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Boeroer

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Everything posted by Boeroer

  1. What's that with the double thread? https://forums.obsidian.net/topic/106998-been-out-of-the-loop-since-summer-anything-new/
  2. Yeah I reported that in beta 4.0.0.0018 (right when it came out, Furyshaper was the first thing I tested). I got a response that they'll look into it and now it seems with 4.0.0.0025 they fixed that issue. Like they did with Tactician's Interrupt-based refund of Discipline. The wards are damn squishy and the debuff from a destroyed Ward is hefty, but the effects are damn nice. Remember that it's still a full-fledged Barb! I didn't really play with this subclass (only tinkered around a bit), but I guess Furyshaper could become my new favorite Barb subclass.
  3. Just flag it. If it's not understandable why it doesn't trigger then it's bad enough to justify a report. Either the description is wrong or badly worded or the ability just doesn't work properly.
  4. So like a suppression basically? That would be nice. Since you can "play" a little bit more with Power Level than with char level - so you could achieve better values once you buff PL but won't fall beneath the level scaling. Cool! I actually have no problem with twofold scaling per se. I think it's pretty nice if a Monk/Priest of Woedica or sombody with Monastic UT can get a bit more out of these fists. Only atm the numbers are way off, especially for ACC and PEN. Double dmg bonus is not that OP because it's only additive. So maybe TSuff and MonUT could still give a bonus to Woedica's Fists, just not as big as it does to "normal" fists. Maybe that's possible to do without too much fuss?
  5. Thanks Andy - my favorite QA superhero from the OGU* )* Obsidian Gaming Universe
  6. engagement also gets canceled by several afflictions (on enemies or you). You can check if you engaged enemies: only then you will see those green "dotted arrow lines" that connect you with the enemy. So far Mob Stance worked very reliably for me.
  7. Since one of the protagonists of Forgotten Sanctum is Maura tentacles are a given.
  8. Hi! With Woedicans as NPCs we already noticed (and reported) months ago that their Spiritual Weapon "Fist" scales with character level (as all summoned weapons do) - but also that Monastic Unarmed Training or Transcendent Suffering get applied. This leads to a kind of double-scaling: one scaling with char level, the other one with Power Level (through MonUT/TSuff). I gave Xoti that spell an also Monastic UT, look what happens: It's very potent and a lot of fun of course. And it was ok until now because we couldn't pick that class anyway (without mods). But I guess it's not intended?
  9. Yes. 1 Spell use per spell tier per 6 seconds. While Fighters gain 1 Discipline... I already suggested to alter the effects of Brilliant based on the resource pool (regain spells less frequently, for example every 20s) but so far it's still this imbalanced mess.
  10. That was the case when they were NPCs only, yes. I haven't tested the new iteration yet. But if people say the summoned fists still profit from Transcendent Suffering...
  11. That's because you haven't leveled enough I think. The summoned fists scale with char level while at the same time Transcendent Suffering or Monastic Unarmed Training scales with Power Level. This gives the Woedica Fists + Transcendent Suffering basically double the ACC bonus and double the dmg bonus - which works extremely well with the raw lash. As comparison: normally the "base" of Transcendent Suffering, the monk's fists, don't scale at all during the game and still nobody ever comlained that monk's fists with Transcendent Sufferung were weak...
  12. Shattered Pillars can still generate wounds with the AoE damage of Spirit Lance as long as they only use auto-attacks and no attack abilities with it.
  13. I never choose Shattered Pillar for Sage because the wound generation through Alacrity doesn't work then.
  14. Good question. I think they do count. But I didn't pay attention to that specifically to be honest.
  15. Grab a Morning Star and the thickest armor you can find (usually Patinated Plate), raise AR further with items and abilites like Thick Skinned. Pick Weapon Proficiency Morning Star (granting Body Blows), Frenzy, Bloodlust, Savage Defiance, Blood Thirst, Dragon Leap, Brute Force, Heart of Fury, Barbaric Retaliation among others. If nobody else wants to use them, keep Serafen's mortars in your second weapon slot and use them for Heat of Fury. They also work with Barbaric Retaliation. Barbaric Retaliation is also very good with Battle Axes and Bleeding Cuts. It doesn't work against ranged attacks.
  16. Magistrate's Cudgel's instakill only works on kith I think. Would fit somehow. I believe Cipher's can't target allies with most of their damaging powers...? ALso ciphers get no focus from hitting charmed enemies. Debonaire/Devoted could make sure that there's decent crit damage. Also a rare case where "Improved Critial" might be ok. So far Pernicious Cloud is the only ability I found that can (crit) damage charmed enemies without flipping their alliance back to hostile. A problem is that you will also hit your party members OR will have to suffer Cowardice (since Pern. Cloud is centered on the rogue).
  17. The Debonaire gets the bonus no matter who charms the enemies. Also works on non-kith. Only the Rogueish Charm is restricted to kith enemies. It's very long lasting but has only a range of 2 meters.

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