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Everything posted by Boeroer
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Withering Strike is bad. Too expensive. Luckily Toxic Strike is very good, but the base ability is bad. I also don't think that Ring the Bell etc. is good. Barbaric Blow is too expensive. Power Strike is bad. The new Ranger ability Hunter's Claw is not really bad but too tedious to play with. Brutal Takedown is bad. Takedown Combo can be used for nice synergies, but Brutal Takedown is just a waste of Bond because for 1 Bond I can use an Accurate Wounding Shot - why should I send my pet to do a low dmg attack with ok PEN for the same cost? Hobbling Shot: meh! Uncanny Luck: meeeeh! And lots more obviously... Funnily enough I really like Vengeful Defeat (also did in PoE). In Deadfire there are several items which retaliate in an AoE when you go down. If you build around it a bit you can be a powerful suicidal Barbomb. I don't mean that you have to go down in every encounter, that would just be tedious - but for example I'm running a high AR, VERY low deflection barb right atm because I want to use Barbaric Retaliation to its fullest potential. I did some hours of testing and it's insanely powerful and fun (and comes so late unfortunately). However - naturally I will go down from time to time. And then Vengeful Defeat can often ereadicate the rest of the enemies. SHow them your middle finger. It's great to add: Effort: Full Attack AoE (like HoF) Cape: either raw dmg retaliation when getting crit or one that does a burn AoE or Shock AoE when going down (three different capes) Armor: Effigy's Husk (raw AoE) or Godhammer Plate (burn AoE) Vengeful Defeat (like HoF) Even better when you get Shroud of Phantasm and let loose 6 low-hp copies of you that all do several AoE attacks + 2 Full AoE Attacks + Carnage when they go down. Supernuke basically. You have to let go of the AoE capes then of course.
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Please have a look into your PoE directory where the savegames are stored (don't know the path on Mac). May it be that there are two directories with the same name but different larger/lower case? And in one would be your auto saves and in the other the manual saves. But the game can't loose them because of case issues (which don't matter with Windows but with Mac/Linux). Just an idea though.
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If you add [healing received] to CON it would of course be a second effect, seperate from the effect on max health. So you could easily tweak it to a number that MIG has: 3% per point below/over 10. Iron Wheel would be much more popular I guess - without being terribly overpowered. At the moment everybody takes Turning Wheel despite its nerf. Every. Body.
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Afaik the PL bonus is influencing the base healing. So it's actually multiplicative, not additive. In this case it would have to alter the percentage-value to have a similar effect. Like raising healing from 10% max health to 11% with one additional PL. In general I agree that it's solveable by tweaking the numbers. But don't forget that you can boost PL quite a bit through Empower (+5), Wellspring of Life (+1), Power Surge(+1), Prestige(+1), items like Xoti's Lantern or the Spine of Thicket Green (+2), Death Godlike near death (+3), being a Lifegiver (+7) and so on. Then add abilities like Practiced Healer and an item like Physiker's Belt to your MIG bonus. Because of multiplicative bonus combined with additive bonus combined with percentage-of-max-health-based healing this would get out of hand really quickly, wouldn't it? So you either have to make PL scaling additive or make the increase manageable with baby steps of 0.5% or something. Also, items like Ring of Greater Regeneration would become a lot more powerful. You'd have to tweak the game a lot. Maybe it's easier to give CON the bonus healing of MIG and find something better for MIG? Like reducing the recovery penalty from armor (like Abraham et al. or Armored Grace do, but maybe to a lesser extend). Or simply leaving "healing done" with MIG and giving "healing received" to CON. You won't even need to rebalance because CON can be low or high but it's average won't change and thus the average healing wouldn't. I think that's way better than tinkering with MIG. Giving healing received to CON is basically doing percentage based healing. But I think it's more manageable because it's additive like MIG?
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No, don't say that! Too late... They are going to nerf it. To nerf it? That's like nerfing Baubles of the Fin. Oh wait... By the way: do Baubles and Cog of Cooh stack? Would be +8% dmg to all party members including summons I guess?
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Will test again today. My knowledge about this is from beta where I was annoyed by this. I never tried again. If it works now I will have to do a Wizard/Druid.
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Hi! I noticed that despite its description Animancy Cat (the Backer Super Pet) doesn't influence PEN on summons that are wearing weapons. Best example is Essential Phantom (the Wizard spell). I suspect (but didn't test) that Chanter's Skeletons will also suffer from this since they are using swords.