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Boeroer

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Everything posted by Boeroer

  1. I only know that Heart of the Storm works with Fury's Wildstrike attacks since they have shock as base dmg.
  2. Hi. I didn't test it thoroughly lately but I think the "leeching" aspect of the rapier Spelltongue is not as powerful as it used to be. When I did this build I could prolong my own buffs and positive effects on me endlessly with enough enemies around. I now have the impression that this doesn't work as well as it used to. Either you have to really hit enemies with actual buffs on them - or the durations you leech are shorter nowadays. It will not be as overpowered as it used to be. Still a viable concept though. If you are looking for a really fun barb to play (with the latest game version) then I would advise to buy the Belt of the Royal Deadfire Cannoneer asap, grab Forgemaster Gloves and use Firebrand as your main weapon. Pick all the dmg and ACC boosts like One Stands alone, Two Handed Style, Accurate Carnage and whatnot and aim for Bloodlust and Blood Thirst. Then let your jaw drop when hitting groups of enemies. Hard CC from your party members helps to land crits. So much fun...
  3. I know of no other one handed melee weapon which does lightning dmg. Scordeos Edge is always nice. And get yourself some Boltcatchers.
  4. It's funny: in PoE Barring Death's Door was supersituational. It prevented you from dying because of low health, not from knockouts due to low endurance. As such, you would use it once, maybe twice in a playthrough. But that was ok because you got the spell without any drawback - came automatically with all the other spells at level up. Now with endurance/health gone it has to be redesigned to be of any use. If the designers would have wanted to keep its nicheness then they would have redesigned BDD in a way that it prevents death from too many injuries. THat would have been the 1:1 translation from PoE to Deadfire. But at the same time priests have to hand pick their spells now. So you want to make sure you don't pick a spell that you might only use twice in a playthrough. That made the 1:1 translation less attractive and they ended up with the current solution - which is a pain in the stern to balance.
  5. Yeah - and there doesn't seem to be any intention to stop...
  6. The more I read from this guy the more I get the impression that he's a douche. Or drunk. Or both.
  7. Same strategy - just with double bronzers. But doesn't really matter. Sloop is enough to sink all ships on the map.
  8. Helwalker/Streetfighter is quite godly with mortars and stuff like Toxic Strike. Hekwalker/Fury may be good (didn't play that), but usually I think a SC Fury is better for dps due to higher Power Level. Shifted it's not comparable to Helwalker/Streetfighter. Those are not two handed though.
  9. You need to crit a lot. So stuff like Dance of Death/Enduring Dance is kind of mandatory. Also Razor's Edge for Monk or Devotions + (Dire)Blessing for Contemplative. Then it's not bad. 33% and 25% is an overall chance of ~52% to repeat an attack after you crit. If you crit half of the time it's like a 25% multiplicative dmg boost (comparable with a 25% lash - kind of). If you crit 30% of times it's only 15% and so on. Generally speaking: if you often face low defenses and/or have high ACC then Flurry + Drumming is better. This might be the case if you use a lot of CC and debuffs like Miasma + Shaken and Blind and such and also ACC buffs. It's also great if you are a Sage with Citzal's Spirit Lance. If not then Lightning Strikes is better (unless shock AR is high). It's also a lot more predictable. I think against most bosses Lighting Strikes is the better pick.
  10. 1. No. Articulated gives you an actual speed bonus like Frenzy etc. does. So if you can reduce the recovery malus of the Breastplate enough you will be faster than without armor because the speed bonus is higher than the recovery malus. 2. Yes. Both stack. Frenzy gives you an attack speed bonus that reduces animation time and recovery while Heating Up cuts the recovery in half. Heating Up doesn't negate Bleeding Cuts because of double inversion (the way maluses are calculated under the hood). But it helps a lot.
  11. Hi! Like Pernicious Cloud (which I reported the other day) Wall of Many Colors (Wizard) also seems to have 0 PEN with its damaging effects. Thanks for reading - and maybe fixing.
  12. Yeah... so... what does all that have to do with the bug report in the first place?
  13. Right. I'm using it on a high level retaliation barb (Barbaric Retaliation + very low deflection but high AR and dmg reduction). Due to the high dmg output I can hold up the buff most of the time. Usually not towards the end of a battle (if it's a longer one), but then I don't need it that much anyways.
  14. I didn't say that. That implies that ship-to-ship fights are also boring and repetitive. My point was that they are faster and you can get loot earlier (because char level plays no role in ship-to-ship combat). So I think I don't have to come on anything.
  15. It's a lot quicker and easier to get the items if you don't board. Boarding fights are repetitive and boring after a while as well. Ship fights at least are quick (most of the time) and give you the opportunity to gain a lot of XP and items you otherwise can't get (because the enemy crew's level is too high for boarding).
  16. High INT is good with WotEP since you want a big cone - and every millimeter helps to maybe barely scrath that one additional selection cirlce of an enemy (still counts). The rest seems ok as well. As rogue you don't need a lot of MIG and high PER and helps to land an initial debuff (like Secret Horrors - it's so good). One could argue that with a Trickster you might want to raise RES (and maybe take some points from INT/DEX/PER, even CON if you have a fitting party composition): WotEP, enchanted with Offensive Parry + Riposte + high RES + Mirrored Images (and some +deflcetion items) are really nice. The (potentially) double Riposte also generates Focus. Since you are not a shield user and don't have high starting deflection you won't let them miss a lot, but it's still a good way to increase your dps passively, especially when wearing thick armor. Just note that Offensive Parry doesn't do an AoE attack but is a single target attack. Still nice. Also makes the game less of a hassle sice you don't get hit that often. If you don't want to do that it's ok to drop RES I think.
  17. Yes. The burn retaliation of Battle Forged scaled with level in PoE. Why doesn't it scale in Deadfire?
  18. It has, but no worries. Unfortunately the Merciless Hand only works with attack rolls that deal direct damage. But that includes "pulsing" stuff like Chillfog, Wicked Briars, Sacred Immolation... It does not work with any Damage over Time (DoT) effects. Dragon Thrashed is such a DoT ability. Others would be Come Soft Winds, Disintegrate, Shining Beacon and so on. Crits with those effects get +50% duration - and that's where the higher damage comes from then: more ticks. The damage of the ticks does not get altered by crits. Hence the +0.3 from Merciless Hand doesn't get applied. tl; dr: nope.
  19. ? What do I miss? You don't lose anything because you will keep Smoke Veil with its invisibiliy and gain a second ability that handels the upgrade. Lower teier abilites usually only get replaced by their upgrades if they do the same as the base ability AND some bonus on top for the same price. If Smoke Veil gets replaced by its upgrades then that's a bug. By the way Pernicious Cloud (a possible upgrade of Smoke Veil) is very good. The only problem is the current bug that gives it 0 PEN. But this has been confirmed to be fixed in the next patch.
  20. Hi! There is the Trial of Iron expert setting in PoE and Deadfire that only does one single auto-save and prevents reloading (except of course when you quit and come back later). If you die the savegame gets deleted automatically. If you play both games with ToI on you'll basically have your challenge.
  21. Same with Linux. I think it's because of different naming of folders. Win doesn't care for upper/lower case while Mac/Linux do. The savegames are there, but in a different folder that's named just a tad differently. You can copy and paste them into the one the game's actually using in your platform. Still needs a fix.
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