat ends). So healing can't be abused that much.
  6. Arcane Archer's imbue abilities will still trigger multiple times with jumps - like Driving Flight (and I guess weapons with inherent jumps WS's Focus or Fury's natural weapons). Said Nick Carver. So you can still trigger multiple spells with one use of an imbue that way. Also Essence Interruptor, Blights etc. work exactly as intended: they don't get an ACC penalty because they do elemental damage. But only the imbues get an ACC bonus. Like Kaylon said. And how is the Arcane Archer weaker than Stalker, Ghost Heart and Sharpshooter? People discuss it as if it's a Prestige class that somehow has to be better than the vanilla ranger. But it's a subclass. The imbues open up some AoE and CC options for a ranger who usually is limited to single targets (except with AoE weapons) - and with the right weapon he has no disadvantage over a vanilla ranger. How is that bad or weak? Did anyone check if the Debonaire's 100% hit to crit conversion on charmed enemies also works a) on enemies who were charmed with other abilities? b) with spells? Because guaranteed spell crits can be good. Also increased crit damage from other classes (Barbaric Blow or so) and items could be a good way to exploit an attack or even a Backstab on a charmed enemy from stealth/invisibility further. Does Covardice get removed by a pet, an animal companion, a summon or a familiar?
  7. Tanking with a rogue is tough in the early game. Later on it's okish. As shield aim for Badgradr's Barricade in Durgan's Battery. Perfect shield for Riposting. I would also focus on items with spell bindings. Look at Bitter it, Flames of Faîr Rhian, the White Crest and so on. Then you don't need that many scrolls all the time.
  8. Nice. It's refreshing to do a lot of guesswork when trying to help somebody... No seriously now: could you elaborate a bit: https://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/
  9. Good ideas. I'm very interested in this class. Maybe I'll change my Druid/Wizard for the next game to Druid/Arcane Watcher and complement the build with scrolls. Twinned Shot should work with these spell shots, right? No. The imbues are active attack abilities like Wounding Shot or Twinned Shot. They cost Bond to use (and are not that cheap). Nick Carver (who designed all the new subclasses) already confirmed that the AoE-weapon supercheese with imbues will get fixed. However, the multiple triggering through Driving Flight (and other jumping effects like from special enchantments - see Watershaper's Focus) will stay. So with Driving Flight those might be quite nice. Two or more Death Rings for a few Bind points with very high "casting" speed and good recovery is nice.
  10. That's why I asked Josh for an option to turn them back on. Just for you.
  11. There is no DR as in PoE1. There is Penetration vs. Armor Rating. If your your PEN = AR you do full damage. If your PEN is one below AR you get a 25% dmg malus If your PEN is two below AR you get a 50% malus If your PEN is three below AR (or lower) your get a 75% malus. if your PEN is double the AR you get a 30% dmg bonus.
  12. Summons themselves do scale with char level and the summoning base duration gets boosted by Power Level. The wards do indeed need some scaling though.
  13. Yes. Did you try an Arcane Archer with an AoE weapon + Imbue: Death?
  14. I told you Pernicious Cloud will be great once the PEN is fixed. Has anybody tried Kalakoth's Minor Blights with an Arcane Archer? I mean I have, but I forgot to check if the ACC got influenced - was only interested in the AoE behaviour (which is similar to mortars and Blast).
  15. They can make it so that the spell triggers only on the initial target, not the AoE hits. Fair enough. Driving Flight could keep its spell triggering for all I care.
  16. It worked for MaxQuest. So it's not completely bricked. Did you use the console to get it?
  17. Those two things make you want to quit the game?
  18. I can't remember all the Rymrgand gear from BoW that does something when you are afflicted. Wouldn't this be perfect for a Forbidden Fist?
  19. Doesn't matter at all if you are either ranged (no engagement anyway) or if you don't want to bind enemies in melee like tanks want to. You can always attack enemies without engagement. You just won't be able to stop their movement and do disengagement attacks.Actually a lot of enemies don't have engagement (e.g. Tigers). And most classes also start off with no engagement.
  20. Hm... I added the abilities to Serafen with the console without altering his subclass and other abilities. Maybe that's why?
  21. Hello, in addition that the Imbue spells get triggered multiple times with AoE weapons like rods, mortars and Blights (see my other report) they also get triggered multiple times with Driving Flight. While this isn't game breaking in itself it really goes out of hand when you combine it with the AoE weapons. If you attack 4 dummies with a rod and have Driving Flight you might apply Imbue: Death Ring 8 times with one shot...
  22. Imbue: Missiles and so on of the Arcane Archer has some issues. Blunderbuss omits the additional pellets to prevent multi-triggering the spell - but hand mortars and rod's Blast trigger stuff like FVireball or Death Ring on everybody in the AoE (very OP). In addition Driving FLight also lets you trigger the spells twice. Combine Driving Flight with a hand mortar and use Imbue: Death or Imbue: Fireball and things totally explode.
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