Jump to content

protopersona

Members
  • Content Count

    213
  • Joined

  • Last visited

Community Reputation

129 Excellent

About protopersona

  • Rank
    (4) Theurgist
  1. I get that. But to use your example the narrator in Princess Bride doesn't go "he said worriedly" every few lines. It's the actors job to convey that. Their performances do that very well already in Deadfire. I'm not saying the narrator doesn't have any purpose. There was one in PoE1 and it did fine. The problem is Obsidian are trying to find the wrong solution to their writing problems. Instead of cutting back on unnecessary walls of prose and book style notes they doubled down on them and had them voice acted. We didn't need to have "he said" in a game where we just heard him say it. We
  2. For all we know the only barrier to using FFX style turns instead of rounds is the devs really liked round based combat. Obsidian hasn't given any feedback on why they have implemented turns in this way.
  3. There is a difference though. Say for instance a 6 in Dex gets you one attack, 12 gets you 2 and 18 gets you 3 attacks. Now any Dex from 7-11 and 13-17 is a waste of points since it gets you nothing tangible. Currently in RTwP every single point of Dex does something. With multiple attacks per action it creates the break points issue people have been mentioning. Plus multiple attacks in a single action begins to throw the action economy out of whack if you can exploit it.
  4. More importantly, "Mary replied angrily" shouldn't even be part of the written dialog in the first place, it should come across in the voice actor's performance. The game narrates far more than it needs to. Even with a modest budget that kind of detail is unnecessary and could have been cut completely.
  5. This isn't like choosing Mona Lisa's hair color. It's like choosing what frame to put the Mona Lisa in. The narrator is not pivotal to the experience of this game, and removing them wouldn't change any part of the story that matters.
  6. My you're rather hostile. I don't see how asking for this is entitlement. I personally don't care about the narration, but I'm not bothered if people want the option to turn it off. I'm not even sure why you care about it strongly enough to call people out like that.
  7. i think one of the issues here is trippy, fantastical nature of beyond. it encourages this. is fuel for my notion that the encounters with the gods should have been largely restricted to berath and executed in-engine using that little starting room. would have removed obligation/temptation to describe all that acid-trip stuff. sensation of being pulled away could have been conveyed with a little ten second jaunt along that inbetween path with chimes ringing in background. To me this is a problem with Obsidian's idea of video game writing. They spend way too much time writing out things th
  8. Your example from Trials is just bad game design. Crowd control should always come at a cost and have limits. Seeing as how Deadfire is much more invested in skill use and resource management I don't see how this could be a problem.
  9. No. The devs said it's an engine limitation they don't have the resources to fix currently.
  10. Nope. The devs have stated it's a problem with the engine that they don't have the resources to correct right now.
  11. Is this a "RTwP is always better than TB" opinion, or is there some way they could make TB better for you?
  12. You seem to not be understanding something. ATB and the FFX-like system people are suggesting are not the same. To say they are is, for lack of better word, ignorant. ATB has everyone taking their turn independent of each other, thus why I compared it to RTWP. The FFX-like system does not have that. You don't act whenever you feel like it independent of the actions of others. You have to wait. To say that RTWP is the same system but without automatic pause is to dismiss all the critical nuances of having everyone act indepedent of each other. It makes a huge difference. If you just outright ig
  13. And is it? It's been out for a while now. Balance isn't that important, tbh. But a good TB is a whole other experience and would get me back in the game if it was good enough! Mechanically? Yeah TB is great. Some things in the game are a lot better than they were in RTwP, but that's balance stuff that can be sorted out.
×
×
  • Create New...