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Everything posted by Boeroer
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Mmm, do they stack ? If they do, it's indeed good for barbaric retaliation. If they don't, it's not good for this build but it's very good in general. It makes half-sword basically free for frenzied barbarian (except bersekers who don't care). Half-Swording most likely doesn't stack with Frenzy. I remember people complaining about PEN from modal not stacking with PEN from Tenacious, that is granted by Frenzy if you're Berserker. Just to be sure: We are talking about the deflection malus, not the PEN.
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I read your post multiple times before I posted my reply. Your statement doesn't make sense. Also not with your reinterpretation: why would I want to cast Reaping Knives (3 secs, 30 sec duration) on one Monk and Driving Echoes (4.5 sec, 24 sec duration) on the other if my goal was to use the Monks to generate focus for me? I could cast Reaping Knives on both and get my focus for my next Ascension even faster - and skip Driving Echoes altogether? By the way: does anybody know if Draining Whip on the Cipher influences the focus generation of Reaping Knives (which are carried by allies)?
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No. Read this: https://forums.obsidian.net/topic/99409-mechanics-power-level-compilation-thread/page-1 And you'll need no training area. If you want to find stuff out by yourself then simply go into any area you like and use the build-in console to give yourself levels, abilities subclasses, items etc. and spawn enemies.
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Yeah, Reaping Knives work "especially well" with Driving Echoes (+8 PEN) - because they deal raw damage. @Razorchain: yes. If your Berserker is immune or only resistant to RES afflictions ("Mind" includes all RES, INT and PER afflictions) then he won't be confused anymore. By the way: with your party setup (two chars who can profit from being bloodied) you maybe should've brought a priest for Barring Death's Door + Salvation of Time to keep then bloodied/near death and only heal then once BDD is about to in out. Lifegiver/Priest of Eothas (or whatever Priest) would have worked. Just saying...
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Oops - I totally forgot to add the last two builds when I came home from vacation. Wait a sec... Edit: done
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No, it's intended. What makes you think that an enchantment on a weapon that's called "Feather Light" will improve your action speed with anything else than the feather light weapon? Let's say you have no weapon at all and cast a spell. Now you take up a sword and suddenly you can cast your spells faster. Even if it's feather light that doesn't make an awful lot of sense. I PoE there was a rapier called Spelltongue that had an enchantment called "Time Siphon". That gave you a general speed buff - but you had to hit enemies with it first to "siphon the time". Generally speaking: weapon speed enchantments are only for that weapon.
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1.5% was the number for PoE and Deadfire if I remember an interview/talk with BAdler correctly. Unity can compile to Linux and yet there was a lot of work to do to get PoE right for Linux. For example Obsidian integrated a third-party Unity plugin for capes - and realized at some point that this plugin doesn't work with Linux at all. You'll encounter lots of those problems. It's never smooth. Legend of Grimrock 1 came to Linux natively (own engine) but for Grimrock 2 the devs decided it was just too much hassle (looking at the outcome) and went Windows only. I would like more native Linux games. But I understand that it can be too much for a developer. That's why I have high hopes for Proton (since I'm using Steam anyway). It could lead to a point where more gamers tried Linux (since it's free and Windows is not).
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I guess so you can't trigger active (per-rest) abilities from items with them and to reduce micromanagement.
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[Bug] Force of Anguish Monk Ability does not knock target back.
Boeroer replied to anishar's question in Patch Beta Bugs and Support
What game version? On 4.0.1 I have the impression that Knockback in general is not working (Clear Out, Driving Roar, Force of Anguish etc. all knock down but not back). -
Concelhaut's Draining Touch Ends on Kill
Boeroer replied to nem0's question in Patch Beta Bugs and Support
It has very high base damage, targets Will instead of Deflection and weakens on hit. It would be too powerful if it would last as long as other summoned weapons. But a bit longer than 1 hit would be nice, I agree.