Have installed beta before work), and very briefly checked the new subclasses.
Bloodmage is really interesting. But:
> +1 PL bonus is not stackable (which is fine I guess)
> it looks like you lose 10-30% of max hp, and get only 1 spellusage. Not to mention that this self-damage can knock you down.
The good thing though is that Blood Sacrifice has no use limit, and has 0.8s/0s cast/recovery.
> wards are nice, and Boeroer has wrote that +Action Speed from Frenzy Ward stacks with other speed bonuses. Which is very important. Otherwise it would be... underwhelming to say the least.
> I am wary of long cast/recovery (3s/4s) time though. Is +10% action speed to whole party really worth 7s of doing nothing?
> Telekinetic Burst
is nice. Although it's mostly useful vs kith spellcasters. Afaik non-kith don't have limited spell-usages, and have a cooldown instead.
> And Soul Mind
is a passive that regenerates your focus (if you haven't been hit for awhile). Do note: it scalled with level (although tooltip doesn't show it)
lvl 1: +1 focus / second
lvl 5: +2 focus / second
lvl 11: +3 focus / second
lvl 19: +4 focus / second
But you lose Soul Whip.
From some point of view, it's an interesting subclass, since it allows to make a cipher independent from dealing damage. Someone ranged with dumped might, exclusively focused on buffing or debuffing.
And here come a few caveats:
> It's a suboptimal subclass for single-class characters. Since psion can't sustain the spam of higher-costed powers.
> It's also a suboptimal subclass for characters multi-classed with phys damage dealers, since they would have a way better focus generation via Soul Whip.
> It's also a suboptimal subclass for characters multi-classed with spell damage dealers, unless you are ok with using Soul Shock only.
> It's also a suboptimal subclass for frontliner, because passive focus generation stops when hit. If not for that, a melee psion/illusionist with 1h+shield, focused on crowd-control would make a lot of sense...
I would also want to point at focus generation speed itself.
At level 1, psion has 7 starting and 30 max focus. That's 21s to reach max focus and 30s to refill it.
At level 20, psion has 55 starting and 220 max focus. That's 41s to reach max focus and 55s to refill it.
So at max level it takes twice longer to reach max focus with Soul Mind, not to mention the increased power cost of the higher powers (10 -> 90)
And also not to mention that a well built ascendant/streetfighter can get to max focus under 6 seconds for comparison.
That said, I like Psion concept, but find it weak. Very weak.
What does Forbidden Fist and how much wounds do you gain from expiring negative effects?
Forbidden Fist is an attack with your fist that damages and Enfeebles the target. It doesn't matter what weapons you have currently equipped, as it's not a primary of full attack, but it looks like it uses your fist damage.
Initial cost is: 0 wounds. But when you attack, you are affected by a stackable Forbidden Curse which:
- increases the FF cost by 1 wound
- increases next FF damage by adding +25% additive damage bonus
- places a small raw dot on you, which also refreshes duration on previous dot stacks on you
And lastly: you get 1 wound when a negative effect expires on you (including Forbidden Curse)
Effects: Summons Frenzy Ward
Defenses: -15 (all defenses - yes, they are negative)
They are kinda inconsistent.
In my game, Frenzy Ward has -3 in all defenses and 100hp: screenshot
Edited by MaxQuest, 30 November 2018 - 04:21 AM.