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Everything posted by Boeroer
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Reducing PER or DEX by 5 means that Reflex will go down by 10, not 5. If you reduce both it's -20. Miasma reduces PER by 10. That means -20 Reflex as well. Stacks with a DEX-affliction: then -30. Afaik this stacks with other effects that directly lower Reflex - like Nature's Mark. The highest single-effect debuff comes from flails (-25). You can cause it in an AoE with Heart of Fury, Clear Out (+Upgrades), Whirling Strikes and Whispers of the Wind.
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Then you haven't figured out how Arcane Archer works yet. Some points again: - certain weapons that do elemental dmg don't get the ACC penalty - Imbue spells get triggered on every jump. That means that you can trigger up to 3 Fireballs, Pull of Eora, Death Rings etc. per shot (initial hit, Driving Flight, jump form enchantment like e.g. Watershaper's Focus). Even five procs when using Wild Barrage. Try to use 5 Death Rings per shot on a group of enemies: usually it's insta-win with such high ACC. - All ACC bonuses (including Arcana) also apply to the spells. - if you take Spearcaster and scale Arcana you will have crazy high ACC when using Imbue spells and still plenty plenty when not. If you pick the right weapon you will only have one Malus: a bit less health. While you get some nice CC and AoE option. How is that worse as a vanilla ranger?
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Did this with a Warlock some time ago. Wall of Flame hardly penetrates. You will have a lot of pulses where you get 0 health because only 10% of fire dmg turns into healing. It's not an effective source of healing. But it can be convenient to stand on your own wall and engage enemies. Fireballs work ok. Best is Delayed Blast Fireball. You want to wear Rekvu's Fractured Casque. Since you need an injury anyway (cast Fireball on yourself between fights) you also want the immunity to interrupts. Then use Grimoire of Vaporous Wizardry. Immunity to interrupts is perfect for this. The best source of fire healing is if you can catch Combusting Wounds (e.g when being confused) and then stand in your own Wall of Flames. Use Otto Starcat as pet.
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I meant: Because everything that goes through attack resolution (ACC vs. defense roll) is considered to be an attack. Static Charge only gets applied by melee attacks afaik. But maybe the triggering on crit that releases the charges can be done with all kinds of attack rolls? Didn't use it for a while...
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Kana Rua Duration of Phrases
Boeroer replied to claudius's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Brisk Recitation only kicks in from lvl 4 and starts with -10% chanting time but doesn't touch linger time. Nothing else affects chanting time and INT influences linger time. That should be it. What doesn't work? Sometimes you need to change the name of the composed chants in your book and re-activate them to clear a hickup of the chanting mechanics. -
I don't know if I look at a whole playthrough. You get some nice Druid Spells as Invocations, combined with ever refreshing resources. With Sasha's Singing Scimitar you can Empower an invocation for free (basically), get phrases back - and stuff like Tornado and Eld Nary scale very well with Power Levels and thus Empower. And you get "endless" Avenging Storm. Foe-only Chillfog is really nice though.
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1. Instruments of Pain does not work with ranged weapons. It takes your melee weapon's range (usually 1 - but 1.8 for the reach weapons pike and staff) and does multiply it by 6 (or +500% in other words). I can't remember if the ability button simply greys out when a ranged weapon is equipped or if it's just does nothing. I think the first. 2. No, because of 1. But it works with melee weapons which have a similar enchantment.
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Yes. It gets the +12 ACC from single handed usage and the conversion from single weapon style. If you take a weapon into your offhand before summoning it benefits from dual wieldig + Two Weapon Style.
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