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Boeroer

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Everything posted by Boeroer

  1. SC Monk is truly great with dual mortars; with pistols: not so much. A nice thing with dual pistol is using the modal and combine it with some nice ACC bonuses - for example with a Paladin/Ranger, a Priest/Ranger, Wizard/Ranger...
  2. A good reason to raise MIG (besides fitting your role) is self heals. So Fighters, Barbs, Paladins and such are classes that might profit from the increased dmg AND the stronger heals. In addition to that: higher Fortitude! PER and DEX need to be more potent than MIG when it comes to weapon damage - because they lack the "tertiary" effect that MIG has. They "only" raise ACC/speed and a defense (now that interrupt chance got removed from PER). And they raise Reflex - which is still among the more unimportant defenses in my book. Because of that I think MIG is in a good place. Also, as MaxQuest said: everybody who deals damage with DoTs should raise MIG. It's the only thing (besides PL in some cases) that affects the height of otherwise "fixed" ticks from Gouging/Arterial/Toxic Strike and the like.
  3. I actually totally forgot about animal companionsand pets removing Lone Champion (although I reported that bug myself *facepalm*). Glad to hear that at least the pet issue got removed.
  4. I'd like to plan some builds for a new playthrough. Since I have very little time atm it would be cool to know that stuff now - and not when SSS comes out. I really really wonder what new subclass the Monk will have. And the Barb. And the Ranger. Aaand the Fighter. Aaaaand the Druid. Jeez!!!
  5. There are good mods for this. XP gain will not get "rebalanced" significantly because you need to get to (or get near to) level 20 when only doing the critical path.
  6. Phallic Forest - Balls and Chain... Resting food is sausage and beans I guess.
  7. That's why he said "can you please" and not "Do it!".
  8. lol "butthurt". are peeps still using that cringey adolescent sex-negative homophobic term in 2018? i love it. I only use it when I hurt my butt. I mean literally. Like last week when I slipped on that iced corrugated iron roof and my butt hit the parapet wall.
  9. What is a favored weapon? That's PoE stuff afaik or what did I miss? Do you guys mean the spiritutal (summoned) weapons of a priest? Those should be fists for Woedican Priests. Glowing purple hands with a raw lash - like the Woedica-Priest-NPCs have and which you can get via console. They stack with Transcendent Suffering/Monastic UT. Maybe they nerfed that though. Was pretty overpowered...
  10. Awesomest update! The best news is that Deadfire will come to Nintendo Switch! . . . . . . . . ...Hahaha! For a second I got you!
  11. White Worms in PoE exploded ALL corpses in range. Why does it work differently in Deadfire? Especially since in Deadfire the "corpses can be used multiple times" cheese got removed? If White Worms does only explode one single corpse (as the description and the higher base dmg suggest) I'd say meh. Maybe the whole mechanic got changed during development and the Upgrade (Putrid Stench) wasn't proplerly altered - and now behaves a bit weirdly?
  12. If you hit an enemy with Minor Missiles who has no Combusting Wounds and compare it to an enemy who has you will see a big difference. Especially if the missiles don't fully penetrate. You can watch the effects of CW best if you cast Wall of Flames on two enemies: one with CW and the other without. The dmg numbers will be shown above the heads but NOT in the combat log.
  13. The radius of Carnage is influenced by one or even two Rings of Overseeing, Aloth's Armor and INT bonus/maluses.
  14. Did you forget an "f" in your Spiritshift? You can edit your thread title with the button "use Full Editor" or something like that (right of the save button) when trying to edit your opening post.
  15. Looks like he has been badly misled by youtubers, because though spells/abilities are often "the same", or seem so, PoE 2 differs from 1 quite substantially (unlike in case of BG1/2, let alone their EE versions). If that was the only beef he had with Deadfire, he can buy it, no worries.Anyway, I would prefer starting from level 1 even if it did not differ, because RPG systems invariantly work best at lower levels and only get worse the further one progresses, so I am happy with Deadfire not mimicking BG2. He wasnt mislead by YT. The spells for Wizards, Druids, Priests, Ciphers are almost identical to the first game. What are you talking about he was mislead? Once again we have this same situation with Fanbois on this forum refusing to believe cold hard facts with evidence to back it up. I noticed your post even got multiple likes. What do you mean? Your evidence is a story about a friend of yours who watched YouTube videos? What facts does that back up (I mean besides the fact that you posted that story in an internet forum). If I'd tell a story about my best buddy Earl the Turquoise Elephant who told me that he bought Deadfire twelve times because there are some cool new spells in it - would that also count as evidence? I mean besides the cold hard fact that I drank too much nail polish? To start all over at lvl 1 and to reuse the same spells (by name) while the whole mechanics got reworked was a decision that we might not agree with. But to be able to use this as evidence for anything we'd need to have survey data, meta research, telemetry data or a bunch of interviews. Or maybe an official gal/guy who steps forward and explains stuff. Everything else we do here is (mostly interesting) speculation, hearsay, indicators and anecdotes.
  16. I usually test a build idea with the console, then I will start and finish a playthrough with the idea I like best as MC and the others I gathered as adventurers (or companions if they fit the class - like Serafen = SC Barb). The ones that are cool during that playthrough I might post. That's why I don't post a lot of builds atm: not enough time to finish my current playthrough.

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