Personally I don't mind the narrator at all, actually I rather like her tone and delivery. But if there is something I'd like to see removed, it's the "He says" unwritten lines that follow the gods' dialogues. I find it jarring and unnecessary myself.
The thing is, though, that there are other people who play this game. That you don't mind the narration doesn't mean that many people wouldn't benefit from and enjoy the option to turn it off.
As others have mentioned already, it's also a simple thing to implement, so there's really no excuse for not having it—especially considering how vocal people have been about it here on the forums. There's unquestionable demand for it.
I'm going off on a bit of a tangent here, but I'm of the opinion that going for full voice acting was a poor choice on the whole. I always read faster than the voice acting plays out, so I either end up waiting for it to finish, which is jarring, or I skip half the voice line. How the old IE games, and PoE1, handled it was elegant: voice a couple of lines to give the player an idea what the character's voice sounds like, and leave the rest to their imagination. It's easy, an innate human ability, to imagine a voice for the rest of the lines. It also confers the additional benefit of being able to add more lines into the game or edit dialogue without it seeming inconsistent with the rest. On top of that, I'm sure the full voice acting cost a lot of money, money that could've been spent on other, more important things such as perhaps writing more dialogue.
Edited by Multihog, 19 September 2018 - 01:48 AM.