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Everything posted by Boeroer
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Berserker/Helwalker for the win (and the quick suicide). Actually I used a Berserker/Nalpasca in my last playthrough just in order to test the wound generation from Dance of Death + drugs + Berseker Frenzy's self damage and was pretty amazed by the Fists + Carnage combo. I also was a Death Godlike (since low health is quite common with Berserkers) and that also helped Fists as well as Carnage (both scale with PL and +3 PL is pretty decent).
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Also note that an Essential Phantom (Wizard) will have your whole equipment, including stuff like Ring of the Marksman and the unique blunderbusseses you are using at the moment of summoning. Let's say you are a Black Jacket/Wizard and want to use Combusting Wounds + lots of missiles and blunderbuss pellets you can summon an Essential Phantom to help with that. Also nice when using mortars because then you have additional AoE attacks flying around. The stats of the phantom aren't bad, too. It doesn't inherit any abilities though. But it can also help to proc special effects from weapons (more attacks = higher chance).
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Wounding Shot doesn't work with the AoE of mortars but fine with normal blunderbusses. With normal Blunderbuss I'd also make a case for Black Jacket/Wizard. Combusting Wounds + 4 Penetrating Shots with 24 projectiles is nice - and nowadays you can script AI to switch. Devoted/Sharpshooter with Fleshmender and Giftbearer's Cloth and Quick Switch is also nice. I think the best option will always be something with Streetfighter though (as long as Distracted triggers Heating Up). How about single classes? Mortars are very strong with single class Monk as soon as you get Stunning Surge and Whispers of the Wind is a bomb (currently playing some class Helwalker with mortars).
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It's not really busted. Build works still fine but is not as OP anymore - now that Ondra's Wrath is not working like a ranged projectile anymore. Hand mortars are a nice alternative. I think I mentioned this in the starting post.
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If you want to damage a certain enemy with raw dmg from carnage you have to attack an adjacent enemy. All offensive abilities get +5% base dmg from additional Power Levels. If you are a single class Nature Godlike (+1 PL) Corpse Eater at PL 9, use Forbidden Flesh Pie (+2), Prestige (+1), Stone of Power (+1) you will be at PL 14 which means +70% base dmg. Carnage also works with MIG bonus. There must be some other kind of bonus too (which I didn't bother to discover) or the math is a bit weird because with such a setup I'm actually doing more raw dmg with Carnage than the base weapon dmg roll. Weapon base dmg roll also gets higher when you use an offensive ability like Barbaric Blow. It's not the holy grail of raw damage. I just wanted to add it since it is raw and not so bad if you build around it a bit. Unfortunately low base dmg weapons which do raw dmg are a bad pick for Carnage. Fists are good.
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Just watch out: triggering Disengagement Attacks is kind of wonky and not very reliable. Did I mention that Scion of Flame works with FoD (+1 PEN; for a Bleak Walker even Spirit of Decay works on FoD, giving it additional +1 PEN)? Since you have no AoE heals except maybe the passives from Paladin/Chanter: Kind Wayfarer maybe?
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AoE-CC is strictly worse because the AoE splash on crit doesn't transport CC effects like hand mortars, blast or Lance/Minor Blights do. Single target CC is better because you have 3 chances to apply the afflictons. Like normal blunderbuss basically but with higher range and higher ACC. If you crit a lot and also use Combusting Wounds a lot the AoE dmg is very decent. If you're just plinking around it's rather unimpressive. Other bows are better then. When I'm doing Heart of Fury with dual mortars or Frostseeker the damage output on dummies is almost the same (because dummies have very low defenses and that leads to a lot of crits which helps Frostseeker).
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Maybe they are. It's rel. difficult to determine. Single classes get some of the good stuff a lot earlier and some high level stuff that is really powerful. But multiclasses' synergies are often pretty front-loaded which also helps a lot. I also ask because I don't know how "best" is defined: best at a certain "peak" or best over the course of a whole playthrough (then I don't think that one can beat Soulblade/Rogue as melee dps for example). For example the single class monk with Whispers of the Wind + Resonant Touch is doing so much dps (even if you substract the casting time) at highest levels that I believe not much can compete with that - ranged weapon or melee. But it comes superlate of course.