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Everything posted by Boeroer
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Wael knows we (the incarnations of bigbazoopa and me) had our quarrels, but I think once forum people bring up good arguments (form aside) it's worth discussing them. I also don't believe in excluding people generally and completely out of animosity. I don't hold grudges (I mean in these "forum cases"). For example I couldn't talk to Gromnir anymore if I'd close the door after clashing with him. Now that would be a shame, wouldn't it? Some of the people we clash with actually post very viable things.
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Kingmaker has the advantage of piggybacking off of very well-known IP/game system (Pathfinder), whereas PoE even after the success of PoE1 is still a niche system. Where'd you come up with the 14m budget number? Very interesting if true. Divinity Original Sin 2 did not have the advantage of " Piggy Backing" of a Dungeons and Dragons or Pathfinder type Intellectual Property and everyone knows how well DOS2 is doing so i understand your argument there but i also dismiss it as i believe the DOS2 situation has proved your point irrelevant. The $14,000,000 was clarified to the fig backers by fig. There is a post buried somewhere here on this forum where a fig backer posted it, i honestly assure you it is a correct figure. Look i must clarify i am very disappointed that OBS are finished but they made unbelievably stupid school boy errors like: - Shocking narrative and writing - terrible spanish / Italian setting - The ship combat would have put alot of people of purchasing the game especially if they watched how it worked on youtube before deciding to purchase deadfire. I cant stress how unbelievably stupid the ship combat is. - The re-inventing of the wheel from pillars 1 and trying to fix something that wasnt broken. - Stupid implementations like the empower button - The loss of vanacian casting and priests/ druids having only three spells to choose from per level. Why would you be so stupid to do this? Why restrict casters and give them less flexibility. - Stupid problems with the level cap. You get one extra Power level compared to POE1. This is totally stupid and a bad idea. If Obsidian didn't concentrate on all this crap above they could have spent there time doing other things that actually added value like adding a whole new range of new spells and abilities instead of just recycling the same ones from POE1. More story driven content should also have been a priority with cut scene animations. You use "stupid" for a lot of things that are just different. That weakens your argument. If you could ever learn to present your arguments in a more mature manner people wouldn't dismiss them so quickly - because I think you make some points here and most of the decision that were made and that you mention I also don't agree with. I think they didn't help the game at all. But did they lead to bad sales? I was one of those who dismissed the ship combat as unlikeable right from the start. And while I don't think it's terrible or stupid I also believe that it's nothing one can be proud of or what attracts customers. Changing the whole mechanics and "reinventing the wheel" was my biggest point of criticism (loss of talents, too few passives - you couldn't rebuild your Watcher on many cases). I don't think that this puts off a ton of people because this isn't obvious stuff you notice when looking at the game in the shelf - but it surely doesn't help as well. Writing wasn't reviewed as bad. Empower Button might not keep one single customer from buying the game. All in all I think one shouldn't take everything one doesn't like and name it as reason for low sales numbers. Per-rest was one of the biggest criticisms of the first game and got changed just because of this. Can this be a reason for low sales numbers? I don't think so although I don't like the change. But I still believe that most of those gameplay related things you listed don't explain what put off that many people - because you actually need to play the game to experience this and this usually means you bought it. Also they were done because of criticism to PoE. It's hardly stupid wanting to address the biggest gripes with PoE a lot of people seemed to have had. Other stuff like the setting (there is no italian or spanish setting but I get what you mean) is very obvious and can lead to a repelling of many people with very little efford. Imagine mechanics of Deadfire within a setting in Aedyr or Raedceras which are more like traditional fantasy. I strongly believe that it would have sold a lot better. DOS and Pathfinder have traditional settings. Deadfire has not. But the setting is very visible even for non-buyers. Pathfinder KM had little marketing. Pathfinder KM has millions of bugs and bad translation. Pathfinder has had huge balancing and difficulty issues. All those didn't stop it. It has a classical setting though. Bold move with the whole pirate theme and the colonisation stuff and all - but I think most Western RPG players are very conservative and narrow minded with their settings. Maybe such settings would have been better for a smaller Pillars game or a DLC.
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I fear that Linux gaming is off the shelf now.
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Iroll20s is NOT the command to open the console. It's the command to unlock the acceptance of cheat commands. As long as you don't type iroll20s into the console your achievements (be it Berath's Blessing or Steam) will not be touched. Opening the console itself does not disable achievements. The console can be used for other things than cheating.
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Flying to Berlin to build a shed for my tenents' bikes together with my dad. That's going to be fun.
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Patch Notes for 3.1.1.0024
Boeroer replied to Cdiaz's topic in Pillars of Eternity II: Deadfire Announcements & News
Actually most classes have no engagement when they start. You only get it through items and abilities. If there's no green arrow-line from you to the enemy then there's no engagement and thus no disengagement attack. Lots of afflictons also cancel engagement (also afflictons on the enemies' side). It's tricky. -
I think because it wasn't as exciting news as PoE's "Obsidian makes a spiritual successor to Baldur's Gate". I don't think that Obsidian put more money into advertising PoE than they put into advertising Deadfire. But PoE was the first, the fresh one and thus generated more "free" media coverage - as does Kickstarter compared to Fig. Between PoE and Deadfire we had some other party based CRPGs and a whole small "Renaissance" happened. Deadfire was expected, it didn't surprise anybody (positively). Less excitement leads to less coverage. And it's also a sequel. Sequels often suffer from less interest. Not always, but often.
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Skald's phase on crit: only melee. The description is misleading. You can trust us on this one. Pick Troubadour or Beckoner. Troubadour is more flexible and useful overall unless you "abuse" the many weak summons of the Beckoner in some ways (like killing them with Grave Calling or using Combusting Wounds or so).
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No, I meant that this statement: isn't correct. You could say that you believe the marketing strategy was a bigger issue than the unconventional setting. But why shouldn't the setting be an issue as well? Those two don't rule each other out as reasons not to buy the game. I still think that my statement (basically "A Pirates of the Carribean setting attracts less CRPG players than a classic medieval one") is sound.
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I don't want to sound nitpicky, but no. Not recovery penalty reduction. Plain recovery time reduction. Both armors give you a bonus that reduces recovery time that's independent from the recovery penalty of your armor. May sound similar, bit this is important when it comes to calculating your final attack speed. It's not like: "DoC has +35% base recovery penalty and an enchantment that reduces that by 10% = 25% recovery penalty." Nope - Armored Grace and some pets do this (with different numbers), but not the enchantments of Miscreant's Leather or Devil of Caroc's Breastplate. Instead with them it's like: - Armor has +35% base recovery penalty and an echantment that gives you a -10% recovery time bonus. That way you can actually get faster with Miscreant's Leather or Caroc's than without any armor: Devil of Caroc: +35% + Armored Grace --> +19% --> Pet --> +6% Recovery time - 10% Recovery time from the enchantment = 6% - 10% = faster than naked. Miscreant's Leather: +20% + Pet --> +7% (already enough) + Armored Grace --> +0% (even better). - 10% Recovery tiem from enchantment = 7% (or even 0%) - 10% = faster than naked I know it's a bit complicated. And maybe unnecessary... Those enchantments don't mess with the penalty but directly with your recovery time. Armored Grace and pets like Cosmo, Abraham etc. mess with your recovery penalty.