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Boeroer

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Everything posted by Boeroer

  1. What? since when can he do that? I totally missed that. Edit: well he can't in my game... Edit2: Ah - beta branch. Cool! THe new 3.1.0 patch has some of the best features I ever saw! Eder + pet, Spell Shaping as new caster passive. But most importantly: custom/premade hirelings! Yay!!!
  2. If you are using a melee/ranged setup you will only attack with the melee weapon when in melee range and only with the ranged weapon when you are far away. Full Attacks will get executed with both weapons if you are melee but only the ranged ones will be used if you are far away. THat way you can abuse melee-only Full Attacks with ranged weapons in the offhand. For example: You have a sword and a pistol and you kill an enemy while using Cleaving Stance then both weapons will be used for the bonus Full Attack.
  3. Lash damage is multiplicative, other dmg bonuses like Sneak Attack are additive. This will most likely not get altered because it has been the way those bonuses work since PoE1. Still a Rogue/Helwalker should deal more dmg than a Kind Wayfarer/Helwalker - but of course he wouldn't have those nice support abilites. Reloading weapons + support abilites like healing are such an advantage over recovery weapons. I can't count how many times my healer finished his spell a second too late because his recovery was in the way. Dual pistol + White Flames is hard to beat as well. Especially since you get a ton of pistols in the early to mid game. Dual Mortars are crazy good on a monk with Duality:INT and Stunning Surge (also obtainable very early). And there's something else: try out Flagellath's Path + dual mortars. Since you want to move around to heal party members Flagellant's Patch my be interesting anyways. It will trigger a Full Attack with mortars at the target and you can spam it because it doesn't trigger reload. It's pretty crazy dps. Also Cutthroat Cosmo is your best buddy. Bows and such as backup weapon once you face pierce immune enemies is an option. Later on I would recommend the Long Pain because it's just very good (very high ACC scaling) and a nice backup for pierce resistant enemies. Aamiina's Legacy is one of the best ranged dps weapons when it comes to auto-attacks, but it's neither the best pick for FoD nor Stunning Blows since its base damage is rather low and thus you spend a lot more Zeal or Mortification per point of damage. But of course flavour is an important part. If you like to be an archer then go for it. Also consider Ring of Focused Flames (steal or buy from Fassina). It will give your FoD attacks +10 ACC. For example: if you use the hunting bow's modal (-15 ACC for -50% recovery) with FoD you will end up with the same ACC as a warbow would have (without the ring) but with a lot higher attack speed. Since you will invest more zeal/mortification with a bow I would recommend Devil of Caroc's Breastplate for the nice +2 Zeal/+2 Mortification and Mortification Bindings for another +2 Mortification. That way you can do a lot more of those Stunning Blows, Lightning Strikes and FoDs.
  4. Hi, a comprehensive answer would be very long. Maybe the build list is a good starting point: https://forums.obsidian.net/topic/85492-the-obsidian-boards-build-list-last-modified-25-feb-17/page-1 Most of the basic build ideas there can be applied to the official companions. For example Kana makes a good "Drake's Ambassador" and Aloth works fine as "Hurtstacker" and so on. Iirc there's also a dedicated Pallegina build in the list.
  5. Hu? Shot his ship to the ground with my sloop 10 min ago and Kapana Tags dropped. So I guess it's only a problem if you board?
  6. Rekvu's Scorched Cloak makes you immune to all fire damage and instead heals you. Perfect for a caster who likes to nuke his surroundings (and himself) with fire spells. Add Magran's Favour and Sun and Moon for +4 Power Level for all fire spells and wear Ring of Focused Flames for +10 ACC with fire spells. Other items with effects on casting are Blightheart and Chromoprismatic Staff.
  7. What do you mean by "one more"? Beckoners do get twice the summons (with lesser health) so they should deal twice the damage (in an optimal setup where all summons can reach the enemy and the summons don't die prematurely). Or what did I miss? By the way: don't know if it got fixed but the skeletons (while handy as CC tools because they engage) are horrible for dealing damage. They scale their stats but they are wearing a poor quality sword which didn't scale last time I tried Beckoner. So most of the time they will suffer from severe underpenetration. If you want to deal dmg with summons like Animated Weapons and stuff you could think about getting Animancy Cat as pet (+2 MIG and +1 PEN for summons).
  8. I value Concussive Tranquilizer over Arcane Dampener because with mortars or rods you can apply it twice or even thrice (Fire in the Hole) with one shot in an AoE - but most of all it's way easier to hit with it (being a ranger with tons of accuracy bonuses and all).
  9. For more crits with Flames of Devotion check out Ring of Focused Flames. It can be obtained early and gives your FoD attacks +10 Accuracy (on top of the +10 it already gets). Doing crits with Flames of Devotion shouldn't be a problem then. Kapana Tags is another nice weapon that leads to more crits (than the average weapon): it lets you engage up to +2 enemies and gets +4 Accuracy per engaged enemy. It comes with +5 because it's a club and all clubs have that. So if you engage two enemies you already have +13 Accuracy with that club (stacks with FoD and Focused Flame bonuses). It also has dual damage types and is a fast weapon.
  10. It's an offhand-only item like a shield. It's no bug but intended. No idea why.
  11. Use stuff like Misama of Dull-Mindedness. It lowers reflex and will as well as deflection a lot. Then cast Expose Vulnerabilites (targets will, reduces AR and deflection), then get an ACC buff in between and then nuke. Chillfog is a great alternative when the Will will defense is high but Fortitude is low (usually it's either or). Use Arkemy's Dazzling Lights from stealth (do not hit anybody) to lure enemies to s spot where they can be attacked with AoE spells all at once.
  12. I added the latest three class builds to the list. Please notifiy me if I forgot somebody.
  13. Kind of right? I never looked at it this way, but -5 CON is -25% health bonus. In some cases that can be a higher number than damaging enemies with a normal hit roll.
  14. Not directly. Once you get hit by shock damage it will give you a corresponding shocking lash for all the damage you deal. Example: You get hit by 20 shock damage. Then the helmet will give all your damage a +20% shocking lash. Multiple shock hits on you don't stack. You can self-inflict the shock damage if you have a friendly fire shocking spell (like Crackling Bolt). T also works with scrolls (Maelstrom). Troubadour's shocking invocation is for only and this can't be used on yourself. But once the helm gives you a lash it works with every spell and ability and auto-attacks.
  15. Unfortunately Skald's phrase-on-crit only works with melee weapons. However Chanter has Sure Handed Ila which gives a gunman twice the bonus: the 20% recovery bonus applies for realoading as well as the 20% reloading bonus. So chanter is a good candidate. Use Troubadour to pair Ila with some other nice chant like Mith Fyr.
  16. We forgot Mage Slayer: he passively puts a spell disruption chance on a target with every hit which stacks. That's the closest thing to "silence" (together with Last Word) you can get I guess.
  17. The suggestions were all good. I personally think Bleak Walker/Chanter is the best combo for that because it covers "Knight" and you can't go much darker than Bleak Walker. And the Chanter has some pretty dark and "necromantic" stuff as well. Other classes that have "dark" abilities you can choose from: - Wizard (mostly acid, necrotic and draining themed spells) - Priest (of Skaen, Berath, Woedica or Rymrgand - the last two need a mod to unlock the subclass for players) - Druid (mostly "Decay" spells) - Barbarian (Corpse Eater) - Monk (Shattered Pillar likes to inflict pain) Rogue (all the toxic stuff and some other abilities with DoTs and fear and so on But since you ask for "Knight" as well I think Paladin is the best fit for the first class option and Paladin/Chanter is just awesome in general. Arkane Knight (Paladin/Wizard) with the goal of getting Spirit Lance and using some dark spells would be very fitting as well.
  18. Sure. But the crit when doing SA won't produce any focus except when using WotEP (which generates focus even when doing SA with its cone).
  19. Soul Annihilation as the actual attack can crit - I'm not sure atm of the raw dmg is unfluenced by it though...? I know it profits from stuff like Sneak and Deathblows so I assume crits also help - but I'm not 100% sure/forgot.
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