-
Posts
23078 -
Joined
-
Last visited
-
Days Won
383
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Alex Scokel said on Twitter that Obsidian would be stupid to try to compete with Prey (when people asked if the game is inspired by/related to Bioshock). Maybe that was a joke - but in my opinion a better hint than that vague and rather baseless internet article that some incorrigible factclaimer called "evidence"...
-
Only on paper... These spells aren't guaranteed hits, don't affect all enemies on the screen and the length of the buff is given by the shortest duration of the flanked affliction (high defenses or resolve will easily screw this). It might give more reliable results on a rogue/tactician who can engage/distract all enemies left. And the cipher/tactician doesn't need brilliant - you can just use mind lance to restore discipline. I don't know. With tricks like Grave Calling (and a Beckoner) you can produce a lot of overlaying foe-only Chillfogs that blind (and flank) all enemies rel. reliably. And that's only in addition to the Discipline regain through interrupts. Use a Battlemage-Tactician for Slicken and you will have Disciline overflow - or not? Or even a Bloodmage/Tactician who has strong self healing but can always dish out a Slicken or Trhust of Tattered Veils plus Mule Kick here and there. I didn't try yet, but it all sounds rather powerful. I already find Knockdown/Mule Kick with Body Blows pretty good without any additional discipline coming from it.
-
v4.0.0 is now available on the Beta Branch
Boeroer replied to Cdiaz's question in Patch Beta Bugs and Support
No, is clearly a disadvantage. As intended. You lose Persistant Distraction, for one. Well Boeroer is making it sound like a non issue...who do I believe?! Boeroer's point is that not being able to engage is only an advantage or disadvantage depending on the build you're actually trying to make. Making a melee rogue? Losing engagement could be a problem for you, depending on what skills you want to use. Making a ranged archer rogue? Engagement is useless there anyways, and you'd probably never want to be close enough to engage anything in the first place. Exactly. That's what I meant. If you want to use Persistant Distraction you really shouldn't use a Debonaire. If you want to roam the enemy backline and take out priority targets you really shouldn't use a Debonaire (at least not if you'r not planning to multiclass with GHost Heart or something else that remomes Cowardice). By the way: some afflictions you put on enemies deactivate engagement anyway (for example terrify). In those cases Persistant Distraction is useless as well. -
[4.0 beta] Arcane Archer's Imbue <whatever> with Blunderbuss
Boeroer replied to Boeroer's question in Patch Beta Bugs and Support
Same case with Frostseeker by the way: only one projectile gets fired. This is not good. Also: bump! -
Yes. An iirc that's explained in the description, isn't it?
-
Even with a single target spell it would be too powerful. Minor Missiles on 5 enemies with one shot for 2 Bond is deadly in the early game. Too deadly. And AoE weapons already offer substancial advantages over single target ones - for example when applying afflictions or when using AoE abilites (see WHispers of the Wind or Heart of Fury). No need to make them even more desirable. Also the whole point of the Arcane Archer seems to be to create a ranger who has some more AoE capabilites (DMG and CC). Devs already said that this OP AoE-stacking will get fixed, BUT that Driving Flight will still allow to trigger spells multiple times with one Imbue shot. That's good enough for me and still pretty powerful. We have to remember that a subclass should not be more powerful than the vanilla class or the other subclasses.
-
Blood Mage is the perfect Wizard subclass for all the folks who despise Empower. You turn per-rest Empower into per-encounter spell regain. On top you get a passive self heal. Do a Blood Mage Sage and you will be happy. Do a Blood Mage Warlock: same. Do a Blood Mage Battlemage: oh, also good. Very nice subclass concept. I agree that the randomness is a bit wonky. I also would be happier if you would get a Blood Sacrifice "Spell" in each spell tier that costs 0 uses and that reduces health by an increasing amount (based on tier) and gives you back a spell use of that tier. On the other hand - since this would be more powerful than the current random mechanic - I think it would be very cool if not only actual health got removed but maxhealth as well (lesser amount, but until combat ends). So healing can't be abused that much.
-
Arcane Archer's imbue abilities will still trigger multiple times with jumps - like Driving Flight (and I guess weapons with inherent jumps WS's Focus or Fury's natural weapons). Said Nick Carver. So you can still trigger multiple spells with one use of an imbue that way. Also Essence Interruptor, Blights etc. work exactly as intended: they don't get an ACC penalty because they do elemental damage. But only the imbues get an ACC bonus. Like Kaylon said. And how is the Arcane Archer weaker than Stalker, Ghost Heart and Sharpshooter? People discuss it as if it's a Prestige class that somehow has to be better than the vanilla ranger. But it's a subclass. The imbues open up some AoE and CC options for a ranger who usually is limited to single targets (except with AoE weapons) - and with the right weapon he has no disadvantage over a vanilla ranger. How is that bad or weak? Did anyone check if the Debonaire's 100% hit to crit conversion on charmed enemies also works a) on enemies who were charmed with other abilities? b) with spells? Because guaranteed spell crits can be good. Also increased crit damage from other classes (Barbaric Blow or so) and items could be a good way to exploit an attack or even a Backstab on a charmed enemy from stealth/invisibility further. Does Covardice get removed by a pet, an animal companion, a summon or a familiar?
-
Tanking with a rogue is tough in the early game. Later on it's okish. As shield aim for Badgradr's Barricade in Durgan's Battery. Perfect shield for Riposting. I would also focus on items with spell bindings. Look at Bitter it, Flames of Faîr Rhian, the White Crest and so on. Then you don't need that many scrolls all the time.
-
Dragon Egg Quest Bugged
Boeroer replied to Vladimir65's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Nice. It's refreshing to do a lot of guesswork when trying to help somebody... No seriously now: could you elaborate a bit: https://forums.obsidian.net/topic/72439-must-read-how-to-report-an-issue/ -
Good ideas. I'm very interested in this class. Maybe I'll change my Druid/Wizard for the next game to Druid/Arcane Watcher and complement the build with scrolls. Twinned Shot should work with these spell shots, right? No. The imbues are active attack abilities like Wounding Shot or Twinned Shot. They cost Bond to use (and are not that cheap). Nick Carver (who designed all the new subclasses) already confirmed that the AoE-weapon supercheese with imbues will get fixed. However, the multiple triggering through Driving Flight (and other jumping effects like from special enchantments - see Watershaper's Focus) will stay. So with Driving Flight those might be quite nice. Two or more Death Rings for a few Bind points with very high "casting" speed and good recovery is nice.
-
There is no DR as in PoE1. There is Penetration vs. Armor Rating. If your your PEN = AR you do full damage. If your PEN is one below AR you get a 25% dmg malus If your PEN is two below AR you get a 50% malus If your PEN is three below AR (or lower) your get a 75% malus. if your PEN is double the AR you get a 30% dmg bonus.
-
[4.0 beta] PL has to affect all the spells/abilities.
Boeroer replied to Hoo's question in Patch Beta Bugs and Support
Summons themselves do scale with char level and the summoning base duration gets boosted by Power Level. The wards do indeed need some scaling though. -
[4.0 beta] Blood Sacrifice not working.
Boeroer replied to NuclearCookie's question in Patch Beta Bugs and Support
It worked for MaxQuest. So it's not completely bricked. Did you use the console to get it?